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Can Call of Duty: Ghosts’ multiplayer keep up with the dynamic age?

Thursday, 5 September 2013 08:41 GMT By Dave Cook

Call of Duty: Ghosts is a static arena shooter in an increasingly dynamic industry. VG247′s Dave Cook quizzes co-developer Raven Software on how it hopes to modernise the format going into next-gen.

Call of Duty: Ghosts

Call of Duty: Ghosts is the tenth core entry to the shooter franchise. It’s coming to PC, PS3, Xbox 360 and Wii U on November 5.

The game will also come to PS4 and Xbox One in due course. For this article I played on Xboe One at gamescom last month.

Infinity Ward, Raven Software and Neversoft have teamed up to develop Ghosts, and Treyarch is coding the Wii U edition.

You can check out a behind-the-scenes Call of Duty: Ghosts multiplayer trailer here.

We’ve also got a batch of multiplayer details and screens from gamescom here.

I was lucky enough to see all of the big next-gen shooters at gamescom last month. Across Titanfall’s bold attempts to shake up the arena shooter format, Battlefield 4′s dynamic Levolution gameplay and Destiny’s sprawling open world scope, there’s a clear and common desire to shake up what it means to be an FPS in modern times.

Then there was Call of Duty: Ghosts.

While there was plenty of next-gen innovation to be found in the muggy halls of Cologne’s Koelnmesse centre, I didn’t see a seismic shift in Ghosts. It didn’t feel like a next-gen leap when I sat down to play it on Xbox One. I think part of the problem is that Activision is now unable to shake-up the Call of Duty formula in its entirety for fear of alienating staunch fans. It’s a tricky situation.

In a bid to add new flavour to the mix, Infinity Ward has introduced dynamic maps, but I was disappointed to see ‘that’ exploding gas station topple the exact same way each time I saw it fall. Similarly, only some walls can be destroyed, and the baseball stadium in new map Strikezone can only be levelled by a special care package reward.

After a few matches it became clear why Activision has refrained from offering total, real-time destruction online. The way Battlefield 4′s environments corrode in real-time with every impact is mighty impressive, but to Infinity Ward’s credit I think if Call of Duty: Ghosts had the same level of decay where a player could tear down any wall they pleased, then it would cease to be a Call of Duty title.

I firmly believe that to take away the static walls and arena nature of the series would be to remove its base appeal, and while it confuses me whenever people decry Activision for sticking to its clearly lucrative and functional format, I agree that something has to give eventually. My gut tells me that whatever Sledgehammer Games has been working on all these years will bring about that big, next-gen change many of you yearn for, but it remains to be seen.

I also have to make clear that I’m not saying Ghosts is a bad game, but it is an overly-familiar experience. If you were looking for a big next-gen leap then you might come away with a sense of deja vu. While in Cologne I asked co-developer Raven Software how pressure from gamers to shake up the format with destruction stacks against the static format that Call of Duty has made its own.

Senior creative director Eric Biessman explained, “Call of Duty, at its core line is, we want you to learn the tactics of a map, we want you to be able to own that map, we want you to be connected to it. So we don’t want to have damage everywhere, we don’t want you to be able to blow up every wall because we want you to know ‘This is how I want to play the map, this is where I want to go, this is where I do really well.

“Additionally though, we did want to offer a little player choice and in some cases a lot of player choice if you’ve seen Strikezone where it totally changes the playing field. But that’s something you have to earn as a care package, you have to protect it as it falls and you have to call it in. So yeah there’s different variances as to how much change there is across all the maps, but at the end of the day we still want players to be able to know a map, control a map and really live a map. Player choice is a huge part of that.”

As a player who loves to run around Call of Duty maps with a light load-out, skirting around corners and screen-burning corridor lay-outs into my mind to help me get the drop on my opponents, I absolutely agree with Biessman’s approach. That said, while the Strikezone map’s big cataclysm is merely triggered event – rather than an organic transition – it does force you to learn two map layouts in the same environment, as the twisted mess that remains is quite different from how the location starts off. For some, this simply won’t be change enough.

I wasn’t blown away by Ghosts from a technical or visual stand-point, but seeing as it’s a cross-gen title you have to assume that there has been some compromise to allow for content parity over current and next-gen format. Infinity Ward isn’t alone in this as many studios are currently facing the same issue, so I asked Biessman for his thoughts on the matter.

