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Xbox One: Call of Duty Ghosts getting cloud-powered dedicated servers, console bundle revealed

Tuesday, 20th August 2013 10:33 GMT By Dave Cook

Call of Duty: Ghosts on Xbox One will have dedicated servers thanks to the cloud.

Activision confirmed the servers at Microsoft’s pre-Gamescom press event, and showed off a new map called Chasm, set amid a ruined city street. There were dogs, drone choppers, a weird invisibility cloak, guns and men. We didn’t see any lady soldiers this time. There was also a new mode called Blitz shown.

Microsoft also announced a Call of Duty: Ghosts premium console bundle, including an Xbox One, Kinect and the game, along with bonus game content. DLCs will still be timed exclusives. No release date or pricing was confirmed.

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24 Comments

  1. Hcw87

    Power of the cloud indeed.

    Does Sony have something similar?

    #1 1 year ago
  2. Pytox

    what’s next a bundle with tv and sports pack? :p

    #2 1 year ago
  3. dsr

    Those servers will stop working once Ghosts 2 is out?

    #3 1 year ago
  4. Pytox

    @1 Gaikai !

    #4 1 year ago
  5. Hcw87

    @4
    Not out until 2014 in the US.

    #5 1 year ago
  6. DrDamn

    @1
    Anyone does, there are commercial cloud server providers out there. AWS for example. MS is offering it’s servers at a lower cost presumably, but it’s not something others can’t simply buy in.

    http://en.wikipedia.org/wiki/Amazon_Web_Services

    #6 1 year ago
  7. Hcw87

    @6
    Well i’m just interested if the PS4 version will have dedicated servers at all.

    #7 1 year ago
  8. TF_PtMaster

    @7 loooool

    #8 1 year ago
  9. Hcw87

    @9
    Beware, spyware and viruses on that site.

    #9 1 year ago
  10. Aullah

    I dont understand this. There will be no dedicated servers on ps4?

    #10 1 year ago
  11. Hcw87

    @11
    If there is, you’ll hear it on Sony’s conference tonight. I’m pretty sure they’re coming up with ways to counter all this as we speak.

    #11 1 year ago
  12. _LarZen_

    Sony better have dedicated servers ready for PS4 and games like COD. Or millions will pick a XBO for online gaming over a PS4.

    #12 1 year ago
  13. MFBB

    Sony has been using cloud servers the whole time on PS3.

    Just as Microsoft did.

    Its mostly used for match making-servers/online features/social features etc.

    This whole big cloud PR from Microsoft is only PR to brainwash us.

    Like the developers who always say this game is the limit of the console and so on.

    Cloud servers have been used the whole time for PS3/Xbox360/Wii/PC.

    With the purchase of the Gakai service, Sony has a even bigger cloud service now.

    I do wonder why Sony is not countering the Microsoft cloud PR at all..they have a huge amount of cloud servers aswell.

    #13 1 year ago
  14. FuntimeBen

    So Ghosts is getting dedicated servers? Like Battlefield had on both the PS3 and 360?! This is a infrastructure change for CoD not Microsoft or Sony.

    #14 1 year ago
  15. G1GAHURTZ

    Looks like a response to Titanfall’s cloud tech.

    It might have been funny seeing some P2P, lag fest CoD footage next to Titanfall’s dedicated servers…

    It’s kind of funny to see Acti in defence mode with this franchise for the first time.

    It might actually turn out to have some huge changes…

    #15 1 year ago
  16. DrDamn

    @16
    That and the BF franchise getting stronger with each release. Agree it’s good to see Activision in defence mode, will be good for CoD fans too probably.

    #16 1 year ago
  17. powerbuoy

    “Cloud-powered servers” eh? Isn’t that a bit like saying “Computer-powered computers?” :P

    #17 1 year ago
  18. absolutezero

    BF3 was worst than both BF2 and Bad Company 2 :( It should not be getting stronger.

    #18 1 year ago
  19. Djoenz

    Dedicated servers finally! Hope ps4 pursuits or tht activision supplies it for ps4 as well. Host based servers are fucking terrible. It ruined a lot of great cod matches when ppl ragequit.

    Now they have a probation time for ppl. that ragequit too much even in hardcore mode . . . ridiculous. . .

    #19 1 year ago
  20. pcbros

    It’s not just the fact that it’s on a “cloud”, it’s the amount of servers that make it so powerful.

    I bet Gakai was bought out so Sony could use their streaming technology. I’m sure you will be able to play PS, PS2 and PS3 games via streaming.

    If Sony does not prove to have a large enough “cloud” structure, where developers can take advantage of it and PS4 continues the peer-2-peer online system… then they will flop. Next generation isn’t about just better graphics.

    #20 1 year ago
  21. DrDamn

    @21
    See @6

    Sony already uses cloud servers on PS3 games.

    #21 1 year ago
  22. mark_t50

    I’m sure most people find this talk of cloud computing and dedicated servers boring, but I find it strangely interesting, and when it comes to the ‘Power of the cloud’ a dedicated server offering is one of the few area’s I believe can offer a day one benefit to a connected gaming experience.

    Don’t get me wrong, I know that you don’t need a centrally managed, distributed cloud infrastructure to be able to provide dedicated servers, heck I was PC gaming on Dedi’s years before people even heard the term ‘Cloud computing’, but with modern server technology, virtualisation, clustering etc. it will be interesting to see what benefits something like Microsoft’s cloud service brings. At the very least I can see a huge benefit to on demand load balancing for game servers. In theory with virtual servers they should be able to fire up or turn off servers in seconds to meet the numbers online.

    I really hope we hear from Sony today with regards to these kinds of’ Backend services’. I’d really like to know what their plans are for Cloud, PSN infrastructure etc. when it comes to PS4. I remember reading something about them setting up some deal with a company called ‘Rackspace’ who offer cloud solutions for the likes of NASA, but it would sure be nice to know Sony aren’t going to fall behind in this area, they seem so strong on most other fronts, It would be a shame if they ignored this side of things.

    #22 1 year ago
  23. DrDamn

    @mark_t50
    Ah Rackspace – I was trying to remember that. Agree with a lot of that. Cloud is very well suited to the varying demands of games in terms of servers. Big ramp up at launch, then down as interest tappers off. Much more cost effective for devs.

    What MS is bringing really is further cost reduction and you’d think tighter integration with the standard Live servers. Sony could either invest in a similar set-up or broker a big deal with one of the big cloud server suppliers to provide them with a similar set-up. I.e. somewhere to host PSN and also reduced costs for publishers want to use cloud servers.

    #23 1 year ago
  24. taternuggets

    I think Sony fans are about to get a bit of a wake up call. It’s time for that pendulum to start swinging the other way. It’s been an ugly few months for MS, but it’s all gonna shake out in the end. Why is titanfall not on Sony? Because sony couldn’t support it. http://www.digitaltrends.com/gaming/titanfall-developers-spell-out-benefits-of-xbox-one-cloud/ I imagine it’s the same story with COD. Sony can probably try to close the gap with the Rackspace deal, but renting servers from rackspace vs owning all the servers such as MS Azure put’s MS in the driver’s seat in this area. This is all opinion…as I have no idea what Sony is actually doing behind the scenes.

    #24 1 year ago

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