Call of Duty: Ghosts executive producer talks next-gen

Tuesday, 20th August 2013 08:46 GMT By Dave Owen

You might have heard that Call of Duty: Ghosts is coming out this year. It’s going to be on both current and next-gen consoles, which has presented a number of issues to developer Infinity Ward. Executive producer Mark Rubin has spoken about the transition to next-gen and what players can expect from the new engine.

“We want to be as understanding to the fans that they’re the ones who have to struggle and go through the [next-gen] transition,” said Rubin in an interview with Joystiq. “As developers we have to make that as easy for them as possible.”

This will be done largely by allowing Ghosts players to take their profile with them wherever they might choose to play. So if a player starts on an Xbox 360, they can go and use their profile as normal on a friend’s Xbox One, and then go home and keep playing. It’s designed to be a completely smooth transition.

Rubin also talked about the new engine used in Ghosts. “The new engine is across all platforms,” he said. “It isn’t just next-gen, it’s for current-gen as well.”

Several features of the new engine were created for next-gen, before Infinity Ward found a way to make them work with current consoles too. Character customisation was a significant factor in creating the new engine, as previously it just hadn’t been possible. This opened up the option to play as a female soldier.

They also built a completely next-gen audio system that completely maps the environment in real time and alters the audio accordingly. Again, they were subsequently able to make this work on current consoles for significantly improved audio.

And lastly, of course, on next-gen the the game will be much prettier. Rubin said that textures and polygon count is “way higher.”

After last week’s big multiplayer reveal, we’re expecting to see more of Call of Duty: Ghosts at this week’s Gamescom conference in Cologne.



  1. Hcw87

    Any side-by-side comparison between the current and next gen versions?
    So far i’ve seen no difference at all.

    #1 1 year ago
  2. Djoenz

    These features are next gen only or will current gen be practically same?
    New engine yeh rightt. . .

    #2 1 year ago
  3. bradk825

    This is actually a cross-gen game, not next-gen. Anything cross-gen isn’t going to have some of the bells and whistles of next-gen. There are a lot of games going to both generations right now, and to me they all look pretty similar to their current gen counterpart with a few graphical differences. It takes a while to get devs to stop making current gen games so they can make bigger, better games. Give it a year or two and things will pick up.

    Same thing happened in the last transition.

    #3 1 year ago

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