Destiny’s world and its premise can be described as “mythic science-fiction” according to Bungie who said it took elements from science-fiction, fantasy and mysticism when creating the characters, landscape and storyline. It also has various weapon and character customization options.
Speaking with the PS Blog, the firm’s David Dague said the characters in the game are more akin to knights than soldiers and as players take on a personal quests to solve the mysteries that smashed the solar system, and find the lost treasures of the Golden Age.
“It’s definitely a story about redemption, about digging into our past to understand what happened and to secure our future,” said Dague.
Destiny is all about making personal decisions, so the first one a player will make is choosing which Guardian class to play. Titans are all about heavy armor and strength while Hunters are more of a stealth class. There’s even a Warlock class which using the “power of the Travellers.”
“These all provide different options for how you’ll look, how you’ll fight and what your combat style is,” he continued. “The Armour they will have will tell us which missions they’ve completed, which destination they like to visit most often, and so on.
“I think the strongest teams will be the ones where each player chooses a distinct role, uses different powers and different abilities. They all have different ways of backing each other up.”
Dague said there are more weapons in Destiny than any other Bungie game made, and each one is available to all – they just have to go out and find them.
“They will have to go out and defeat enemies to complete their missions, to acquire those weapons and include them in their inventory,” he said. “You can have three weapons equipped at any time in Destiny. The more you use those weapons, the more they become dangerous over time.”
Different weapons will upgrade, and be customized in different ways, and while your weapon may look the same as your friend’s, each will “behave in total different ways, based on the preferences of the player.”
“It’s all about choices. The first step you take in the game is the most important one,” said Dague. “Given the different ways of playing Destiny, and given the fact that the game is completely dynamic and will be different every time you experience it with other people, the amount of time that we’ll be relevant to the gamers who decide to play it is something that we think will be a very long life-cycle. The idea is to create a world that you can visit over and over again.
As far as multiplayer is concerned, players can be roaming about the game world and see a public event: they can either jump in or just continue about their merry way.
“We’re giving players the complete control of their experience with Destiny,” he said. “They make decisions as to what they are participating in, they choose their path. But everything that they will do will have them in this living social world where they will cross paths with other heroes.
Dague also said that using the new tools built specifically for the game will allow Bungie to optimize the game experience on any device it’s released for, which means it’s “going to be great for any of the consoles that we deliver it to.”
You can also find out more on Destiny through Dave’s piece here.
Destiny is coming to PS3, PS4, Xbox 360 and Xbox One in 2014.