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Call of Duty dev: “games are becoming harder to make and more expensive to make”

Saturday, 21 September 2013 20:28 GMT By Phil Owen

Infinity Ward’s Mark Rubin, currently working on the upcoming megablockbuster Call of Duty: Ghosts, is disturbed by what he perceives as the high cost of entry into the AAA gaming space.

“It’s a scary thing, and I’ll take my Call of Duty hat off for a second here, but games are becoming harder to make and more expensive to make,” Rubin told Game Informer. “And I feel like smaller studios are having trouble. I can’t speak for them, but I would think they are having trouble making big games that hit the big AAA market because they’re harder to do.

“People want better and better graphics, they want more realistic looking art assets, and that comes at a cost and that’s a hard thing to have to deal with.”

On the other hand, of course, you have Devolver Digital, which publishes what they describe as “aaa” games like Shadow Warrior and Serious Sam, which could easily be passed off as $60 major publisher products despite being PC games that don’t come at the standard full price (you can pre-order Shadow Warrior on PC for $34).

Where do you think the line is between AAA and not-AAA? Does it even matter?

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21 Comments

  1. II-WAR-STEINER-II

    Huh really? I mean a COD “games are becoming harder to make and more expensive to make”

    Uh? Alright… -__- Activsion is clever or gamers are dummies idk

    Activsion have the baddest devs ever cuz using the same engine since 2001 lol helloooo? Then, shit MP, with bad matchmaking, cheaters/hackers etc.

    Oh my goodness it’s a lie not a news, wake up kids…

    #1 1 year ago
  2. pcbros

    It’s sad to see how much focus is put on graphics. Back in the NES/SNES era, every developer had a solid chance of releasing a decent game. You didn’t need millions in production to release a game.

    I think indie developers are bringing videogames back to their roots.

    There should be no seperation in games. “AAA” classification should not even exist. Videogames should be measured by their originality, style, story, gameplay and music, not by their budget.

    #2 1 year ago
  3. Sethos

    Those lazy fucks are the last to make these statements.

    #3 1 year ago
  4. DSB

    @2 Dream on brother.

    It makes sense for any visual medium to push its technical limits, it’s no different with Hollywood movies, but the main difference is that Hollywood has been competent enough to grow its business along with its expenses.

    I really do think videogames consistently target the exact same group, and all that does is keep everybody else away.

    I think it’s absolutely true for any form of entertainment, that the moment you stop being creative, you also start hurting your business. Maybe not in the short term, but definitely in the long term.

    You gotta bring in more people, and an effective way of doing that would be to make a number of smaller games, for smaller budgets, with an entirely different focus from the mainstream.

    The indies are doing what they can, but while they have the brains for it, they don’t have the brawn, and Kickstarter isn’t enough.

    I think there’s a real risk of hitting a wall there. Tomb Raider is a sterling example of a game that was clearly a success by any measure, but took a hit because someone wasn’t very good with spreadsheets.

    #4 1 year ago
  5. FuntimeBen

    If it costing more to develop next-gen graphics, imagine how much they are saving by creating bull-shit story lines and NEVER updating their engine? I’m sure they will break even. If they eventually do decide to raise the price of their games, I’m sure their petulant 14 year-old fan-base will understand and not make death-threats to the developers.

    It is the CoD circle of life.

    #5 1 year ago
  6. II-WAR-STEINER-II

    DSB

    Do u know David Cage or other virtuoso? So i don’t be scare about Activsion. They are a bunch of creepy dickheads right, ruin everything, the whole industry with their crap games, EA too…

    It’s a never ending story cuz COD gamers are retarded and full of shit. I mean look at the COD community… -__-

    1 for example

    http://www.vg247.com/2013/07/24/black-ops-2-team-threatened-by-fans-over-latest-pc-gun-tweaks-acti-calls-for-end-of-violence/

    #6 1 year ago
  7. Pytox

    yea their dog is so realistic it even takes down a chopper and fish swim away from the player, so innovative, they should better spend less on marketing and more on the game instead and try something new

    #7 1 year ago
  8. pcbros

    @4 – “It makes sense for any visual medium to push its technical limits”

    But it doesn’t have to be “realistic” graphics in order to be good. You can achieve great visuals through art style.

