Sections

38 Studios auction set for November, Kingdoms of Amalur up for grabs

Friday, 27th September 2013 11:09 GMT By Dave Owen

After its ignominious closure in May, the auction of 38 Studios’ assets has finally been set for November 14-15. Up for grabs will be IP rights to the ‘Amalur’ universe, including the right to produce sequels to Kingdoms of Amalur: Reckoning and the unreleased MMO known as Project Copernicus. Big Huge Games’ entire back catalogue will also be for sale.

38 Studios acquired Big Huge Games from THQ in May 2009. The studio was responsible for the PC strategy game Rise of Nations, as well as the Age of Empires 3 expansion The Asian Dynasties.

Both Kingdoms of Amalur: Reckoning and Rise of Nations were commercially successful, so come November there should be significant interest from other publishers in acquiring the properties. That can only be a good thing for gamers.

Thanks, GI.biz

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4 Comments

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  1. GrimRita

    Rise of Nations was a good game but it was so long ago that unless the IP is like a fiver, there really isn’t much point in buying it

    #1 10 months ago
  2. Philosphiasian

    True. It’s like ten years old so I don’t think there would be much interest in it. I don’t think many care too much for Amalur either. It was a generic mediocre action-RPG at best now associated with bankrupting failure and nothing else.

    #2 10 months ago
  3. yeoung

    Actually there still isn’t a decent open world MMO with direct button-input combat. Closest thing I know of is Vindictus, which isn’t open world or particularly good for that matter. Copernicus might have a shot.

    Kingdom of Amalur had solid mechanics, and played beautifully. The lore and writing may have even been excellent, though I never noticed because the narrative was shit. No exposition, no toe-dipping, just a push from the fat ginger kid into the deep end of the lore. Like starting a book on chapter 5.

    The team had the experience and manpower, yet the game felt unpolished graphically and framerate issues dampened gameplay fun. There were the makings of an engaging game with a good size overworld and a truly excellent combat system. A damn shame

    #3 10 months ago
  4. fearmonkey

    @3 – I completely agree.

    The game really deserved a sequel using it’s lore and with more polish would have been an amazing game. I enjoyed KOA and was looking forward to the MMO, a real shame how it all worked out.

    I would love to see someone pick it up and run with it.

    #4 10 months ago