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Mighty No. 9 stretch goals switch around to focus on documentary, console releases

Wednesday, 4th September 2013 20:42 GMT By Stephany Nunneley

Mighty No. 9 stretch goals have been switched a bit in order to focus on funding for consoles. According to an update on the game’s Kickstarter page, Comcept boss Keiji Inafune said the team realized the other stretch goals planned “would be more welcome” after prioritizing release formats.

“Because of your feedback, we are officially pushing back the unannounced stretch goals in order to move the making-of documentary $250K closer, and the PS3/360/Wii U versions of the game $300K closer as well,” he wrote. “As for the tiers that follow, we’re currently revisiting our longer-term stretch goal plan based on this big change as well as other ideas we had.

“It may seem like not such a big deal to remove some [unannounced] features that were never announced anyway, but the truth is, it wasn’t easy; our people on the West Coast and Tokyo have been working non-stop over Skype and email to gather and translate your feedback, rework estimates, crunch numbers, and get approvals. It’s been like some cheesy montage, with people pulled out of meetings and woken up by late-night phone calls, but we were all doing it with HUGE smiles on our faces, because this is the best possible problem to have: our fans want something we knew they wanted and are prepared to offer — and they want it even more than we thought!

“Thank you for making your priorities known. We realize we can’t do everything you ask for, but we hope this shows you that we’re listening, and that we value your feedback.”

So far, 26,689 backers have pledged $1,533,515 towards development on Linux, Mac and PC.

With the net stretch goal switches, $1,750,000 now produces the Making of Mighty No. 9 Video Documentary and $2.2 million will produce PS3, Wii U and Xbox 360 versions of the game.

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2 Comments

  1. darthroseman

    Already made a construction paper chain to countdown the days until release. Hopefully I guessed correctly… Also, I no longer have a guest room as this chain is massive.

    #1 11 months ago
  2. TheWulf

    Thaaat… is good marketing. Especially because the stretch goal for the console versions was originally 2.5m, and it’s only gone down .3m in this not exactly huge change. Of course, if one isn’t looking too closely then this becomes a very positive thing.

    Again, that is good marketing.

    #2 11 months ago

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