Wed, Sep 04, 2013 | 11:06 BST
Frostbite Go engine to make “real” games possible in the mobile sector, says EA
Frostbite Go will debut in DICE’s Commander Mode in Battlefield 4 later this year, but EA Games Label EVP Patrick Soderlund has teased bigger plans to disrupt the mobile sector with the tech down the line.
Speaking with IGN, Soderlund said, “There’s obviously a longer term goal with Frostbite Go. We think that we can push the boundaries on mobile as much as we’re pushing the boundaries on console and PC in the long term.
“So this is the first Go – version 1.0. Versions 2 and 3 we’re going to start making games on Frostbite Go that will be featuring things that you’ve seen in the regular Frostbite code, like destruction and those types of things. We think we can do something dramatic there, with the mobile sector, and make real games on those machines.”
He added that Frostbite Go is, “basically the same tech base and code base [as Frostbite], but with a different rendering solution, and then specific mobile features in it, like network traffic over 3G, touch-screen interface changes and those types of things.
“It’s just a natural evolution. iPhones, tablets, Android phones are becoming a natural way for us to connect with our games, so we need to support it. We looked at other external technologies, [but] we had a bunch of guys that convinced me that building Frostbite Go was a good idea, so that’s what we’re doing.”
Are you convinced that Frostbite Go can create “real” gaming experiences on mobile – as Soderlund put it? – or is this still a pipedream? Let us know what you think below