Xbox One: Fable Legends announced

Tuesday, 20th August 2013 10:22 GMT By Dave Cook

Xbox One is getting Fable: Legends as an exclusive. It was announced at Microsoft’s gamescom presser.

Microsoft showed off a new trailer at its pre-gamescom presser, which showed off a variety of Albion’s heroes, from mages, warriors and archers, walking through a pop-up forest world. It was all very whimsical. The heroes peek through a castle door’s keyhole to see a giant ogre inside. Naturally it breaks free and starts fighting the group.

A persistent online title with four player co-op, Fable Legends is fully supported by Xbox Cloud services. During a match, one player controls a villain, and the other three challenge them. The villain veiws the game from a top-down perspective and can place traps and enemies.

Players can use various skills including archery, magic, melee weapons and brute strength.

Here’s the official Fable Legends trailer below. Screenshots follow.



  1. redwood

    so this is the big exclusive.

    #1 1 year ago
  2. Pytox

    meh more fable -_-

    #2 1 year ago
  3. DrDamn

    Nice. Are we talking like Fable Heroes or more traditional Fable?

    #3 1 year ago
  4. TrickyAudio

    I actually like Fable! But I don’t want an Xbone. Literally the only MS exclusive I enjoy is Fable.

    #4 1 year ago
  5. zoopdeloop

    the only notable Fable was the first,all the rest were mediocre at best

    #5 1 year ago
  6. naffgeek

    My wife was crazy about Fable 2!

    Completed it about 5 times…not sure if that’s a recommendation or not though :)

    #6 1 year ago
  7. mistermogul

    @4 – Me too (plus PGR/Forza)

    #7 1 year ago
  8. OmegaSlayer

    It’s so fun it’s labeled as exclusive while it’s an internal studio product LOL

    #8 1 year ago
  9. Citrus raptor

    I like the first game and I like its World, but MS really shouldn’t rely on it, and they should be a bit more careful of how much they expose the IP; to many random not compleely wholehearted games will just sour the franchise. Lets hope this is a propper game, and not just some small project that bares a sellable name.

    #9 1 year ago
  10. monkeygourmet

    Does anyone know how well the Smartglass is supposed to work with Xbone?

    Ubi are pushing tablet link-ups with PS4 / Xbone and MS obvs has alot invested with Smartglass, but what will the ‘lag’ be like?

    On Wii U for example, Zombie U’s multiplayer mode is very similar to this. The Wii U features almost zero lag in the games i’ve played while one person is using the tablet pad.

    Smart glass on the 360 can be pretty poor, so what have they done to ensure the experience is smoother for Xbone and PS4?

    #10 1 year ago
  11. Citrus raptor


    Correct me if I’m wrong, but from what I’ve gathered, Smartglass relies on the speed of one’s internet connection, whereas the Wii taps directly into the console’s wifi. Maybe if the One is built with Smartglass in mind, it’ll do the same?

    #11 1 year ago
  12. DrDamn

    Very nice trailer. Wondering about the implications of the Hero/Villain bit. I did not like Fable 3 but a shift in over all design could be great, visually and artistic design wise it’s always been nice.

    #12 1 year ago
  13. DrDamn

    Just a thought. It hints at an MMO but it could be something a bit more interesting. Asymmetric gameplay possibly. It seemed like the “villain” was directing the attacks on the heroes.

    #13 1 year ago
  14. monkeygourmet


    I really hope so. If the tech isn’t smooth, the gameplay really suffers. The ‘Division’ stuff looked promising though! :)

    #14 1 year ago
  15. monkeygourmet


    I think the villian uses Smart Glass in an RTS kind of way.

    Basically like Zombie U Multiplayer:

    #15 1 year ago
  16. DrDamn

    Smartglass could just use the local network. People have wifi routers which the console is connected to by wire, smartglass device could connect wirelessly to the router and that would be a good enough connection. PSV uses this for remote play. The internet connection is irrelevant.

    #16 1 year ago
  17. monkeygourmet


    The minute something like that ‘stutters’ or gets interupted is the minute it fails as a device.

    Gaming needs to work without hiccups really. Im not saying it won’t btw, just hope they have stress tested all these things.

    #17 1 year ago
  18. DrDamn

    PSV remote play on a home network with PS3 now is solid, dependable and very playable – that’s in action games. Comms shouldn’t be a problem. I think with SmartGlass the diversity in supported devices is a much bigger issue. WiiU it’s a known factor, PSV is a known factor, SmartGlass spans 3 different OS, phones and tablets and a wealth of manufacturers. It’s a strength but also a weakness.

    #18 1 year ago
  19. Stephany Nunneley

    Three screenshots have been added to the post.

    #19 1 year ago
  20. darthroseman

    A mediocre action “RPG” that’s never lived up to its promises!? Yay!

    #20 1 year ago
  21. CaptPierce

    “Had a spark when you started, but now you’re just garbage.”

    Jay-Z said it best 10 years ago, and still applies.

    #21 1 year ago

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