Child of Light, the lavish-looking UbiArt Framework RPG from Ubisoft, will present the player with various choices along the way, resulting in multiple endings according to creative director Patrick Plourde.
Speaking with OXM, Plourde said, “I want to take some chances with this game The idea is simple; what if, when we offer the main character a choice, we let the player decide? Not to say that the game is completely open ended – it is still a fairly linear storyline – but by giving the player the choice to help somebody or not, or by being able to take the villain’s offer or refusing it and have a different outcome, the experience becomes better.”
When asked if the game’s female hero may alienate some male gamers and put them off the experience, Plourde replied, “In my mind we are all human beings first, whether we are gamers or not. I believe that we all respond positively to emotions that are true. If you make something true and original, people from different backgrounds and with different interests can and will want to experience it.
“Miyazaki movies are a great reference for me because they primarily have female main characters, and at the same time, I feel they are loved by gamers. You can watch Iron Man and My Neighbor Totoro in the same weekend and it’s not considered weird. In fact, you would be considered a film aficionado.
So why wouldn’t a gamer, somebody that likes games, be interested in playing different experiences? One type of experience doesn’t replace another, they complete each other. We will see if Child of Light will be well received, and I hope it will be, but in the end its success will be riding on the quality of the experience and not its subject matter.”
What do you make of the game so far? Check out the reveal trailer and screens here.
Child of Light is coming to PC, PS3, PS4, Wii U, Xbox 360 and Xbox One in 2014.