He replied, “Yeah, I mean that is a huge consideration and the idea is we want people to enjoy the game. Regardless of what you’re playing on we want you to have a great time. We want it to be fun. The next-gen is coming but there’s still a huge market, there’s still a huge amount of fans that are playing on current-gen or their PCs – their lower PCs – and so we want to make sure they’re able to enjoy the game just as much as someone who’s buying a new system.

“I think that what’s great about the next-gen systems is they open up doorways, especially for us they open up a lot of artistic things that we can push like ACR lighting … I could throw a lot of technical terms at you, but really at the end of the day it lets us push the look. Conversely we needed to be extra careful about – especially in multiplayer where line of sight is important – we needed to be sure we kept it as beautiful as we could push it without breaking that gameplay.”

While you won’t be able to tear down skyscrapers or summon hulking mechs from orbit in Call of Duty: Ghosts, you will find that the map design has been kicked up a notch. The snow-filled Whiteout is one of the biggest CoD maps I’ve played in a long while, and it’s teeming with hidden routes, different layers and vantage points for eagle-eyed soldiers to exploit. Between its run aground ship, cracked ice fields and quaint fishing village, the locale caters to all styles of play from long, medium to close range.

I asked Biessman if this increased scope was indicative of a new design philosophy across Ghosts’ group of co-developers. “Well what we wanted to do was offer a lot of variety to players, so you can see some maps like Whiteout and some we’re not talking about yet that are on the larger scale. You’ll see some like Strikezone [which is] a very close map, so it’s all about that quicker, ‘Where am I going? What am I going to do here?’ I’m glad you saw that as it was one of our goals to offer a good variety of maps.”

Compared to the Modern Warfare 3 map set – which I personally found uninspired – the maps I played were already more enjoyable. What took me by surprise however, was the game’s pace. Ghosts is a fast experience, and I found myself slotted several times while trying to get my bearings. It’s a tough playing field, and this was made clear in new game mode Cranked, which sees your speed increase with each kill. The caveat is that you must get another kill within 30 seconds or your soldier will explode. It’s insane and is guaranteed to make you stress.

Field operations also add tension to each match. When you kill an opponent they’ll drop a briefcase icon. Pick it up and you’ll be assigned a task such as kill two opponents while prone or shoot an enemy with their own weapon. If you succeed you’ll earn a care package that might include anything from a dynamic map trigger to a Sat-Com, which replaces the series’ old UAV system. These challenges add another layer of consideration to how you move and act in the field, making the twitch format more chaotic then before.

With the expanded create-a-soldier system that removes identical avatars from online play, a hybrid load-out system that blends Black Ops 2′s ‘Pick Ten’ system and Modern Warfare 3′s Strike Packages, along with a move away from air-dominating killstreaks, Call of Duty: Ghosts is yet another solid franchise refinement, rather than a complete revision. It’s perfectly fine and enjoyable, but as Activision’s competitors offer new alternatives to tried models, I’m wondering how much longer this can continue. How many more times will players settle for a small step while CoD’s competitors take running jumps ahead?

If you’ve played any game in the series then you already know how the majority of Ghosts handles and functions before you’ve bought your copy. Depending on your own personal take on the series’ iterative, yearly nature, this will either come as a comfort or a grave concern.

On which side of the fence do you lie?

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20 Comments

  1. Lengendaryboss

    Taking on a new IP would be the easy way out they said.

    Bullshit!

    #1 2 years ago
  2. Hcw87

    It’s a bit concerning when the only thing that excites me about the game is the inclusion of Bots you can level up/play against.

    On the other hand, Raven Software made the best Multiplayer game of all time (in my eyes) in Soldier of Fortune 2, played that game for years on the original Xbox.

    #2 2 years ago
  3. Dave Cook

    @2 Yeah I have big respect for Raven. Singularity was a decent game. Would have loved a sequel.

    #3 2 years ago
  4. KTF26

    a lot of people buy the console to play Call of Duty only
    they don’t care about other games

    *don’t get me wrong
    i’ll never play COD again

    #4 2 years ago
  5. MidlifeAxe

    They had a huge opportunity moving into next-gen to do a lot of things, but they didn’t. It’s a shame, really.

