Transistor, the latest game from Bastion developers Supergiant Games, has containing top-down, isometric gameplay, with combat that initially plays like your standard action RPG.
But according to the PS Blog hands-on, the game contains what is called a â€śTurnâ€ť system which means that at any point during a battle, players can you can pull the R2 trigger to stop time around Red, the game’s protagonist.
Once enemies are frozen, she can then change positions and plan a series of attacks “executed in quick succession when you press R2 again.” You will have to pay attention to your meter, as these attacks deplete it.
Transistorâ€™s story is also driven by “dynamic narration,” provided by the sword Red carries, and as the Transistor speaks, a “blue light pulses from its more transparent areas, matching the meter and accents of its speech.”
This means that the DualShock 4â€˛s light bar will matche the pulsing light on screen. Sounds cool.
Transistor is slated for release on PS4 in early 2014. Watch the E3 live-gameplay video again below.