    I just don’t think we should measure games based on their graphics, just like we don’t measure a movie by it’s special effects.

    And I agree creativity is probably the most important factor in developing games. Something that I feel has been lacking with recent “AAA” titles.

    I’m seeing more exciting things going on with indie developers than with “AAA” developers. I’d say 7 out of 10 times, I’m playing an indie game on Steam.

    #8 1 year ago
  9. II-WAR-STEINER-II

    Beyond: Two Souls is a AAAA++++ game by far…

    #9 1 year ago
  10. AngryConsumer

    looking at Infinity Ward patched to death 10 year old unreal 3 engine.. <- A A A HAHAHAHA!…

    #10 1 year ago
  11. TheWulf

    I’m not sure indie developers would agree.

    There’s a simple, two-step solution to this problem, and it would lead to better games for all of us.

    Step I: Stop with the hyper-realism fetish already.

    Rather than that, concentrate on fun and the fantastic. If people are actually having fun, they won’t bother to stop to examine things so closely.

    There’s a reason why the original Call of Duty: Modern Warfare looks like shit, while something like Klonoa 2, Wind Waker, or even Ultimate Spider-Man looks miles better. This is because they concentrated on making the game a fun experience, rather than making sure every detail was just like reality.

    This is why GTA V will look like shit in a few years (as if it doesn’t already), but there won’t be any complaints about Saints Row IV because people will be too busy having fun with it.

    More fun, less of an obsession with reality.

    Step II: Give up the obsession with fidelity.

    This is tied into the obsession with presenting a perfect reality. If you look at something like Aer then it’s immediately apparent that you can make something lovely without all of those shaders, and ridiculously high resolution textures.

    Games age because it’s easy to tell which one looks more like reality, and which one doesn’t. It’s easy to see which game suffers with the uncanny valley the most. Something like Dust: An Elysian Tale, will be around for decades, just as the original Mega Man game has, whereas games which fetishise fidelity are left behind.

    Why? Because games about high fidelity are one the same as another, and people just go for the least one of those. GTA: San Andreas became shit the moment that GTA IV came out, GTA IV is now terrible because GTA V is out. Yet there are games of various series which are timeless.

    For example, people didn’t stop loving Final Fantasy VI when Final Fantasy VII came out. And people didn’t stop loving Final Fantasy VII when Final Fantasy IX came out.

    You can create a timeless game.

    Conclusion: Games are only expensive because of this obsession with creating the most believable, the most perfect representation of reality.

    But if I wanted reality I’d get off my arse and walk outside.

    Are the youth today so unfamiliar with reality that they only ever experience it in games?

    #11 1 year ago
  12. TheWulf

    @2

    I couldn’t agree more. Sadly, it seems like the average person has had their imagination lobotomised, and they just want to watch reality television and play games centred around reality. So anything fantastic confuses and scares them, like a deer in headlights.

    I feel ashamed to call myself human, sometimes.

    #12 1 year ago
  13. XanderZane

    @11
    That’s not even the real Infinity Ward. Most of the original members of Infinity Ward left and is now working with Respawn. Activision’s Infinity Ward probably have about 15-20% of the original members still there. lol!! People wonder why there’s no innovation or major changes. The people they have don’t know how to take the series in a new direction or how to update the game engine to Unreal 4 Engine.

    Of course games are getting more expensive, but I also think developers and publishers aren’t allocating the funds properly and are overstaffed in some cases. They need to stop making CoD games every single year and they would have funds to make other games.

    #13 1 year ago
  14. pcbros

    I don’t think graphic fidelity is bad, but it shouldn’t be the focus.

    Games like Metal Gear do a good job of being somewhat realistic looking but still being creative (with one of the most engaging and wacky storylines ever).