    #5 2 years ago
  6. viralshag

    I don’t think it’s that big of a deal right now as it will be slow shifting the majority over to the next-gen consoles. I think the real risk is if one of the other contenders steals their spotlight.

    Titanfall could be a potential but that’s not on all platforms. Destiny will be popular but I doubt it will have the same following as a COD/BF game. I think BF will still appeal to the smaller crowd.

    #6 2 years ago
  7. Max Payne

    I think cod will look same as long as they support current gen.
    And they will support it , for long time.

    #7 2 years ago
  8. aaron_avelino

    “My gut tells me that whatever Sledgehammer Games has been working on all these years will bring about that big, next-gen change many of you yearn for, but it remains to be seen.”

    Finally someone who noticed Sledgehammer Games next project! I’m hoping too that their CoD will be the true next gen CoD since Glen and Michael are both great devs :)

    #8 2 years ago
  9. silkvg247

    So will this game serve as a good introduction into the COD franchise for a COD virgin?

    #9 2 years ago
  10. Dave Cook

    @9 From what I played it’s really hard, and I play Call of Duty a lot. The pace is unreal.

    @8 Yeah I have a lot of time for those guys too. I’ve met them both a few times now and Glen particularly is a no-bullshit kind of guy. Always get a frank interview from him. I’m keen to see what the studio is doing.

    #10 2 years ago
  11. MCTJim

    I do like CoD..but with the last incarnation, I lost interest really. He wants us to be able to own the map, hold certain points down..well you really cant. When you learn the choke points and how far you can push on the other team you dont go over that boundary. If you do the opposing side will spawn behind you…the last incarnation..guys just spawned randomly..I mean if you are holding down an area and no one gets by your team, how the hell can someone spawn behind you? Fix the spawning areas so the game can once again be enjoyable. I cant speak for this new game, but with each incarnation this sticking point has become worse and worse.

    @Dave, do we have how many people can be in a lobby yet…a numbers total..like 16v16 or something for multiplayer?

    #11 2 years ago
  12. Dave Cook

    @11 I don’t think it was finalised in the build I saw unfortunately. If I find out I’ll update you :)

    #12 2 years ago
  13. MCTJim

    @12 Thanks Dave….I hope they let more into lobbies when playing multiplayer so its not ground war core style. When we play we usually have to sub out so the rest of our friends can play.

    #13 2 years ago
  14. Biscuitpants

    if its anything like mw3 then they can fuck off, mw3 by far the worst cod in the series, they should aim and try and make the pace of the game like mw2 and less mw3

    #14 2 years ago
  15. Dave Cook

    @14 It’s the same pace as Black Ops 2. Relentless.

    Actually, I’d dare say it’s actually faster.

    #15 2 years ago
  16. bradk825

    I think until previous consoles become nearly unused, which is going to be a few years, some franchises, COD included, will remain cross-gen.

    As long as they remain cross-gen, I don’t expect to see the “big next-gen leaps” because that forces them not to use current-gen hardware.

    Personally, I enjoy CoD multiplayer and I like the improvements over time. MW3 is a bad example, as they made few updates and the maps really were nowhere near as good as previous entries (especially following Black Ops) but for the most part there have been some nice changes each year to keep it fresh. Can I say I will never tire of the formula? No, I can’t say that, but it’s lasted longer for me than many others.

    I am hoping to see them shake things up considerably more when they make their first game that does not launch on 360/PS3.

    #16 2 years ago
  17. SplatteredHouse

    @17 Where I am with CoD is, that I still think MW(1) is the superior game. Yes, the following games built on it sideways, but the gameplay was better in CoD 4. MW2 was, if not a descent from grace, certainly a high-profile instance showcasing the perils of augmentation. MW3…I enjoyed the campaign.

    I just felt that there were so many bits to the multi by then, and their evident conflict with Battlefield (attempting to lure players from that game, by leaving me with something that I would be fired up to play, about 20-30% of the time – or, alternatively, grim queue times…) was introducing unwelcome elements to the game, that I didn’t have much care for in my CoD experience.
    But, yeah, if someone can cook up MW1 maps, and they can be used with Ghosts’ bots, then that may be a tantalising mix.

