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Crimson Dragon was re-worked for Xbox One in order to add traditional controls, says Futatsugi

Crimson Dragon, which was announced as Project Draco during TGS 2011, was originally a Kinect title for Xbox 360 but according to Yukio Futatsugi, Microsoft cancelled the original in order to for it to be reworked for an Xbox One launch title.

Speaking with Eurogamer during TGS 2013, Futatsugi said the game has also been reworked to make use of a controllers instead of as originally intended - a Kinect-only title.

"When we announced the 360 version we had a lot of people saying 'why can't we use the controller' - so we could not ignore those fans," he said. "And we couldn't really do Kinect only, so we had to rethink the strategy, and so we centered on the controller but kept some Kinect features.

"We were talking about these things in a hotel room and was told this news. I was shocked, but you know ultimately I think it's worked out well - though I won't forget that episode.

"When we're creating a launch title, that's a great challenge and is worthwhile to work on, to be able to create a launch title with Crimson Dragon, well I was initially surprised but at the same time I thought that this is some really worthwhile work to do - so that's how I felt."

Crimson Dragon's a download-only title that costs $19.99 on Xbox One.

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Stephany Nunneley-Jackson

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Stephany is VG247’s News Editor, with 22 years experience (with 15 of them at VG247). With a brain that lacks adhesive ducks, the ill-tempered, chaotic neutral fembot does her best to bring you the most interesting gaming news. She is also unofficially the site’s Lord of the Rings/Elder Scrolls Editor.

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