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Call of Duty: Ghosts to have dedicated servers on all platforms

Monday, 7th October 2013 23:20 GMT By Brenna Hillier

Infinity Ward has confirmed Call of Duty: Ghosts’ multiplayer will be supported by dedicated servers on all platforms, not just PC and Xbox One.

“Dedicated servers will be used on current gen, next gen and PC with Ghosts,” executive producer Mark Rubin confirmed on Twitter.

“And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible. There is also some great new tech in the matchmaking system that will place players in matches that have the best combined overall connectivity performance.”

Dedicated server support had been assumed for PC and announced for Xbox One thanks to Microsoft’s cloud servers but had not been officially confirmed for PlayStation 3, PS4 and Wii U. In fact, Infinity Ward had suggested that if not for Microsoft’s cloud servers, dedicated servers would not be possible for consoles.

Dedicated servers allow all players in a match to connect to a third party, rather than having one player host, as in the more common peer-to-peer set-up. It often results in lower pings and reduced lag, but is expensive to support. To defray these costs, some publishers choose to license game servers, allowing organisations like ISPs to host them, and some even rent them to private users.

“Hoping to add server browser and rent-able ranked server once we get through launch crunch. No info yet,” Rubin added.

Call of Duty: Ghosts is coming to PC, PS3, Wii U and Xbox 360 on November 5, with PS4 and Xbox One versions due at hardware launch.

After almost a whole generation without them, dedicated servers are making a comeback; Killzone: Shadow Fall has them, for example.

Thanks, Shack News.

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11 Comments

  1. Erthazus

    I remember when idiots defended it’s stupid and shitty peer to peer system which is always inferior to Dedicated servers.

    Now they are making for all the platforms.

    #1 12 months ago
  2. Crapgamer

    “listen servers” is just fancy speak for peer-2-peer. I hope at least the next gen versions are true servers. I don’t like all this double speak that these guys do now. It’s the same with Killzone Shadow Fall, they say they are using dedicated servers, but that those servers will just pick the best host, translation is peer-2-peer.

    #2 12 months ago
  3. Hcw87

    http://mp1st.com/wp-content/uploads/2013/10/Screen-Shot-2013-10-07-at-1.09.49-PM.png

    So MS is most likely paying IW to keep shut about this, just like Activision is most likely getting paid by Sony to keep shut about the XB1 version of Diablo 3 (and the fact that the 360 version was basically non existant until a few days before release).

    Gotta love corporate tactics.

    #3 12 months ago
  4. pcbros

    “Ghosts will be using a hybrid system of dedicated servers and listen servers.”

    Is this true for all platforms, including PC and XB1?

    #4 12 months ago
  5. Hcw87

    @4
    That’s anyone’s guess, he’s being vague as hell.

    #5 12 months ago
  6. Henry

    @3 Or Sxxy is paying IW to confuse the concept of dedicated server and listen server, then say all platforms will have “dedicated server”.

    It’s anyone’s guess, as he’s being vague as hell.

    #6 12 months ago
  7. monkeygourmet

    MS cloud is so big, They don’t even know everyone else is also using it.

    #7 12 months ago
  8. G1GAHURTZ

    Dedicated servers will be used on current gen, next gen and PC with Ghosts. And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers.

    Translation:

    “Current gen” = 360
    “Next gen” = X1

    “Dedicated servers” = 360, X1, PC
    “Listen servers” (AKA P2P) = PS3, PS4

    So where’s the news…?

    #8 12 months ago
  9. Dragon

    ^”Ghosts will be using a hybrid system of dedicated servers and listen servers.”

    Not sure how you separated Dedicated and listen servers when its mentioned that its a hybrid.

    #9 12 months ago
  10. _LarZen_

    Need more info around this…if some platforms will combine dedicated and P2P while others will have just dedicated servers it should be a nobrainer what platform to buy it for.

    #10 12 months ago
  11. bradk825

    He’s being really scant on details. They confirmed the cloud usage for XB1, but whose servers are the rest going on? Did Sony pony up for servers, or is Activision doing it? Is it the same hybrid strategy on all platforms, or will any stand out?

    #11 12 months ago

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