Battlefield 4 multiplayer class load-outs detailed, screened

Friday, 16th August 2013 08:52 GMT By Dave Cook

Battlefield 4′s multiplayer classes have received some load-out tweaking. Get your first glimpse of the improved Support, Recon, Assault and Engineer classes here.

In a new Battlefield 4 blog, DICE’s core gameplay designer Alan Kertz explained that there will be Chinese, Russian and US variants of each class that each look different in the field.

Kerts stressed that while DICE used the Battlefield 3 classes as a starting point, there is more flexibility in a certain classes role and sub-role. Offering an example, Kertz wrote, “This time around the Engineer has a lot more variation in anti-vehicle weapons. We’ve also revamped the way we do vehicle disables and guided weapon systems to give the Engineer a broader set of tactics at his disposal.

“This includes everything from high damage weapons that may be more challenging to use (like RPG-7V2) to fire-and-forget smart weapons with low damage (like the MBT LAW), and the fan favorite Wire Guided Engineer Missile (the FGM-172 SRAW) that you might recognize from Battlefield 2.”

He added that he Support kit has more offensive options this time around, and will keep C4 packs and claymores from Battlefield 3. The XM25 is back to suppress targets, while a new remote mortar can pound enemies from a distance. The class can now equip carbines and DMRs to mix up a player’s firing style.

On Recon, Kertz added that he class, “has gotten a much needed boost to mobility, as well as the return of the Spec Ops play style from Battlefield 2. Pack a carbine, C4 (or Claymores), and Motion Sensors and you’re good to go behind enemy lines.

“Fans of more traditional sniping roles will enjoy our revamped sniping mechanics with rebalanced Sniper Rifles, the ability to zero your sights (set an aiming distance), and additional optics and accessories. Finally, the Recon players can still utilize the MAV, T-UGS, and Radio Beacon to help out their team.”

Finally, on Assault, Kertz explained that the class, “is still the frontline run-and-gun kit that also serves the role of combat medic. This was one of the major changes in Battlefield 3 compared to Battlefield 2, and one that players have really appreciated.

“Assault is still the go-to kit with med kits and defibrillators but has picked up some additional mobility with the First Aid Pack, which heals a single soldier over time, or the 40mm Flash Bang rounds to help clear rooms.”

There you have it folks, and the above is said to have been coordinated based on fan feedback, so let us know what you think of the changes below.

Battlefield 4 will launch on PC, PS3 and Xbox 360 October 29 in North America, and November 1 across Europe. It’s also coming to PS4 and Xbox One in due course.




    Still think Engineer needs to be a seperate class from Anti Tank like in BF2. 64 player Armoured kill had no class variety at all, everyone was an engineer.

    #1 1 year ago
  2. Biscuitpants

    @1 thats why there dlc was so fucking shit, gunna wait and see what the dlc for this shit is gunna be like

    #2 1 year ago
  3. silkvg247

    Engineer looks like he has a giant pickaxe.

    #3 1 year ago
  4. absolutezero

    Coming from a different point of view with Battlefield 2 in mind I want my Goddamn Medic class back.

    I guess its just another reason to keep playing Planetside 2 instead. Its more Battlefield 2 than anything Dice have released since.

    #4 1 year ago
  5. Erthabutt

    man, those guys look neater than bf3. I think. well at least on console. meehee.

    @3 haha!

    #5 1 year ago
  6. RocknRolla

    Man oh man :)))

    #6 1 year ago
  7. Silent Killer01

    I liked BF more when Assault and Medic were separate classes.

    #7 1 year ago
  8. OwnedWhenStoned

    @7 Totally agree.

    #8 1 year ago
  9. Llewelyn_MT

    We could use at least 6 classes in Battlefield. The role breakdown in Battlefield 3 is the worst to date for the series.

    #9 1 year ago

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