Among some gamers there’s a discussion about “interactive fiction” vs. “video game,” but Jessica Curry of Amnesia: A Machine for Pigs dev The Chinese Room says in an editorial on Edge the distinction is immaterial.
“Weâ€™re often asked at The Chinese Room whether weâ€™re anti-games, or whether weâ€™re trying to deliberately subvert the medium,” Curry wrote.
“This question rests on the idea that games are purely driven by mechanics and goals, and this seems laughably outdated as a concept. Why do we feel the need to classify and name and label before we can enjoy something? Do I need to know whether or not Bach sits in the classical canon before I can appreciate his incredible music? For me, the key is whether it’s an engaging experience (or not). The increasing breadth and diversity in games – a medium that ranges from Tetris to Gone Home – is wonderful. Why is difference such an enormously threatening concept?”
Curry sums up the studio’s philosophy as such: “Mechanics will probably never be our core focus as theyâ€™re not the reason weâ€™re driven to create. What this focus isnâ€™t is: an agenda, a manifesto, a fuck you, a provocation, a purge or a stance. Itâ€™s simply us being us.”
Read the editorial here; it’s quite interesting.
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