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Criterion Games staff reduced to 17 as 60-65 people move over to Ghost Games

Saturday, 14 September 2013 14:19 GMT By Stephany Nunneley

Criterion Games has had its staff numbers reduced to 17 people total working at the Guildford-based studio, as the majority of the studio has now moved over to Ghost Games, according to various tweets which surfaced overnight.

According to Criterion creative director Alex Ward he has “a small team now,” and that between 60 and 65 of his staff are now working with Ghost Games on Need for Speed: Rivals.

Ward said the remaining staff members will be working on projects other than racing games.

“We still exist. We chose not to continue making NFS games,” Ward tweeted. “I wouldn’t worry at all. NFS is in safe hands. And it’s all about making great games. It’s all positive.

“We’re still Criterion and that is what matters. We are backed by a huge and successful wider company, Electronic Arts. We’re in fine form actually.”

Ward went on to say Criterion is currently working in a project he was not at liberty to discuss at the moment.

Ghost Games took over the Need for Speed franchise earlier this year.

The franchise’s development had previously been shared by Black Box and Criterion, with Ghost Games studio head Marcus Nilsson stating that the franchise bouncing between studios and producing different game types wasn’t “consistent”.

Need for Speed: Rivals will release on PC, PS3, and Xbox 360 November 19, and will be a next-gen launch title.

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33 Comments

  1. YoungZer0

    “We are backed by a huge and successful wider company, Electronic Arts.”

    Yeah, well, apparently you’re not.

    #1 1 year ago
  2. Biscuitpants

    wtf…

    #2 1 year ago
  3. Dimaco

    Darn… make a true Burnout comeback (next gen?) and you’ll earn your fame back!

    #3 1 year ago
  4. The_Red

    So in other words, new NFS is still a Criterion game. Just under a new moniker.

    #4 1 year ago
  5. AngryConsumer

    RIP Criterion & Burnout.

    #5 1 year ago
  6. II-WAR-STEINER-II

    Morons… Go and lick EA’s balls

    Shame on you

    “We are backed by a huge and successful wider company, Electronic Arts. We’re in fine form actually.”

    I don’t think so…

    #6 1 year ago
  7. Keivz

    @4 – Exactly! Stay out of my NFS Criterion!

    #7 1 year ago
  8. SplatteredHouse

    @5 Damn Burnout hybridisation/diluting of NFS was half of the problem!
    @7 Absolutely. All the bits of Criterion can go make its own game, put in all the Burnout they will!

    “The high customisation and personalisation from the Underground series and the original Most Wanted is what made me enjoy it more than most racers. Since then it’s just turned into ‘just another racer’, it lost it’s identity that helped make it popular in first place. I want that identity back. “ credit: http://www.videogamer.com/ps4/need_for_speed_rivals/news/need_for_speed_underground_3_if_it_can_sell_15m_copies_wed_make_that_game_says_ghost.html

    #8 1 year ago
  9. DSB

    Very sad how EA has managed to take the spark out of Bioware, Popcap and Criterion.

    #9 1 year ago
  10. SplatteredHouse

    @9 They surely managed to take the “spark” out of Bullfrog/Westwood, as well.
    As well as shutting down BIG (that one still annoys me – we haven’t seen the likes of that stuff since, and frustratingly, that shutdown took place shortly before the Wii/Casual boom, to where less simulation, more action-led sports could have easily helped boost the broadness of EA’s selection.)

    Instead, their F2P ambitions extend to little more than reusing whatever active brands they have, under a different moniker. :( Oh, and that Simpsons cow-clicker on mobiles, which my guess would be that that originated from a satellite studio.

    #10 1 year ago
  11. absolutezero

    It’s not like this is coming as a surprise, the studio will be closed soon. Just another team killed by EA.

    Theres a hell of alot of them now though. I mean Jesus Christ stop it please EA. Please stop.

    I want Pandemic back :(

    #11 1 year ago
  12. SplatteredHouse

    RIP, Mercenaries. :(

    #12 1 year ago
  13. GrimRita

    EA – tearing the heart out of gaming since 1985

    #13 1 year ago
  14. Fin

    Hm

    #14 1 year ago
  15. DSB

    Definitely with you on that. The BIG era was really one of the very best in EAs history. And The Saboteur wasn’t far off from being a really great game. I enjoyed it a lot, even in its unfinished state.

