Mojang is working on world generator changes for Minecraft, and to keep from having to change the generator again in the future, the firm is nwo doing “as many changes now as possible.” This means many, new biomes, lucky Minecrafters.
“One reason why we rarely do changes to the world generator is because every little change off-sets the world seed and causes noticeable borders between new and old terrain,” wrote the firm’s Jens Bergensten.
“A lot of people don’t mind about these borders, but we still want to avoid creating them. So, in order to avoid needing to change the world generator again in the nearest future, we try to do as many changes now as possible.
Three of the main problems Mojang wanted to address were: too large oceans; too uneven/random biome placement; and not enough variation.
- Tweaks to add more islands and checks to avoid huge oceans
- Biomes have been put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid getting placed next to a biome that is too different to itself (sometimes this still happens, but it’s very rare now and not all over the place)
- We’ve added a whole bunch of new biomes…
- Most biomes have uncommon/rare variations that you may run into
- We’ve also added a bunch of new terrain features, such as new flowers and trees
While the team isn’t close to being finished with all of this you can get an idea of the project’s scale through the official website.