    @13 – I think Nintendo games, indie games and games from the past definitely expanded people’s imaginations more than today’s modern offerings.

    #14 1 year ago
  15. DSB

    @8 I agree. An inspired artstyle goes a lot further. Look at something like Borderlands 2. I never get tired of looking at that game. Not because it’s crystal clear and there’s PhysX everywhere, but because of all the colors, and the environment and its inhabitants.

    I had the same relationship to WoW, at least when it came to some zones. The artstyle just nailed it even though the game was never technically impressive. It’s all a bunch of humongous polygons with a few choice textures on them, but most of us never really saw it.

    I think Rubin is dead wrong when he says “people want better graphics”. It’s one of these terrible delusions that happen in the corporate world when people start relying on focus groups instead of using common sense, or trusting their creatives.

    I’m sure we’d all “like” better graphics if we can get it, but I’m also pretty sure that it isn’t the main thing for the vast majority of gamers.

    @7 I fundamentally don’t get guys like you.

    “Wah wah wah, the dog took down the chopper, that’s so unrealistic, I’m insulted”.

    Fair enough dude, but would you mind explaining to me how that isn’t fucking awesome in every conceivable way?

    Maybe it’s because I grew up in the 90′s, but we used to live for stuff like that. Personally I think we have a dire shortage of helicopter-fighting dogs.

    Some people ask “Why”, others ask “Why not”. The Why Nots really tend to be the better entertainers.

    #15 1 year ago
  16. sebastien rivas

    No way Rubin… what a surprise duhhhh.
    I won’t express my thought on this one, I think I told this enough.

    #16 1 year ago
  17. pcbros

    @16 – “Maybe it’s because I grew up in the 90′s”

    Welcome to the club :)

    I’ll take my NES/SNES gaming days over any of this modern stuff. The PC had awesome graphic adventure games like Monkey Island and Day of the Tentacle too.

    That’s why I love indie development. We have a lot of old school guys recreating classic games and we have new developers pushing the creative boundaries.

    #17 1 year ago
  18. DSB

    @18 It’s hard to find stuff like the Lucas Arts games, but if you don’t mind a serious plot, you should really check out Wadjet Eye Games.

    The Blackwell Saga and The Shivah are really quite something. Really really good stuff.

    Ben There, Dan That is one big hilarious tribute to the Lucas Arts games. And the sequel Time Gentlemen, Please was almost as funny.

    #18 1 year ago
  19. SpacemanSpliffz

    How can the publishers of the most bought game in the world, which has earned them billions, have the gall to whine and pule about production costs on a game that is based on a 10 year old, patched to shit engine?

    It’s like foreshadowing a price hike. This will come shortly after next gen. I bet games will be $70-$80 a pop because of all of this amazing input from “the experts of the industry”.

    I should just sell all my consoles and games, and get out while the getting out is still good

    #19 1 year ago
  20. ZappaBappa

    #11 & 14 I don’t believe CoD uses the Unreal Engine. Atleast all cods prior to ghosts haven’t. CoD started out with the ID Tech 3 engine which launched with Quake 3. they modified it so much that its become its own thing. But ID Tech 3 is already 14 years old, and they’re still using the same base for it. They could’ve gone with ID Tech 4, which would’ve been a huge jump graphic wise. Id Tech 4 has huge potential. All Id Engines do. Even Half life was nothing but a total conversion for on Id Tech 3.

    But as many said. They’re the last developers i wanna hear that from. They abused the system for 8 years long. And this whole stuff about Games getting more expensive is just because of consoles, because its expensive to spend dozens of days on just optimizing as much as possible to make it run on old hardware. Back when dev’s main focus was still on PC we didn’t have those issues, because they could just release graphic options alongside the game to improve your performance. They’d make games according to what was available on the market. They didn’t have to spend millions on optimization, and learning unfamiliar hardware.

