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Battlefield 4 Kinect head-tracking and SmartGlass support confirmed, discussed by DICE

Wednesday, 18th September 2013 09:11 GMT By Dave Cook

Battlefield 4 was confirmed as having some form of Kinect features a while back, but now executive producer Patrick Bach has explained that DICE is now researching a variety of features including leaning and second screen maps.

Speaking with Xbox Wire, Bach said, “Through SmartGlass, Xbox players will be able to view the overhead map during multiplayer matches and take advantage of the second screen Also, with Kinect, we’re looking into features that enhance the controls including peeking and leaning and tracking head movement as well as incorporating voice commands.”

It’s not clear if these functions will be available at launch, but we’ll keep our ear to the ground in case any more is said.

Battlefield 4 will be available October 29 for PC, PS3 and Xbox 360. The game will also be made available on PS4 November 12 in North America and in Europe on November 29. The Xbox One version will be release in North America on November 19 and in Europe on November 21.

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10 Comments

  1. Malmer

    Finally! Leaning and head tracking. How I have been waiting for that. Will be awesome.

    #1 12 months ago
  2. Ekona

    I’m not a BF fan, but certainly that sounds like a genuine attempt to bring something different but incredibly helpful to the party using Kinect. Really looking forward to seeing how this works IRL.

    #2 12 months ago
  3. VibraniumSpork

    Should it be worrying that the PS4 Eyecamera hasn’t been mentioned in this conversation at all? Sure, it’s not packaged with the console, but if you’re doing head tracking and voice commands for one system, can’t they just as easily be ported over to the other?

    #3 12 months ago
  4. Malmer

    @3 That will probably require much more work, since the Kinect has the APIs there to do it easily and I would assume the PS4 Eyecamera doesn’t. Also I would assume there will require more cpu processing on PS4 since it isn’t built with that in mind as a core feature (and it will be less accurate due to not having depth buffer). Kinect has custom silicon for working with that.

    #4 12 months ago
  5. DrDamn

    @3
    You’d think Kinect2 should be a lot better at it though. Interesting possibilities if it works. Though I’d change the headline if you have time Dave – looking into isn’t quite confirmed yet.

    #5 12 months ago
  6. VibraniumSpork

    @4 Good intel, thanks Malmer! A shame though…I know War Thunder’s said to have head tracking included on PS4 so I was hoping that that’d mean the bigger developers breezily added it on to their games too – same with voice commands. Ah well, there’s always the possibility of a Patch later down the line, and DICE are no stranger to doing that ^_^

    #6 12 months ago
  7. lookingglass

    Thus, why MS is packaging a Kinect with every Xbox One. PS Eye is a completely different piece of hardware and it doesn’t make money sense to develope rich features for it if only a very small % of the player base can use it.

    100% of XBO users will have the option to use the Kinect features. As people try out the different features, devs will get a better idea of what works and what doesn’t; what people use and what they don’t. The Kinect will be great after a year or two of refinement on the XBO.

    The Kinect has a bad rep right now because people always imagine the stand-up, arms flailing type of gameplay. Where it’s going to really shine is in controller extension, taking gameplay beyond what is capable with a controller alone.

    There is a convergence of technology coming. VR, voice, camera tracking, and touch are going to come together and really take gaming to the next level. That is next gen. XBO and PS4 are only stepping stones of varying shininess.

    #7 12 months ago
  8. Kreion

    @6
    You also have to take into account that not many people who get a PS4 are likely to get an Eyecamera. I’d imagine the reason that DICE is doing it on the X1 not PS4 right away is that (well part of the reason) they know 100% of Xbox One users will have a Kinect. Well maybe not 100% but you get the picture xD

    #8 12 months ago
  9. Ekona

    @8 You were right the first time, definitely 100% of Xbone users will have a Kinect. Not 100% of Xbone users will actually use the Kinect though ;)

    I would imagine the Eyecamera thing to have a take up rate of about 5%, maybe less. I doubt we’ll ever know the true figures, and that’s proper pie in the sky figures from me, but if it works for Michael Pachter… :D

    #9 12 months ago
  10. DrDamn

    @9
    Take up of PS4 Eye will depend on a game justifying it. Or if it is linked to the VR glasses then maybe that – but can’t see that having a huge take-up unless they find some way to keep costs down (and let’s face it including a PS4 Eye is not helping in that regard).

    I get that Kinect inclusion is a very good thing, I just don’t think MS have shown themselves why it should be included yet in a practical way – or even how it’s better than Kinect 1. I’ve had fun with Kinect 1 games (honest!) but it is limited in execution. Hopefully Kinect 2 will remove a lot of those limitations.

    #10 12 months ago

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