The Mighty No. 9 Kickstarter has just been updated with a bunch of new stretch goals, including ports to the PlayStation 4 and Xbox One, should the project reach the $3.3 million it’s well on its way to. Comcept also announced a variety of challenge mods I’ll detail after the break and online co-op.
Having made almost $2 million in just over a week, the Mighty No. 9 had run out of stretch goals aside from the generic “???” that every Kickstarter puts at the end of their stretch goals to remind you to never stop donating money. So Inafune and the team at Comcept have come up with some solid goals to take the project to at least $3.3 million and next-gen consoles.
After the project passes $2.2 million sometime this week and recieves ports to Wii U/ PlayStation 3 and the Xbox 360, it’s then on track to recieve a challenge mode at $2.4 million, which features remixes of parts of existing levels as mini-missions. At $2.5 million, Inafune and team plan to add another whole level and boss to the game, while at $2.75 they’re planning to implement online co-op, in which player takes the role of the game’s faux-Mega Man protagonist and the other of his friend Beck, for asymmetrical co-operative play.
I think we can all agree that asymmetrical co-op is the best co-op, so I’m really looking forward to seeing what Comcept do with this one.
Should it reach its PS4/Xbox One goal, Mighty No. 9 is now set to come out on everything except handhelds, which Comcept write might be on the way too as either stretch goals in of themselves. However, they’re also investigating “other ways to make this happen” which is lovely and mysterious.
In the update, the game’s Lead Character Designer Kimo Kimo explains the design process behind one of the game’s fire bosses, so check that out if you’re interested.