The PlayStation 4 and Xbox One version of FIFA 14 draws on the increased grunt of next-gen consoles to power improved AI.
Speaking to Eurogamer, EA Sports’ David Rutter listed the various ways the next-gen version will be better than that of the PS3 and Xbox 360 release.
“We wanted to improve the behaviours of the players and the AI. A lot of that is around physics and decision making and the way they move, and we’ve got roughly four times the processing of decisions,” he said.
“The feature’s called Pro Instincts, and it’s based around the processing power of the new consoles allowing us to have players almost predict the future. The player on the pitch is running along and a tackle comes in ahead of him. Currently two things happen – he either hits the leg or he doesn’t hit the leg. This new generation of consoles we have every nuance of possible collision, and trying to position himself not to collide.”
The PS4 and Xbox One version also has “roughly ten times the animation” of the current-gen releases, and runs in 1080p, and also allows for more realistic crowds.
FIFA 14 is due on next-gen consoles at launch in November, but it’s also coming to 3DS, PC, PS2, PS3, PSP, Vita, Wii and Xbox 360, as well as in free-to-play form to Android and iOS.