    The Pandemic thing was just the lowest of the low. First Ricitiello “supports them” for years and sells them to EA, then he heads up EA and kills them like it was nothing. I wouldn’t buy a carton of milk from that scumbag.

    #15 1 year ago
  16. fihar

    @10
    Oh God, BIG!
    I love NBA Street.

    The sad thing is, EA was actually the one who made Burnout/Criterion into what it is now.
    The first two Burnouts were fundamentally good, but the presentation was rather bland and it all changed with Takedown, hands down one of the most fun I’ve ever had from a game.
    Amazing soundtrack, slick presentation and an empowered sense of personality was the things that won me over and I suspect EA was quite instrumental in achieving that.

    Takedown and Paradise won them more acclaim than NFS could ever hope for and it’s a huge shame to see Criterion’s talent wasted on a franchise that obviously didn’t mesh well with their pedigree.
    It all went downhill from there and it’s sad to say that this news isn’t surprising in the slightest.

    #16 1 year ago
  17. Ireland Michael

    Sounds like Ghost Games is essentially just going to be Criterion under a new name. That’s fine by me. Their Need for Speed games have been great, so that gives me plenty of faith in their future titles.

    #17 1 year ago
  18. SplatteredHouse

    Takedown was truly a beautiful game, @16. You’re speaking a great deal of truth.

    #18 1 year ago
  19. mistermogul

    Well done EA – another studio bought to its knees…

    Add it to the list of talented teams you have successfully sucked to non-existence.

    Bravo, you imbeciles…

    #19 1 year ago
  20. Ireland Michael

    Criterion has been making successful games for EA for almost 10 years, and most of its staff i/ (obviously intentionally) now part of a new studio dedicated to racing games. That is hardly a studio “brought to its knees”.

    If the quality is there, who cares if the name is slightly different?

    #20 1 year ago
  21. DSB

    What’s quality though? Hot Pursuit is really high on the list of the dumbest, most base racers I’ve ever played. There’s barely any gameplay there. It’s “Press button to drive” and “Turn left or right occasionally if you like – or don’t – it doesn’t really matter much”. It treats you like a retard who really just wants to see shit go by really fast, rather than someone who wants a rewarding ride.

    NFS was CoD before CoD was CoD.

    #21 1 year ago
  22. Ireland Michael

    @21 I love Burnout Paradise. It’s one of my favourite games of this gen, but that game was far more generous when it came to screwing up than Burnout Hot Pursuit ever was. I found plenty of the races in that game to be challenging after the few levels.

    #22 1 year ago
  23. DSB

    @22 Paradise was the death knell to Burnout for me. Admirable to try the open world thing and all, but the level design just didn’t even try. You had a lot of quantity with none of the sweet tracks that actually made the previous games great.

    #23 1 year ago
  24. mistermogul

    @20 – I agree with DSB, is their output really that quality compared to their earlier games like Burnout 2? (In my opinion their best game to date).

    Also I would argue it certainly seems the name “Criterion” has been brought to its knees, yes. A team of 17 from what was 100′s?

    It’s undeniable fact that Westwood and many other studios have met the fate of death from EA in the past and it looks like it is happening again that’s all…

    #24 1 year ago
  25. sg1974

    Another great UK dev reduced to a shadow of its former self by a US owner.

    Anyone remember Rare? (Yes yes I know, it’s called sarcasm.)

    #25 1 year ago
  26. fihar

    @23
    Paradise was a great open-world racer. The complete freedom to pick your own route was great, especially on the longer races. If you’re one to explore, there’s a plethora of alternative path available to utilize in the game.

    Compared to the exciting locales that was offered in previous Burnouts, Paradise City might not seem much but it’s still quite a city.

    Have to agree with you on Hot Pursuit 2010 though, that game was boring. Lots of great cars and the Autolog was great but that’s it.

    @24
    Burnout 2 was bland. The gameplay was there but there’s barely any effort made on the presentation. Takedown was arguably superior compared to that.

