Infinity Ward has confirmed Call of Duty: Ghosts’ multiplayer will be supported by dedicated servers on all platforms, not just PC and Xbox One.
“Dedicated servers will be used on current gen, next gen and PC with Ghosts,” executive producer Mark Rubin confirmed on Twitter.
“And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible. There is also some great new tech in the matchmaking system that will place players in matches that have the best combined overall connectivity performance.”
Dedicated server support had been assumed for PC and announced for Xbox One thanks to Microsoft’s cloud servers but had not been officially confirmed for PlayStation 3, PS4 and Wii U. In fact, Infinity Ward had suggested that if not for Microsoft’s cloud servers, dedicated servers would not be possible for consoles.
Dedicated servers allow all players in a match to connect to a third party, rather than having one player host, as in the more common peer-to-peer set-up. It often results in lower pings and reduced lag, but is expensive to support. To defray these costs, some publishers choose to license game servers, allowing organisations like ISPs to host them, and some even rent them to private users.
“Hoping to add server browser and rent-able ranked server once we get through launch crunch. No info yet,” Rubin added.
Call of Duty: Ghosts is coming to PC, PS3, Wii U and Xbox 360 on November 5, with PS4 and Xbox One versions due at hardware launch.
After almost a whole generation without them, dedicated servers are making a comeback; Killzone: Shadow Fall has them, for example.
Thanks, Shack News.