Drop is a Kickstarter with a heartwarming story

Saturday, 28th September 2013 20:27 GMT By Catherine Cai

Drop creator Bryan Heemskerk isn’t just developing his Megaman-inspired game because of his love of the genre. He’s also doing it for his one-year-old daughter.

In his Kickstarter pitch video, Heemskerk discussed his love of the Megaman series as a youngster and how it gave him an indescribible sense of joy to play the games. He’s hoping that his daughter can experience the same kind of love for a game, through a game that he’s developing for her.

“The day she was born I did a quick sketch of an older version of my daughter with a guardian robot,” wrote Heemskerk in his Kickstarter, “which developed into the story of a father that built all of his children robotic guardians.”

The game is set in a dystopian society, where people are mysteriously being snatched away by the government. Tay, the main character, has her mother taken from her at a young age. Now, her father has gone missing too and she must fight against the government to track him down.

Unfortunately, Heemskerk has made little headway into his $85,000 CAD Kickstarter and has only raised $5,318 CAD. He chose an unfortunate time to launch his Kickstarter, as it kicked off right around the time that Keiji Inafune announced the Kickstarter of Mighty No. 9, the spiritual successor to Megaman.

Heemskerk doesn’t have a big production team behind him, only the experience that he has from working in the industry as a concept artist and an animator. He hopes that he’ll raise enough Kickstarter funds to complete the project in a timely manner. Without the funding, development will continue, but he doesn’t foresee the game being made for another 5-7 years.

With the project ending on October 9th, there’s not much time for Heemskerk’s Kickstarter.

Watch and listen to Heemskerk’s story in one of his videos:

Thanks, TheWulf.



  1. TheWulf

    I thought this was absolutely lovely when I saw it. This is why I like indies — the motivation behind development matters, I think. It has an impact on the end result. I think that, most of the time, with a mainstream game, you’re being told what to work on and how to do it. That makes it a job, and a job you can do well, but you’re less personally invested in whatever you’re doing.

    I’ve read such as well on Kickstarter as reasons people have had for quitting their mainstream jobs and forming a small/indie dev house of their own, so that they can work on a project that they’re truly passionate about. They can make the sort of game that they want to make.

    This, here, with a father making a game for his daughter? That’s pretty rad. And I support this wholeheartedly.

    And honestly? It’s a beautiful looking game. And the heroine, based upon his daughter, is pretty great too. So I’m quite hoping this gets the funding it needs, as he deserves it. It’ll be fun for his daughter to one day play this, and he’ll be able to say ‘hey, and a bunch of random people on the Internet even helped out!’

    So yeah. For me, this is money well spent.

    #1 1 year ago

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