    #26 1 year ago
  27. TheWulf

    I loved Paradise, my favourite Burnout game by far. Perhaps the only one I played for more than 20 minutes or so. Mostly because it almost felt like a platformer game, one in which your player avatar was a car rather than a hedgehog or a chubby plumber. It worked for me, and I dug it. Plus, there was always this bizarre sensation that the world existed in some kind of simulation revolving around sentient car-beasts, as there were no humans or drivers anywhere. That was genuinely surreal.

    I don’t know. I don’t often go in for reality-based racing games, but I played a nontrivial amount of Paradise.

    #27 1 year ago
  28. Cobra951

    @27: Same here. Paradise was one of my favorite racers ever. I could spend hours going like a bat out of hell around the open world. Track racers feel confining after that experience.

    #28 1 year ago
  29. TheWulf

    @28

    That was probably it. Other than in kart racers, I guess I’ve never done so well with tracks. I keep wanting to pull off and explore, but there are invisible walls everywhere. So that was probably a big draw, for me.

    #29 1 year ago
  30. Cort

    B:P is tied with Uncharted 2 as game of the generation for me. I got 150 hours and my first Platinum out of that game. Loved every minute. The car handling was perfect – just the right amount of arcade fun with a small sprinkling of real world physics. And being allowed to pick your own routes and be rewarded for good planning and choices was great. And never has a game been better supported by the dev and publisher with both free and paid DLC.

    There’s a reason EA have done this and I suspect I won’t like it. If it is still going to be exactly the same studio then why create a new name when you have one of the most recognised and respected brands in gaming?

    Be careful EA, remember what you said earlier this year when voted the biggest corporate assholes (or whatever it was)….

    #30 1 year ago
  31. tenthousandgothsonacid

    BP was great because it was 60fps. Haven’t enjoyed their 30 fps NFS games.

    #31 1 year ago
  32. DSB

    @26 I respect that. I just wasn’t that impressed with it. Sometimes you’d go up, sometimes left, sometimes right, but it was never really “true” freedom, it was really just options. It didn’t blow me away.

    I forget whether it was Burnout 2 or Takedown, but I just remember that game having outstanding tracks. It was a real skill game, and I especially remember the time trials being designed so you pretty much had to be in turbo 90% of the time, and you really had to slice every corner just right. It was so tight, they pretty much nailed it.

    For me that whole experience was sorely missing from Paradise.

    I’m pretty sure it was Burnout 2?

    #32 1 year ago
  33. fihar

    @33
    You’re talking about Burning Laps, which was started on Takedown I believe.

    I actually had an argument about this a couple of months ago. Paradise isn’t just about the racing anymore. Somewhere along the way, it turns into more of a sandbox game, ergo the Freeburn challenge and that new area DLC, whose name I completely forgot.
    This was further emphasized in MW 2012, where doing Challenges turns out to be a lot more fun than the actual races and, God forbid, Speedtest.
    I mean, collectively jumping off a ship over and over again might be pointless, repetitive and a tad idiotic but it was also deliriously fun.
    Sure, the addition of Autolog means it is still about who’s fastest of them all but the focus has shifted a little bit.

    I still long for the day Criterion makes another traditional racer and build upon what Takedown managed to achieve (Sorry, I don’t count Revenge and HP 2010) but I also appreciate what Criterion tried to do (and succesfully achieved I might add) with Paradise and Most Wanted.

    We are the same people who wants triple-A games to not always stick to a formula remember?

    #33 1 year ago

Comments are now closed on this article.

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    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! http://t.co/ObOIvZDJAK pic.twitter.com/aM760R2Gez — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]

  • Free online multiplayer update now available for Trials Fusion

    Online multiplayer is now available as a free update to Trials Fusion. The online component includes three new four to eight player multiplayer modes on PC, PS4 and Xbox One and up to four players on Xbox 360. These are the three new gameplay modes included with the update can be found through a previous […]

  • This video for indie survival horror Monstrum features all in-game footage

    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]

  • The open beta for Nosgoth has gone live

    Consider this a friendly reminder: the Nosgoth open beta has started. Announced last week, the open beta can be accessed through the official website. Once you link your Steam account, just log into the service and start downloading the client. Everyone that plays the tester will receive double XP through January 28. More information is […]

  • First gameplay footage of Homeworld Remastered Collection being shown this weekend

