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SimCity mod rules published, Maxis wants to encourage creativity

SimCity developer Maxis has opened the floor on modding the game. The studio has published a first draft of mod rules, and has stressed that it wants to encourage creativity among the user base.

In a post on the EA forums, Maxis explained that it wanted to craft safe and stable method of distributing user-generated mods to the masses. It also wants to ensure that all created content, "has integrity."

Best to put your pipedream of Cock-topia to be now, friends.

The post reads, "Maxis has a long tradition with User Generated Content and supporting the UGC community. As is seen with the Sims 3 Exchange and tools we've released in the past for SimCity, encouraging the creativity of our players is an important part of what we do."

Maxis now wants to open a dialogue with fans to refine and expand the modding rules. The first draft of said guidelines reads:

  • Acceptable UGC and mods do not jeopardize the integrity of the gameplay or harm the experience of others.
  • UGC that effects the simulation for multiplay games and features are not allowed.
  • Examples of acceptable UGC include swapping art assets, like buildings and vehicles.
  • Maxis reserves the right to take disciplinary action against players who break the rules.

What's your take on the rules? Do they water-down the freedom of modding, or should such regulation be encouraged? Let us know below.

Via Ca href="http://www.computerandvideogames.com/431634/ea-proposes-simcity-mod-plans/"target="_blank">CVG.

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SimCity

iOS, Nintendo DS

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Dave Cook avatar

Dave Cook

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Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.

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