Vlambeer signs to ID@Xbox, Microsoft going in right direction despite having reservations, says dev

Tuesday, 27th August 2013 10:18 GMT By Dave Cook

Ridiculous Fishing developer Vlambeer has signed up to Microsoft’s ID@Xbox program which aims to bring more independent, self-published talent to Xbox One.

The studio, which has also pledged its new game Wasteland Kings to PS4, published a new blog post in which Rami Ismail wrote,” Sony has been great for Vlambeer. It’s important to note that that doesn’t mean that we’re not talking to the other parties – in fact, we definitely are,” and added later on in the post, “Sony is doing great, we’ve signed up for ID@Xbox and we’ll continue talking to Nintendo.”

On Microsoft’s new strategy, Ismail added, “ID@Xbox, Microsoft’s somewhat surprising indie initiative, is an exciting development. It’s something we’ve been talking about with Microsoft for a while now and something I feel is a huge leap in the right direction.

“I still have reservations about some details that we hadn’t heard of before: launch parity for being allowed to release a game is still a bit of a strange notion: simply being allowed to launch on a platform does not mean that developers will accept such demands if the competition does not have them. If anything, launch parity excludes developers that are more comfortable with releasing on PlayStation platforms first.”

“Only allowing console-published developers to release a game on Xbox means that indies are basically forced to go through either Microsoft Game Studios or – ironically – PlayStation to be able to launch on the platform. I caught up with Chris Charla today at gamescom and he reassured me some of these limitations are temporary or guided by hardware constraints, which is reassuring.

“Another reservation might be that Microsoft doesn’t exactly have a great history in following up on their promises, and before we fully back the initiative we want to go through the gauntlet for a project. Making Chris as visible as he is makes someone responsible for what happens, and that feeling of knowing who to turn to makes Microsoft a much more agreeable entity to do business with.”

What do you make of the above? Is ID@Xbox a good move? Let us know below.




  1. monkeygourmet

    I never understand Indie devs complaining.

    Surely, even with all the platform specific rules / regulations, publishing a title is the easiest it’s ever been?

    I mean, there are no physical format / boxes to manufacture and ship.

    MS seem to really get it in the neck. At the same time, MS seemed to kickstart the Indie things in recent times with the Indie section on XBLive (there is some god awful shit on there too.)

    I mean, if you don’t like MS, there’s always STEAM, PSN, Nintendo E Store or releasing your game directly onto the internet…

    All these are options that weren’t available before. Yet, when you sign up with a big company who expect feedback and have strict(ish) quality control, suddenly everything seems to become a problem.

    Indie devs seem to sometimes paint themselves as ‘tortured artists’ yet, the reality of it is the same as anyone who wants to make money off their ‘art’. If your a musician who signs to a big label, the label expects an album by XXX date.

    When dealing with a huge company, artistic freedom is comprimised to a degree. You can’t have it both ways. It’s a shame if some devs feel they are getting chewed up and spat out, but as I said earlier, there are plenty of other options out there.

    #1 1 year ago
  2. MCTJim

    @1 I agree….far as I am concerned the ones that whine can go eat a steamer as they come off as they are entitled to get everything for free…all I can say is there is going to be an awful lot of crap cluttering the marketplace now.

    #2 1 year ago

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