    Homeworld Remastered Collection news and the first gameplay footage of Gearbox Software’s remake will be revealed at PAX South this weekend. The news and video will be shown during the Inside Gearbox Software panel at 10.30am CST on Sunday. It will also be streamed on Twitch. Gearbox is hoping to have Homeworld Remastered released by […]

  • Latest Final Fantasy Type-0 HD video delves more into combat

    Square Enix has released its latest Orience News video for Final Fantasy Type-0 HD, and it provides insight into character combat styles and techniques. In the video you will see the elite combat force of Class Zero going deeper into battle to improve their skills. Combat is party-based and each of the three characters in […]

  • Something really cool happens when you finish Resident Evil HD *spoiler*

    Those who finish Resident Evil HD will be met with a really nice surprise at the end. If you wish to find out what it is on your own, DO NOT head below the break. You have been warned. According to images posted by Reddit user omeganemesis28, a thank you message from Resident Evil creator […]

  • Metal Gear Solid 5: The Phantom Pain release date “should be” announced soon

    A release date for Metal Gear Solid 5: The Phantom Pain “should be able” to be announced soon, according to the latest Kojima Station webcast. New information on the game will also be announced at the Taipei Game Show on January 31, per Game Spark (thanks, Gemtasu). “I know you’ve all been eagerly await for […]

  • Punch-Out!!, more Throwback offerings arrive on Nintendo US eShop

    Nintendo has updated the North American end of the eShop with Punch-Out!!, Citizens of Earth and Part Two of the Throwback Sale. Here’s the entire update: Nintendo eShop releases Punch-Out!! (originally for Wii) – also 50% off until January 29 Citizens of Earth – introductory price of $11.99 until January 27 Breezeblox (Wii) Midnight (Wii […]

  • The Witcher Battle Arena has arrived on the App Store and Google Play

    The Witcher Battle Arena, CD Projekt RED and Fuero Games’ mobile MOBA, has been released. In Battle Arena, two three-hero teams fight it out as they try to capture and hold conquest points. The game features “no pay-to-win elements”, instead it contains a “player-friendly monetization system.” Every item and functionality can be unlocked entirely through […]

  • Second wave of Star Wars titles arrive on GOG, third wave next week

    The second wave of Star Wars titles will arrive on GOG.com today with more coming January 27. Today you can pick up the following: Star Wars: Rogue Squadron 3D (digital distribution premiere) Star Wars Rebellion (digital distribution premiere) Star Wars Empire at War: Gold Pack On January 27, the final three games of this wave […]

  • If Microsoft is serious about PC games, Xbox One should be the real Steam Machine

    Forget the magic space goggles. Maybe Valve doesn’t have the wherewithal to realise PC gaming’s TV dream, but Microsoft holds all the keys. If Microsoft really wants to get into PC gaming full-time, it needs to get around the table with Mr Newell and its platinum chequebook. “It’s time for us to talk about gaming […]

  • Hyperdimension Neptunia Re;Birth 1 releases on Steam next week

    Hyperdimension Neptunia Re;Birth 1 will be released on Steam for PC next week. The PC version of the was announced earlier this month and contains upgraded graphics, runs in 1080p, and has both Japanese and English audio. It will release on January 28 for $14.99. Fairy Fencer F and Hyperdimension Neptunia Re;Birth 2 also coming […]

  • Take a look at the controls and special abilities in The Order: 1886

    The Order: 1886 has a new trailer available that highlights the game’s controls and reveals the two special abilities the main protagonist has at his disposal. The game uses a similar control scheme to other shooters, but just in case you wanted to see more gameplay, we’ve got just the thing. The most interesting parts […]

  • These elderly people are better at GTA 5 than you’d expect

    Do old people get video games? Namely something known for its violence like GTA? Well, you’re about to find out. The latest REACT production sits a few elderly men and women in a room and lets them play GTA 5. The results are not what you’d expect, they start off getting a feel for the […]

  • More major Microsoft titles will be coming to PC

    Microsoft will bring more of its franchises to PC. Following on from yesterday’s big Windows stream, Microsoft has released a full recap on Xbox Wire. In the blog post, the firm hid a small bit of news revealing that Fable Legends will not be the only title to come to PC. “Today we announced that […]