    I still want to see Crash, Overgrown, Pipeline (with possibly reworked interiors to the sheds) and to a slightly reduced extent, Vacant, on rotation, and there are a few of the later maps I liked: One set all across an Airport, which harked back towards Goldeneye 007, in terms of layout and map flow, at times; and another, Favela, where you were in a multi-tier South American town dashing down narrow streets and through/between residential buildings.

    Another super one was the nuke silo – “Countdown” (map with circles of blast shields for mid-cover, large sheds) it’s name I think – really good mix of play, and the fact that you really need to move carefully, with your eyes open. It was really good at emphasising the value of teamwork. You had to watch out for snipers!

    #17 2 years ago
  18. Mjorh

    After playing BFBC2 n BF3 ,this franchise looks like shit 2 me !
    BF is superior :
    64 players (CoD 18!)
    Huge maps
    Incredible graphics
    Vehicles
    Jets , Helicopters
    Diversity in gameplay which ain’t boring !

    Btw since MW3 this franchise was dead 2 me !

    #18 2 years ago
  19. silkvg247

    @10 I’m from the era of twitch shooters like Q2.. fast doesn’t bother me. Prefer it to camping playstyle.

    #19 2 years ago
  20. DSB

    Cheeky Titanfall reference there :P

    Something tells me shooters are in for a real wake-up call in March.

    #20 1 year ago

Comments are now closed on this article.

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    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]

  • Unity 5 available for free with “no fucking around”

    Unity 5 looks amazing, and you can download and faff about with it for free right now. “We’re not nickel-and-diming people. When we say it’s free, it’s free. We’re not charging a royalty, which I think is akin to looking for whales.” Unity Technologies announced the release of the fifth version of its popular, simple, […]

  • Five Nights at Freddy’s 3 may be the end of the series

    Five Nights at Freddy’s 3 released yesterday, and many fans theorise that it marks the end of the series. Five Nights at Freddy’s developer Scott Cawthon has released a new teaser image on his website, but rather than pointing to a new game, many fans believe the teaser signals the end of the series. The […]

  • Source 2 announced, will also be free

    Valve has formally unveiled Source Engine 2, the third major engine to go free to developers at GDC 2015. Source 2 is the successor to the engine Valve has been using since Counter-Strike: Source and Half-Life 2. Valve didn’t have much to say about the technicalities of this long-awaited release. It is apparently focused on […]

  • SteamVR: Valve’s Lighthouse tech allows you to walk around while playing

    SteamVR’s key differentiator is a piece of tech allowing headsets to connect with other devices for extra accurate, room-scale tracking. Valve has announced a new bit of technology called Lighthouse, which it is making freely available to any hardware manufacturer. Like the extra tracking LEDs on Sony’s updated Project Morpheus, Lighthouse improves the headset’s accuracy, […]

  • Steam Machines, Controller, streaming box to launch in November

    Steam Machines will finally become a reality before the end of the year. Valve’s living room PC systems will release in November, the company announced today. Well, I say Valve’s – the idea behind Steam Machines is that a number of manufacturers will offer variously priced systems. Alienware and Falcon Northwest are among the dozen […]

  • Telltale veterans form new team, announce teen thriller Oxenfree

    Oxenfree is a supernatural teen thriller from some of the team behind Telltale Games’ award-winning adventures. New indie Night School Studios unveiled Oxenfree at GDC 2015. It tells the story of a group of friends who accidentally open a “ghostly rift” at an overnight party on the coast. Night School, which is made up of […]

  • PS4 global sales now stand at over 20.2 million

    The PS4 has sold 20.2 million units worldwide. Sony announced the new PS4 sales milestone at GDC 2015 today. It’s a hell of an achievement and salt in the wounds for Microsoft, which hasn’t updated us on Xbox One sales since it shipped “almost” 10 million back in November last year, and has fallen back […]

  • PS4 VR headset Morpheus out in 2016, capable of 120 FPS – video

    Sony’s VR headset Project Morpheus has some impressive grunt. Virtual reality and Morpheus were the heart of Sony’s GDC 2015 presentation today, ahead of its newly announced first-half 2016 comemrcial launch. SCE Worldwide Studios boss Shuhei Yoshida detailed the headset’s impressive capabilities, notably the fact that it can handle 120 FPS VR games. The PS4 […]