    Star citizen will set a new standard for how games are made. Its going to be a crazy ambitious game that offers more features/immersion than most games out today on console. Its a game tailored to the gamers who invest in it. Making console games is nothing but a huge gamble. Its completely turned Game developing into a giant risk factor, what you get is what you’ll have to put up with, unless the developer is willing to spend another few grand applying a patch to the servers. The only thing that makes game developing so ridiculously expensive is Consoles.

    Wall of text. Disengage!

    #20 1 year ago
  21. stalepie

    “Are the youth today so unfamiliar with reality that they only ever experience it in games?”

    In regards to escaping from uzi-wielding astronauts on the International Space Station, yes, today’s youth are unfamiliar with that sort of situation.

    @1– I think their engine has been updated quite a lot because every game has looked better than the last, and certainly better than the COD from 2001.

    http://www.youtube.com/watch?v=sWkNWsKzJME That looks the same? http://www.youtube.com/watch?v=SumIZb6qMJw as this?

    #21 1 year ago

Comments are now closed on this article.

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    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]

  • Warhammer 40,000: Dark Nexus Arena is a twin stick shooter MOBA for PC

    Warhammer 40,000: Dark Nexus Arena has been announced as a twin stick shooter MOBA blend from Whitebox Interactive. Set for a 2016 release on PC, the game’s beta will be on show at PAX East next month. An Early Access release is slated for Q2 2015 and you can already purchase early access for a […]

  • More information, videos for cancelled Legacy of Kain: Dead Sun surface

    A trailer for the cancelled Legacy of Kain: Dead Sun title from Climax which was reportedly set for an E3 2012 reveal, has surfaced. Along with the above video is another which is described as a pre-boss battle cutscene. It’s below. According to a source of NeoGAF’s Mama Robotnik, the game was being developed under […]

  • Three additional games added to Square Enix Humble Bundle

    Kane & Lynch Collection, Lara Croft and the Guardian of Light and Startopia have been added to the Square Enix Humble Bundle. All three are made available when paying the average price of $7.69. Those who have already purchased the bundle will automatically be granted the titles. All three are available for PC only. The […]

  • Forza Horizon 2 gets Fast & Furious with standalone expansion

    A Fast & Furious tie-in and standalone expansion to Forza Horizon 2 will arrive for Xbox consoles next month. Titled Forza Horizon 2 Presents Fast & Furious, the downloadable title does not require the base game to play. “We’ve been talking with the folks at Turn 10 for a number of years and have always […]

  • The Evil Within: The Assignment has a release date, new trailer

    The Evil Within: The Assignment will be released on March 10 in North America and March 11 in Europe, it was announced today. Along with an exact release date was a trailer detailing more information about the first set of DLC. The Assignment is the first of two DLCs centering on Detective Castellanos’ mysterious partner, […]

  • Steam and GOG cross-platform multiplayer added to AvP Classic 2000

    Steam and GOG have announced Aliens vs Predator Classic 2000 owners will be able play multiplayer with each other across both platforms. With the recent online multiplayer update for for AVP Classic 2000, Rebellion CEO Jason Kingsley has made good on his promise from June to offer cross-platform play between the Steam and GOG platforms. […]

  • OlliOlli 2: Welcome to Olliwood arrives on PS4, Vita next week

    Roll7 has announced it will release OlliOlli 2: Welcome to Olliwood next week. The developer announced the dates on Twitter this morning alongside the launch trailer. You will be able to download the game for PlayStation 4 and Vita March 3 in North America and March 4 in Europe.

  • Week 7: Play GTA Online with VG247 tonight at 8pm UK time!