  • Someone is attempting to recreate Dark Souls’ Lordran in Minecraft

    Lordran, the land of the ancient lords will soon be explorable in Minecraft thanks to a passionate modder. Davweed is a talented modder attempting to recreate the entire world of Lordran in Minecraft. Lordran is the land where the entire Dark Souls game is set. The goal is to make it a 1:1 scale of […]

  • Elite: Dangerous is getting Community Goals with update 1.1 – all the details

    Patch 1.1 is Elite: Dangerous’ first major update. Developer Frontier has detailed Community Goals, the big change coming with the patch, and more. We were told last week that big additions are coming with patch 1.1, due in February. Today, we learn in more detail what those features are. Namely, what the developer is calling […]

  • Sunset Overdrive, Skyrim and Dead Rising 3 highlight this week’s Deals with Gold

    A new week, a new set of deals for Xbox Live Gold subscribers and we’ve got the full list. Major Nelson posted the deals which are live now and run through Monday, January 26. Highlights include Sunset Overdrive, Dead Rising 3, Skyrim, Final Fantasy 13-2 and more. Check the full list below. Xbox One Dead […]

  • Survarium: 10,000 FREE Premium account keys to give away

    We have 10,000 codes to give away for MMOFPS Survarium, granting the player a Premium account for 24 hours along with 5,000 Silver coins. Each key gives the player a Premium account for 24 hours along with 5,000 Silver in-game currency. A Premium account gives you 50 percent more experience, income and reputation for 24 […]

  • “I don’t like people thinking we’re doing underhanded, dirty shit,” says Evolve dev

    Despite what it looks like, Evolve developers did not intend to give out the wrong signals when it comes to the game’s DLC plan. Evolve creative director Phil Robb spoke to Destructoid in an interview that was conducted late last year about the studio’s approach to DLC, map packs and more. Robb’s idea is that […]

  • Clock Tower spiritual successor Night Cry gets first screens

    Night Cry is coming along nicely and today we get our first look at it. Ever since the announcement of Project Scissors (at the time) last September, and then the name change to Night Cry, we’ve been waiting to see what the game looks like, especially since it’s developed with mobile platforms in mind. Today, […]

  • Tekken X Street Fighter is still happening, 40 people working on it

    Tekken X Street Fighter is definitely not vaporware. A team of 40 developers is currently working on it, according to director Katushiro Harada. Harada was interviewed by Polygon. In the interview, he touched on many topics, one of which is the status of the seemingly-never-coming-out Tekken X Street Fighter. “It’s very difficult to talk about,” […]

  • From Game of Thrones to Borderlands: all of Telltale’s adventure games rated

    Telltale Games has an impressive back catalogue of licensed adventure games to its name, and we have opinions about all of them. Note that this rundown doesn’t include bundles, the non-adventure games or games published by Telltale but created by other developers. It’s also got a fair bit of speculation in it, since at least […]

  • There is probably a new Battletoads game coming

    If you’ve watched last night’s Windows presentation you knew you recognised that logo on Phil Spencer’s t-shirt. Wearing a t-shirt with a logo of an upcoming game is an antic we’ve come to expect from Xbox boss Phil Spencer now. Based on that, we wouldn’t be alone in predicting that a new Battletoads game is […]

  • Here’s a short, 60fps trailer for DmC: Definitive Edition

    DmC: Definitive Edition has a new video available that shows the game running at 60 frames-per-second. Capcom has put out a short new trailer for the Definitive Edition of DmC: Devil May Cry that takes a look at different stages and boss fights. The video begs to watched in 1080p60 quality, if your connection can […]

  • Xbox One to PC streaming targeting 1080p, 60fps

    Microsoft has revealed that it’s looking to achieve 1080p resolution at 60 frames-per-second when the Xbox One game streaming launches later this year. The question of what final resolution and framerate Xbox One game streaming will operate at was on a lot of people’s minds when the demo was shown. Thankfully, Microsoft’s Mike Ybarra has […]

  • Microsoft is looking at offering PC to Xbox streaming

    Having announced Xbox One to PC streaming as part of its Windows event last night, Microsoft said that making the process a two-way street is on the cards. Microsoft’s Phil Spencer sat down to do a group interview following the Windows event and talked a little bit about the firm’s plans for streaming, including a […]

