Tom Clancy’s The Division developer Ubisoft Massive has explained that through the wizardry of dynamic content, the studio is eager to deliver “unlimited gameplay”. The PC, PS4 and Xbox One shooter’s endgame has also been discussed in a new interview.
Discussing the game’s latest footage and dynamic content with OXM, Ubisoft Massive’s Ryan Bernard said, “OK. Well, a couple of things. If you saw the video, you do see that finding dynamic content, group content is a big part of the game. So we definitely want a challenge-ramping out in the world to encourage players to play together for better rewards as well.
“The endgame is very important to us. Player retention is very important. We want the Division to be potentially limitless, unlimited gameplay, but the specifics of how we’re doing that, we’re saving [for another time] – we have a long time to talk about that stuff. But yes, it is important for us.”
Although it’s an RPG, Bernard has previously stressed that The Division won’t be a grind-fest and said that emergent story-telling will break up any threat of monotony in the shooter. “We are an RPG and the story is very important,” he continued, “and we want our story to be a little bit different. There will be an overall story arc, but we want the story-telling to be a little bit different in this game.
“We want more emergent story-telling, so as you’re out in the world and fighting these events, there’ll be stories attached to that, which may lead you in to the greater story. And it’s more your story, it’s more personalised, that can feed in to a greater storyline.”
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