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DayZ: only networking left before alpha, no release dates

Friday, 23rd August 2013 02:49 GMT By Brenna Hillier

There’s just one more feature to implement before DayZ goes into alpha, creator Dean Hall has said.

Hall told Polygon only networking remains before the game hits alpha release.

Nevertheless, he won’t give a release date, and said the development team no longer even talks about them.

“I’ve made a heck of a lot of mistakes giving out release dates. We don’t have any release dates internally anymore,” he said.

Although Hall gave his original release dates in good faith, later assessment of the DayZ standalone release project revealed much more work to be done than he initially expected.

“We realised we needed to redo everything and that didn’t go over very well. In December we had nothing to show for it, nothing. It was very, very awful. Our worst fears were realised,” he said.

Want to see how DayZ’s getting along? Hall gave us a good look at it at gamescom.

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6 Comments

  1. Nekrage

    Ummm…spoiler alert…you gave a release date saying before Gamescom.

    Surprise…you fkn missed that too.

    #1 11 months ago
  2. broketm

    This has become a running joke, ARMA III will be out long before DayZ Standalone.
    The port of DayZ mod to the ARMA III engine will be stable for “launch” before this.
    All this time, and it still looks bad, sure they got better lighting, wtvr. The “infected” still move as if they’re wooden wind-up toys.

    The idea behind DayZ is great, and the mod was a gift (for a while). But Rocket imo has lost the plot of what this standalone should’ve been.

    #2 11 months ago
  3. VibraniumSpork

    Really jealous of youse PC guys getting to play this – looks great! Still no sign of this making it’s way to consoles (next-gen or otherwise) right?

    #3 11 months ago
  4. PurePassion

    @Nekrage, do you actually read what has been said or just pick up random chatter à la Chinese whispers? There has been no announced release date for before gamescom…

    There is no reason to be “upset”. You want a good game, don’t you? You haven’t payed any money and wait for your goods, have you?

    One year of development is not much time, so let’s have the team actually create the game.

    #4 11 months ago
  5. Juravski

    @PurePassion I did not get the mod because a year ago I found out that a stand alone was coming out. I was so excited about the game that I was promoting it to my gf (who couldn’t care less about games in general). But over the past year my excitement shrank to the point that I’m not sure if I want the game anymore.

    TL;DR: One year is too much if you don’t have much to hang on to.

    #5 11 months ago
  6. PurePassion

    Too bad, but that’s none but your own problem. Creating a good game takes time, one year isn’t a lot of time. Especially not for a team of less than 10 people.

    If you’re not interested in a certain game, so be it. Many others are. DayZ isn’t created to cash in on a hypetrain. It is given costly development time so it can live up to its potential.

    Though rest assured, you’ll be interested again when it releases ;)

    #6 11 months ago

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