  • Watch John Romero play Doom

    John Romero made DOOM, and now you can watch him play it, dropping many a delightful gem of insight regarding one of the most important shooters of all time. This video was organised by Double Fine as part of its Devs Play series, a thing I only just discovered and now want to marathon all […]

  • World of Speed has gotten fairly pretty over the past year

    World of Speed has produced a new trailer, showing off the racing MMO’s progress over the past year. Announced one year ago, World of Speed is looking pretty damn shiny now. Check it out in this trailer, which introduces the Mountain Spiral Road location and teases several yet to be revealed. World of Speed comes […]

  • Minecraft user data leaked in plain text – change your passwords

    Minecraft users should change their passwords and those of any accounts using the same log-in details. Minecraft’s user data servers have apparently been compromised, with user names and passwords leaked online in plain text. 1,800 Mojang accounts were affected. The news comes via German source Heise and The Guardian and has been treated quite seriously […]

  • Resident Evil: The Final Chapter will commence filming in August

    The sixth Resident Evil movie is back on track. Resident Evil: The Final Chapter will begin filming in August, having been delayed to accomodate star Milla Jovovich’s pregnancy. In a Facebook post, Jovovich said she’s currently being very mindful of gaining enough weight to ensure a healthy birth for her second child, without the risk […]

  • Nintendo bosses “do not really understand modern gaming”, says former executive

    Former Nintendo executive Dan Adelman has provided frank insight into the Japanese platform holder’s inner workings. Adelman, who was one of Nintendo’s most important developer liaisons, left in August 2014. One of the first things he did was say that Nintendo had issued a gag order on his social media use, and shortly thereafter called […]

  • Sony’s 10% apology discount doesn’t apply to pre-orders

    Sony has updated the terms and conditions of its apology discount to exclude pre-orders. PSN members have been offered a 10% discount voucher as an apology for downtime over the holidays due to DDoS attacks. In an update to the PlayStation Blog announcement post, Sony clarified that you can’t use this for pre-orders. So. That […]

  • 343 to beta test Halo: The Master Chief Collection matchmaking fix

    Halo: The Master Chief Collection is still broken, believe it or not. The next Halo: The Master Chief Collection update is, like most of the others so far, designed to resolve the shooter collection’s ongoing matchmaking woes. 343 Industries is determined to get it right, apparently, as it’s gone so far as to elect to […]

  • Here’s the release schedule for Star Citizen’s story and first-person modules

    Star Citizen lead Chris Roberts has shared release windows for several modules of the space simulation sandbox. Star Citizen was the focus of a BAFTA Masterclass presentation yesterday, during which Roberts outlined the game’s current development milestone goals. Polygon captured the details. The first person shooter, planetside and social elements on the game are expected […]

  • Destiny: Crota’s End Hard Mode has already been beaten

    Destiny’s toughest challenge got extra tough today, but a troop of willing Guardians stepped up to the line of duty. Destiny developer Bungie has verified the identities of the first Guardians to beat hard mode for the Crota’s End raid, which launched earlier today. Bungie User Research has confirmed the World First finishers for the […]

  • All maps and modes for Battlefield Hardline detailed

    A third map and mode has been announced for Battlefield Hardline which means all modes and maps have been revealed. The new mode is Crosshair, a second competitive mode in which a former criminal “turned state’s witness” is on the run. His former buddies, who are criminals, are trying to kill him and the cops […]

  • Alien: Isolation has sold over 1 million copies

    Alien: Isolation has sold over 1 million copies, Creative Assembly and SEGA announced today, and probably in joyous fashion, although PR mails never denote the writer’s mood. The quote included from creative lead, Alistair Hope does sound as though he is super pleased with the milestone. “It has been fantastic to watch the reviews come […]

  • Fable Legends launching on PC alongside Xbox One with cross-platform play

    Fable Legends was announced for PC today during Microsoft’s Windows 10 event, along with the news it would contain cross-platform play with Xbox One. The game will allow you to play with up to four of your friends online across both platforms. A video from the team at Lionhead, which goes into more detail, was […]