Diablo 3 developer Blizzard has shed new light on why the PC build won’t receive offline play – as seen in the console version –
Speaking with Eurogamer, game director Joshua Mosqueira said of the matter, “Something Kevin [Martens, lead content designer] says all the time is: Diablo plays best when you’re playing with other people. Because not a lot of people connect their consoles to the internet, that’s where the whole idea of having to get four people on the same couch playing together [comes in]. That’s how we get that social aspect.
“But on PC, we really want players to feel they’re part of the bigger Blizzard and Diablo community. It’s a choice of platform and opportunity for our players to benefit from. There’s a more secure item trading environment, but also a more social environment. We have a lot of plans to make online matter. For us it’s about that connected experience.”
Martens himself added that Diablo 3 was engineered as, “a co-op game from day one”, and continued, “We didn’t add co-op in. It’s not a value added feature. It is the ideal. It’s not something we want to force upon people, but the idea it’s always available – the whole drop-in, drop-out thing – has been of value since the very beginning of the project. We tried to make the game with that in mind.
“As we add new things, as we look to the future, we’re still trying to enrich that. We still are doing a lot to make online matter. Improved matchmaking, new social systems and extra rewards for playing together.”
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