  • Papo & Yo developer making a VR game about dinosaurs

    Some days you write a headline and it makes you so happy that that you have to do a little chair dance, you know what I mean? Papo & Yo developer Minority Media, whom I would personally go to the wall for after they cut out my heart and stomped on it via the medium […]

  • Wasteland 2, Shovel Knight and more in big ole bunch of indies coming to Xbox One

    Xbox One owners are about to receive a pile of great new indie games. At GDC 2015, Microsoft revealed a list of new indie games headed to Xbox One. Some of these titles have already released on other platforms, so it looks like Microsoft has really relaxed the parity clause of ID@Xbox – or perhaps […]

  • Here’s an indie VR game made with Unreal Engine 4

    GDC 2015 is blowing up with indie games, VR and Unreal Engine 4, so here’s a video combining all three. Loading Human is a virtual reality adventure from indie developer Untold Games. It’s in the works for Mac and PC, and Sony has given an early green light for Project Morpheus, too, so expect it […]

  • GTA Online: Daily Objectives and Adversary Mode coming next week

    Heists aren’t the only thing coming to GTA Online next week: players can also expect Adversary Modes, new Daily Objectives and other Freemode activities. GTA Online’s Adversary Modes are new PvP modes which feature a range of competitive challenges and will unlock as players progress through Heists. Here’s a rundown straight from Rockstar: Come Out […]

  • Syndicate is the latest free game download on Origin

    The latest free title to be added to EA’s Origin service is 1993′s Syndicate. For a limited time, you can download the game for free and keep it, much like previous titles such as Theme Hospital. The isometric, real-time, tactical-action game was developed by Bullfrog Productions and released in June 1993. It is a favorite […]

  • Ancient Labyrinth DLC for Lords of the Fallen now available

    The Ancient Labyrinth DLC for Lords of the Fallen is now available for PC, PlayStation 4, and Xbox One. It will run you $7.99 and builds upon the existing lore, characters, and storyline. Have a look at some new screenshots in the gallery below.

  • Shadowrun Online gets a name change and release date

    Shadowrun Online developer Cliffhanger Productions has announced the game’s name has been changed to Shadowrun Chronicles: Boston Lockdown and a release date for April has been set. The new title was formed via the developer and its Kickstarter backers, with the goal being to let those unfamiliar with the game know by the title alone […]

  • Amazon hosting Rockstar and 2K Games sale

    Amazon is hosting a Rockstar Games and 2K Games sale with discounts Max Payne titles, Bully and more. Here’s just some of the offerings listed: Manhunt 2 PC Download $3.00 Max Payne 3 PC Download $4.00 Bully: Scholarship Edition PC Download $3.00 LA Noire Xbox 360 $2.95 L.A. Noire: The Complete Edition PC Download $6.00 […]

  • Destiny weekly reset video shows off Inferno Crucible gameplay

    We have a gameplay video featuring Inferno Crucible gameplay featured in the Destiny weekly reset for you. In it, Arekkz Gaming gives you a look at Inferno Crucible and goes over the various intricacies. You can read up on the weekly reset through the links.

  • Resident Evil: Revelations 2 Episode 2 available from today

    Episode 2 for Resident Evil: Revelations 2 is now available. If you’ve purchased the Complete Season, you’ll be able to download Episode 2 on PS3, PS4 and Xbox One. Steam players should see the episode go live around 9-10pm PST, and Xbox 360 owners should be able to download very early tomorrow morning, per Capcom […]

  • Here’s a sneak peek video for Warhammer: End Times – Vermintide

    Fatshark Games has released a sneak peek video for its upcoming Games Workshop title, Warhammer: End Times – Vermintide. Vermintide is a FPS, co-op action title coming to PC, PlayStation 4 and Xbox One, and its set during the End Times of the Warhammer universe in the city of Ubersreik. Warhammer: End Times – Vermintide […]

  • Call of Duty: Advanced Warfare video shows Ascendance DLC early access weapon

    As you know, Xbox Season Pass holders now have early access to the Ascendance DLC Pack bonus weapons for Call of Duty: Advanced Warfare. Now you can watch a trailer for the weapon. The OHM directed energy hybrid weapon can switch between an LMG and Shotgun “on the fly,” and it also includes the OHM-Werewolf […]

