Metal Gear Solid 5 will feature one long camera shot, fewer cutscenes

Friday, 6th September 2013 08:01 GMT By Phil Owen

At a Q&A session with Kojima Productions boss Hideo Kojima at his new Los Angeles studio Thursday, Kojima said, through a translator, that all of Metal Gear Solid 5, be it gameplay or non-interactive cutscenes, will be told through one long camera shot without cuts.

“We’re really trying to get the player perspective, so we’re not really gonna… even in the cutscenes we’re not going to cut the camera,” Kojima said. “We’re really going to try to follow the same camera and have the smooth transition between the cinematics and the gameplay.”

Before the Q&A, we were shown a live demo of the prologue for MGS 5, dubbed Ground Zeroes, and what Kojima described above was on display in that demonstration, as the game opened with a cutscene in which the camera followed the action without cuts before eventually making its way to where Snake was hanging off the edge of a cliff. The transition to player control from there was seamless. Presumably, however, the game will cut from the prologue to the main game, which take place nine years apart.

Kojima also said players can expect fewer cutscenes in general. “It’s an open world, we’re not planning on adding as many cinematics.”



  1. CycloneFox

    Very long camerashots are hard to do in movies with real actors but its worth it as it keeps the tension up. It might be a really cool effect for a game. Especially one with so many cinematics (You may say, that Halflife also consists of only one long camerashot).

    #1 1 year ago
  2. redwood

    all the respect to kojima.. but he should just make a movie, and get all this movie making stuff out of his system once and for all. He should be able to help/helm a nice-enough tv-series.

    #2 1 year ago
  3. TheBlackHole

    Love this idea. Long camera shots that focus on the action/story always work better in film.

    Michael Bay could learn a thing or two from this :)

    #3 1 year ago
  4. Clupula

    I just hope this doesn’t lead to me dying because I couldn’t tell whether it was gameplay or cutscene.

    Still, Kojima is probably the most brilliant game creator out there and I am looking forward to this game like no other.

    #4 1 year ago
  5. xino

    i don’t even think people here know what Long Camera Shot means:/

    long camera shot is basically a camera angle.

    the stuff you guys are thinking about is seamless cutscene to gameplay which many games have been doing lately.

    #5 1 year ago

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