Firefall PvP suspended while Red 5 Studios “completely rethinks” it

Saturday, 14th September 2013 20:48 GMT By Stephany Nunneley

Red 5 Studios has suspended PvP in Firefall while the development team takes a look at how it can deliver players a better experience.

Speaking in an open letter to fans on the game’s forums, studio CEO and CCO Mark Kern said PvP just isn’t “working very well,” thus the suspension of the mode until it can be reevaluated.

“As you know, Firefall started with PvP. We have gone through several iterations, and for some time, pursued the controversial e-Sports route. As many of you know, its not working very well,” he wrote. “Our last big attempt was a pure PvP eSports mode, Jetball. While very fun, its a high skill game and doesn’t attract many of our players (less than 3% PvP in Firefall).

“Also, PvP has suffered as our focus has had to focus on the popular PvE part of our game. People want more content, fewer bugs, and more polish on these world systems. For these reasons, we have made the tough decision to suspend PvP and take the system offline so that we can rethink it and relaunch it. PvP is an important part of our game, and we want to get it right.

“So we’re going to regroup, rethink, and deliver the best PvP system we can that can be enjoyed by everyone. We don’t have a timetable for this, but at some near future point we will shut off the PvP aspect of the game, which we feel does not represent Firefall at its best, and relaunch that part of the game when its ready.”

Kern said the team wants to deliver “the best experience that entertains all of our players,” and feels that by taking the time to “completely rethink” PvP and re-implement it to the highest standards, it will be “much better.”

Thanks, Ten Ton Hammer.



  1. CPC_RedDawn

    Maybe first sort out the horrible bugs, glitches, and frame rate issues thousands have been having even with pretty beefy PC’s people are struggling to get over 25-30fps even with a TITAN in heavy populated areas. The game looks like shit graphically its like a mixture between Borderlands and Zelda Wind Waker style.

    Also optimize the game code to take advantage of multicore CPU’s as the game so far only uses 2 cores on my i7 4770K @ 4.6GHz (HT is enabled).

    #1 1 year ago
  2. GrimRita

    Havent played it and if pvp is broken already, probably never will. Why do developers always get pvp so WRONG?! SWTOR’s lame duck was broken within 3 months (open world – LOL), Guild Wars 2 with its shitty abilities.

    You simply can’t blend PvE and PvP skills if your MMO focuses on PvE content. Open your game up to those who actually do pvp, instead of stupid retarded focus groups who are pleased by anything with bright colours.

    @1 You should try SWTOR – anything over 25 people in combat and the game engine grinds to a halt. That’s probably why they are taking it’s MMO back to 2005 and offering 4v4 arenas…./forceyawn

    #2 1 year ago
  3. TheWulf


    Couldn’t agree more. The only one that’s done it right to this day is Guild WArs 1. So, what did GW1 do so well? It had more compact, but also more detailed and more strategic maps for a start. It also balanced PvP and PvE skills separately. That’s one thing I’ve complained about since the dawn of time, since using the same skills for both is ridiculous.

    And it means that you can’t ever have good crowd control in PvE, because people in PvP will bitch and bitch about it, since they hate being locked down. This was hugely disappointing in Champions Online, since you were often attacked by groups of 5-30 mobs but the crowd control was pointless.

    Marvel Heroes is lovely in this respect as it doesn’t give a shit about PvP. Thus, it has one of the best crowd control/minion classes I’ve ever seen in any online game of the sort (Emma Frost).

    The thing is though is that I don’t support not giving a shit about PvP. What I do support is making them completely separate entities as GW1 did. Otherwise you’re just going to have PvP step on PvE’s toes and vice versa.

    #3 1 year ago

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