  • March PS Plus games include OlliOlli 2, Oddworld: New ‘n’ Tasty, more

    March PlayStation Plus titles have popped up on the PS Plus page. Noticed by NeoGAF user skynidas, the titles include: OlliOlli2 (PS4/VITA) Valiant Hearts: The Great War (PS4) Oddworld: New ‘n’ Tasty (PS4) Counterspy (PS4/PS3) Papo & Yo (PS3) Sherlock Holmes: Crimes and Punishment (PS3) A notice has also been posted on the EU PS […]

  • Sci-fi horror game Caffeine will release on Xbox One, PS4 alongside PC – new trailer

    Caffeine creator Dylan Browne has announced the Unreal Engine 4 game will be released on Xbox One. The game will be published through Microsoft’s Indie Program. As previously announced, it is also coming to PC and and now PlayStation 4. Caffeine is a sci-fi horror game which stars a young boy who has been abandoned […]

  • Xbox 360 Preview program invites going out this month

    Much like the Xbox One Preview program, starting early this month, invites for the Xbox 360 Preview program will start rolling out. Select invitees will be able to join program directly from their Xbox 360. A special Xbox Live message will be sent, directing users to head over to their Settings page. Further instructions are […]

  • Tron: Legacy director in negotiations for Gran Turismo film

    Tron: Legacy director Joseph Kosinski is said to be in early negotiations to direct the Gran Turismo film. This is according to the Hollywood Reporter, which states Michael De Luca is still slated as one of the producers alongside Matt Milam, Dana Brunetti, Josh Bratman, DeVon Franklin and Elizabeth Cantillon. Plot details are still unknown […]

  • Fifth add-on pack for Alien: Isolation is available for download

    The Trigger, which is is the fifth add-on pack for Alien: Isolation, is available to download from today. In it, players will “compete against the clock” across three new maps in Survivor Mode. Set before the events of the main game, players step into the shoes of Sevastopol Station’s Ricardo who will do what he […]

  • HBO Go app now available on PlayStation 4

    Sony has announced the HBO Go app will be made available for download later today for PlayStation 4. The app works just like the PS version. Now you can watch True Detective, Game of Thrones, Veep and more through your console. Information on installation is available through the PS Blog.

  • Skyrim mods no longer restricted to 100MB in size

    Bethesda has announced a beta for Creation Kit update 1.9.33, lifts the 100MB size restriction for Skyrim mod makers. The beta is for both Skyrim’s PC launcher and the Creation Kit which will allow for unlimited file sizes. Here are the notes: Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods […]

  • Mad Max release date set for September, PS3 and Xbox 360 versions canned

    Mad Max from Just Cause developer Avalanche Studios has been given a September release date, along with the new of a last-gen cancellation. The axing of the PlayStation 3 and Xbox 360 versions were announced via Game Informer. Mad Max is the magazine’s featured game for the April issue. Avalanche, according GI, nixed development on […]

  • MGS 5: The Phantom Pain out in September, Kojima “closing the loop” on saga

    Metal Gear Solid 5: The Phantom Pain will be released in September, according to an IGN Italy video, which also features Hideo Kojima discussing “With Metal Gear Solid 5, I’m finally “closing the loop” on the Metal Gear saga. The video has since been removed, but an image cap of the date is posted above. […]

  • Forza Horizon 2 Rockstar Energy Car Pack now available

    The Rockstar Energy Car Pack for Forza Horizon 2 for Xbox One is available now, alongside the free car for March. The free car is the Acura Integra Type-R, and the Rockstar pack included the following vehicles: 2014 Volkswagen Beetle GRC 2015 Subaru WRX STI 1996 BMW 850CSi 2015 Jaguar XFR-S 1970 Volkswagen #1107 Desert […]

  • 3DS firmware update kills web browser exploit

    Nintendo has issued a 3DS firmware update which fixes a web browser exploit that was being used to run pirated Game Boy Color ROMs since January as well as inject code within downloadable games. Another piece of code, per Eurogamer, changed the setting on the handheld to make it region-free. The exploit was only available […]

  • Unreal Tournament video shows updated textures on Outpost 23

    The latest footage from Epic’s new Unreal Tournament has surfaced, and it shows off the game’s first high-textured map which is called Outpost 23. As you can see from Zaccubus’ video, its the same are which Epic showed in the flythrough video from last year, only with updated textures and some new areas outside. The […]

  • Final add-on for Sunset Overdrive arrives in April

    The final add-on for Sunset Overdrive, Dawn of the Rise of the Fallen Machines, will be released in April. On April 1 to be exact. No, that’s not an April Fool’s joke from Insomniac Games either. Below, you can watch a fist-look at the new story, area, and traversal mechanic.