    Heists got a date! Come play GTA Online with us to celebrate. We’re playing GTA Online on PS4 tonight with whoever else fancies it. That means you. This week’s playlist is Happy for Heists, because we kind of are. The six jobs involved will last about 45 minutes. Anyone can turn up. Here’s how. We’ll […]

  • Batman: Arkham Knight – first look into the story

    Batman: Arkham Knight has a new trailer available that gives us a peek into Scarecrow’s plan to unite all villains against Batman. The trailer below has a different tone to the ones showing Arkham Knight. Instead, we get a look at Scarecrow’s team of super-villains including new footage of Poison Ivy and Harley Quinn. There […]

  • Vita knocks New 3DS LL out of top slot on Media Create charts

    Thanks to four new titles, one of which was God Eater 2: Rage Burst, PlayStation Vita has knocked New 3DS LL out of the top slot on the Media Create charts in Japan. The handheld, which came in thrid place last week, moved 35,203 units for the February 16-22 period, compared to 10,901 units the […]

  • Dragon Quest Heroes coming west in 2015, PS4 only

    Dragon Quest Heroes will be making its way to west this year. Square Enix has announced that it’s bringing Dragon Quest Heroes to the west this year. The press release mentioned only PAL territories (Europe & Australia). Though it’s unlikely it will miss the US. The game will release on PlayStation 4, both digitally and […]

  • Destiny: how to make sure Crota stays down for longer

    If you’re familiar with the final encounter of the Crota’s End raid, then you know every second Crota is immobilised counts. Arekkz Gaming has a handy tip for anyone who’s played Crota’s End or anyone attempting it. The trick is simple to execute and will ensure Crota stays on his knees for longer, making for […]

  • NBA Live 15 added to EA Access just four months after release

    EA has added NBA Live 15 to the list of games available instantly to anyone with an EA Access subscription. NBA Live 15 has been added to EA Access’ Vault, EA has announced. As of today, anyone with an EA Access subscription on Xbox One can play it alongside other available games. NBA Live 15 […]

  • Deal: get Advanced Warfare Limited Edition Xbox One bundle + extra game for £299

    UK retailer GAME is offering a good deal on the Advanced Warfare Limited Edition 1TB Xbox One bundle and is throwing in an extra game. The retailer has reduced the price of the bundle to £299, which is the usual price for the standalone console. The bundle is of course Advanced Warfare-themed. The console and […]

  • That Metal Gear Rising 2 logo was for the second anniversary of the original

    Metal Gear Rising developer Platinum Games has confirmed, once and for all, that the “2″ logo we saw during Sony’s presentation at Taipei Game Show was definitely not for a sequel. Platinum posted this on Twitter earlier. デザイナーの趙&ニシイから、『MGR』2周年記念イラスト! ディレクターの齋藤( @PG_saito )が、開発スタッフブログでご紹介しています↓↓ http://t.co/IW1aOxAZQR #mgr pic.twitter.com/ZbNF3Jk1tF — PlatinumGames Inc. (@platinumgames) February 25, 2015 The illustrations were made by artist Yong-Hee […]

  • Resident Evil Revelations 2 is formulaic and I’m okay with that

    There’s something comforting about the lack of ambition and plain old gameplay in Resident Evil Revelations 2, says Matt Martin. “It’s locked from the other side.” Of course it is. What did I expect? I’ve been here before. So many times. Not just in Resident Evil but a million other games. It’s so familiar as […]

  • Battlefield 4: double XP event live now through Sunday

    EA is holding a double XP event in Battlefield 4 on all platforms. The publisher is celebrating Battlefield Hardline going gold by offering all Battlefield 4 players double XP in multiplayer matches. The double XP event is now live and through 23:59 UTC on Sunday, March 1.

  • BioShock Infinite, Tomb Raider, Rayman Legends free with March Games with Gold

    The list of free games coming in March as part of Microsoft’s Games with Gold programme has leaked. The leaked list of games include Rayman Legends and #IDARB for Xbox One along with Tomb Raider and BioShock Infinite for Xbox 360. In addition, Microsoft will be offering double the amount of games in April. The […]

  • Telltale’s new IP will be a “super show”, bridges the gap between TV and game

    Telltale’s upcoming mysterious new IP will be produced in collaboration with Lionsgate and will be a hybrid game and TV show. Entertainment Weekly spoke to Telltale CEO Kevin Bruner to understand what’s a super show. “A “Super Show” episode combines one part of interactive playable content with one part of scripted television style content,” said […]