Saints Row 4′s second developer diary tells you what happens in space

Friday, 9th August 2013 15:12 GMT By Stephany Nunneley

Saints Row 4 has a second developer diary available discussing what happens in space. You wouldn’t believe it.

The video includes senior producer Jim Boone, creative director Steve Jaros and lighting lead Chris Claflin sharing their thought on the world of Steelport along with actors Terry Crews (Ben King) and Troy Baker (default player voice).

Saints Row 4 launches August 20 across North and Latin America and August 23 worldwide on PC, PS3, and Xbox 360.



  1. TheWulf

    Space battles, too? Good grief.

    I still love the fun factor that this game represents. Instead of just being a “good guy” in a grey city who kicks grannies for shits and giggles, I can be a guy who dresses up as a werewolf in a powerrsuit-with-tie, who has super-powers, and frequently pilots mechs and spaceships around.

    This is one of the few open world games I even give a shit about, and it’s because it’s so fun. For most of them, it’s just an exercise in bad design so that people can get excited about a rare few nicely designed locations in a massively dull and uninteresting zone.

    I remember people saying things like “Well, look at this brilliantly designed area in Grand Theft Auto IV!” to me.

    And how long did it take you to find that?” was my answer to them.

    That’s the thing I hate about open world games, normally. You can spend so long just driving through completely uninteresting stuff before you actually get to something fun. You basically have to do so much boring stuff before you’re even allowed to have fun. A game that concentrates on fun rather than forcing you to walk through long periods of terrain generated or lazily designed environments? That’s what I prefer.

    This is why I praise LEGO Batman 2 as an open world game, because the whole thing is designed like a level, so in every space they could they’ve crammed puzzles and obstacle courses. So it’s a great experience to just parkour through. Actually flying through it as Superman is way less fun than figuring out the puzzles with non-fliers.

    So yeah.

    I just want open world games which are less grey, less about being boring (in the case of Saints Row), and less lazily designed (in the case of LEGO Batman 2).

    Steelport might not be the greatest city, but you’ll actually be able to do more fun things in it (mech-piloting) than driving around and looking for an area which actually represents good design.

    #1 1 year ago

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