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Activision "taking some of the biggest risks"; CEO responds to criticisms

Activision CEO Eric Hirshberg believes the publisher is one of the gutsiest in the business in terms of taking risks and being creative.

Speaking to Edge, Hirchberg said that Activision is what it is "a very focused company" whose "strategy is to do a few things and do them exceptionally well", but that doesn't mean it's conservative.

"I think that sometimes people misperceive that as somehow being risk-averse, and yet we’re taking some of the biggest risks in new genres and new business models and new IPs than anybody," he said.

"So the fact that we only do it a handful of times doesn’t lessen the fact there’s a lot of risk and complexity baked into anything new you try."

The executive pointed to Skylanders as an example.

"Skylanders is a brand that didn’t exist eighteen months ago – people forget that already because it’s been so successful. It was not only a new IP, but a new genre of play that was totally unproven," he said.

Hirshberg also said Activision has made a "big investment" in Destiny, which is another new kind of game.

The CEO seemed content for Activision to keep doing what it's doing, and for other parties - especially indies - to foster innovation on a different scale.

"It’s great for the creativity of the medium. I think if you look at every other art form there’s room for blockbusters and there’s room for an independent scene in films and in music," he said.

"The same has always been true in games but because the process of developing and publishing is so much more complex, generally it has been hard, but one of the things I really appreciate about both the first parties with this next generation is that they’re handing the tools over to independent developers, making it easier for them to publish and get their ideas out there."

Thanks, Gamespot.

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Brenna Hillier avatar

Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.

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