  • Heroes of the Storm playable at EGX Rezzed

    Heroes of the Storm will be playable at EGX Rezzed. This will be the first UK public hands-on with the online team brawler. Blizzard will also host giveaways and friendly tournaments at its stand. Tickets for all three days of Rezzed are still available, and you can purchase a pass through the official website. EGX […]

  • PES 2015 Data Pack 4 coming next week with Winter Transfers, new faces

    Data Pack 4 for Pro Evolution Soccer 2015 has been dated, and it updates the game with Winter Transfers, new player faces, and additional stadiums. The latest free update contains real-time player transfers made within the January window, and player ratings have also been updated. Additionally, a number of improved likenesses to key players will […]

  • Here’s the changelog for Dragon Age: Inquisition Patch 5

    Notes for upcoming Patch 5 for Dragon Age: Inquisition have been posted, noting improvements to gameplay and stability, and the new features outlined back in early February. Along with the new party storage system added to the Undercroft at Skyhold, players also have the ability to adjust the size of subtitles. Below you will find […]

  • Game of Thrones, Mortal Kombat X, Batman mobile games on the way

    Warner Bros. has announced free-to-play mobile titles spanning its DC Comics, Mortal Kombat and Game of Thrones properties. The following five new games under development are: Mortal Kombat X from NetherRealm Studios: The game blends fighting and card collection with cinematic gameplay and Fatalities. Play as both classic and fighters, and if you own the […]

  • Win! Beta access to new MMORPG Skyforge and DLC worth $70

    We have ten Wrath of the Gods Founders Packs to giveaway for new RPG Skyforge, worth over $70. All you need to do to win a Wrath of the Gods pack is enter your details in the form below and we’ll pick 10 winners at random on Thursday, March 5, after 3pm GMT. Skyforge is […]

  • PC gaming expected to be worth $35 billion by 2018

    PC gaming is alive and well. In fact, it’s expected to be worth $35 billion by 2018. According to game-business group Open Gaming Alliance, the PC gaming industry is expected to grow beyond its current $26 billion worth and to a massive $35 billion by the year 2018. The information is based on data collected […]

  • Advanced Warfare: new patch adds new weapon, Master Prestige ranks, more

    Call of Duty: Advanced Warfare has received a new patch that gives season pass holders early access to a new weapon and everyone else a myriad of fixes and additions. The patch went live today on Xbox 360 and Xbox One, without any official notes. CharlieIntel reports that among the new additions is the new […]

  • Destiny’s end game and raids explained

    Destiny’s end game can be a bit obtuse to those not used to MMO games. Fear not, we’ve got a few quick tips on how to crack it. Arekkz Gaming has a video for new players of Destiny or those who are looking to brush up on their knowledge of the game. Today’s theme is […]

  • Capcom adds local co-op to Resident Evil: Revelations 2 on PC

    Following fan outrage over lack of local co-op support for the PC version of Resident Evil: Revelations 2, Capcom has now added it. Resident Evil: Revelations 2 now officially supports split-screen local co-op in both campaign and raid mode. The update is currently in beta on Steam, but anyone can opt-in to try it. Capcom […]

  • New Destiny glitch spawns infinite Thralls on Earth

    Destiny’s latest glitch spawns infinite Thralls to help fuel your bounty hunting and loot lust. The glitch is simple to replicate. You’ll need to start The Dark Within mission on Earth, on any difficulty. Then follow the steps in the video below (Via DualShockers) to get to an area out of the map. You’ll then […]

  • Battlefield 4 Winter Patch is here with new game mode, netcode improvements and more

    DICE has released the Winter Patch for Battlefield 4. The patch brings an eSports focus with new game mode Squad Obliteration and plenty more. Battlefield 4 Winter Patch is now live on all platforms. It’s just over 400MB on PC and 1.34GB on consoles. The patch adds new game mode Squad Obliteration and more customisation […]