Call of Duty: dedicated console servers impossible for past games

Thursday, 22nd August 2013 02:17 GMT By Brenna Hillier

Call of Duty: Ghosts will have dedicated multiplayer servers on Xbox One, something Infinity Ward producer Mark Rubin has said would have been impossible as recently as 2007, when Call of Duty 4: Modern Warfare launched.

Speaking to Gamespot, Rubin said that Call of Duty is just too popular for most server architectures.

“We looked into dedicated servers on console when we were developing Call of Duty 4, and the problem was that we could only fit four [multiplayer] games onto each server. So, you times that by how many games were being played, and it was going to come out to be more servers than every data center in the United States. It would have been impossible to do,” he said.

“Obviously the power of the servers grew, and we can fit more and more instances per server, which has helped a bit, and the fact now that Microsoft is supporting this huge cloud initiative, dedicated servers make a ton more sense. We’ll have scalability, and we’re not having to run data centers which we’re not necessarily equipped to do. Having Microsoft do that is fantastic.”

Now that online multiplayer is such an important part of gaming, Rubin praised Microsoft for running with cloud technology to enable console dedicated servers, but also noted that ISPs are making a difference.

“The infrastructure, the internet service producers, have all realised that and are starting to formulate their strategies for how they run their business around multiplayer social gaming. I remember on Call of Duty 4 we have problems in Europe because some of the ISPs here were bandwidth limiting video game traffic,” he said.

“We fought and fought with those guys, and literally sent people to those companies trying to explain what’s going on, and fortunately today I think it’s a significantly improved environment.”

Call of Duty: Ghosts is due on PC, PlayStation 3, Wii U and Xbox 360 on November 5, with playStation 4 and Xbox One versions due at hardware launch.



  1. fengato

    Dearly hope Sony (armed with the new subscription fees) steps up to the plate on this one. I have both consoles pre-ordered, tho will be dropping the PS4 if we’re lumped with P2P.

    #1 1 year ago
  2. Zidane

    Any word on dedi’s for the PC and PS4 as well?

    #2 1 year ago
  3. Crapgamer

    Dedicated servers on Xbox One titles is a huge reason I went with Xbox One and not PS4, that and the stellar launch lineup Microsoft is providing. Microsoft stepped their game up and added 300,000+ servers strictly for this reason. I sort of feel bad for people who will be on other consoles stuck with peer to peer and host advantage…it’s 2013, dedicated servers should be on every game.

    #3 1 year ago
  4. Major Mayhem 70

    “with playStation 4 and Xbox One versions due at hardware launch.”
    It would be a smart move for Microsoft to launch the X1 with COD Ghost on the 5th. When the PS4 launches on the 15th the only people that are going to be there (assuming they launch with a midnight madness as they usually do) are PS4 purchasers (and yes I will be there). If the Xbox One launches on the 5th, which will have the hype of midnight madness due to COD Ghosts coming out for PC and present consoles the bigger the audience will be to witness the launch of the X1 (I will be there as well).

    #4 1 year ago
  5. pcbros

    So far Xbox One has Titanfall (arguably one of the biggest upcoming next-gen games), dedicated servers, a more sophisticated UI and Kinect 2′s potential.

    PS4 has more indie exclusives but with Microsoft’s recent embrace of indie developers, that clould change in the future.

    #5 1 year ago
  6. dsr

    They just went full retard. PS3 and 360 had dedicated servers.

    #6 1 year ago
  7. Crapgamer


    Yes some games on Xbox 360 and PS3 had dedicated servers, but they were all run by the developers of the games they were on. Gears 3 had dedicated servers but were run by Epic Games, Defiance on 360 and PS3 has them, but they are run by the company that put the games out. Neither Microsoft nor Sony were actually running servers on games themselves.

    Microsoft stepped their game up with Xbox One though.

    #7 1 year ago
  8. Gigabomber

    *cough* GTA 5 cloud exists *cough* Rockstar kicks your ass *cough*

    #8 1 year ago
  9. gomersoul

    its only a matter of time before pc and ps4 get dedicated cod servers, bit I don’t like is how cod is favored to any other game, I prefer battlefield but ms obviously disagree. shouldn’t it be activision footing the bill and not Microsoft? if 300,000 is really accurate then why aren’t all xone games on dedicated servers? that would be more of a reason to choose xbox over ps4… seems if you don’t like cod, xbox one has nothing else to offer

    #9 1 year ago

    ^ I’m sure that BF4 will have dedicated servers on X1 as well.

    They had them for BF3 on 360, so I don’t see why that should change.

    Anyway, I think that part of MS’s strategy with the cloud is to make it something that all games will utilise, unless they choose not to. It’s a selling point for them to have all X1 games having a better online experience than their competitors, and devs should be a lot happier to cut their costs down a huge deal, too.

    #10 1 year ago
  11. Timurse

    I’m gonna play some Battlefield 3 (2011 game) on my Xbox 360 (made in 2010) and visit play on my fiend’s servers.

    #11 1 year ago
  12. pcbros

    “We’ll have scalability, and we’re not having to run data centers which we’re not necessarily equipped to do. Having Microsoft do that is fantastic

    Yes, dedicated servers did exist on PS3/360 but the developer had to provide it. So not everyone could run huge data centers and provide dedicated servers to gamers. But the fact that Microsoft is doing the work means more developers will make use of it and more Xbox One games will have dedicated servers.

    You think Activision is going to run dedicated servers just for PS4 players? Sony needs to step up.

    #12 1 year ago
  13. Animeboy413

    I Think XBox One will launch before PS4

    #13 1 year ago
  14. Silent Killer01

    MS is paying for these servers with the Xbox live gold frees. And I wonder how much they will be charging developers for Cloud access or when Gold will get another price increase.

    It all comes down to money and MS wants to win the console wars and this will help with sales of Xbox One.

    #14 1 year ago
  15. bradk825

    This is very good news.

    The goal since Xbox 360 has been for Xbox to be the best environment for multiplayer and social gaming, they have always stated that, and worked hard at it. That’s why Live is a paid service. We had the best connection, the best chat abilities, and timed exclusive content as a result of the paid membership.

    Sony is probably going to catch up some, charging for PS+ for PS4 muiltiplayer, but this example shows they are still not going to have a level playing field, as only XB1 is getting dedis for COD. MS is allowing devs to use their servers, which means most will be able to offer cloud based matchmaking instead of having to build a server farm, or use player hosting. That’s a huge advantage when it comes to “being the best environment” for multiplayer and social.

    #15 1 year ago
  16. pcbros

    I think Sony went the indie route because they knew going head to head with Microsoft would be a uphill battle. Kind of like what Nintendo did when they went the casual route.

    Sony does have good first party games but other than that… I prefer XB1 at the moment.

    #16 1 year ago
  17. Cod-SUCKS

    mark rubin must be smoking something. Ghost Recon had dedicated servers from the start on original xbox. Since CoD4, all you did was to alienate a fan base with each awful release of consecutive CoDs. what a pitty!

    remember those good old days when ghost recon released maps for free? had server browsers?

    these stinking CoD is charging for camos? are you fukin kidding me?

    people need to say enough by not buying these cod games anymore.

    #17 1 year ago

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