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EverQuest Next to eschew traditional “holy trinity” of MMOs

Thursday, 8 August 2013 21:23 GMT By Stephany Nunneley

SOE has confirmed that the holy trinity will not be a factor in EverQuest Next, since the game is moving away from your traditional form of MMO combat.

Speaking with USgamer during SOE Live, senior producer Terry Michaels explained how the different classes and builds can instead be combination of all roles.

“The dedicated roles of the holy trinity are not going to be present in Everquest Next,” he said. “There will be different classes and different builds that are angled towards some of the roles, so there might be a class or a build that is more tankish but you don’t need that person to accomplish that goal and content.

“You can go in there without having somebody who is the stereotypical tank.”

The change was implemented in part to the new combat mechanics -such as the lack of a typical “threat mechanic”.

In most MMOs, the tank is usually the character which holds all the aggro while the rest of the group works on burning the enemy down. If you have a good enough tank, he or she will hold aggro the entire time, leaving your ranged and crowd-control characters to take care of the adds while your healer does what it does best.

Sound like this will not be the case with EverQuest Next, which from everything we’ve heard so far, will not be your typical MMO in anyway shape or form.

You should really give the USgamer link above a read, it’s really informative a rather entertaining.

No date has been set for the new MMO, but you can register for the beta.

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16 Comments

  1. Erthazus

    That is kind of Guild Wars 2… But Guild Wars 2 was a mess in this stuff.

    SOE says that AI in Everquest Next is so fucking brilliant that you can execute tactics with your party without a Tank or a healer.

    And I don’t believe them. Even if you have good AI, I don’t understand how Tank or other guy can hold the enemies without a Threat meter.

    In GW2 it is a mess. AI is so bad and enemies are everywhere and they are running around and the only tactic is Zerg rush or Rax at best. If this is going to be the same thing in EQN then fuck this. There are no games that did it right without Holy Trinity.

    + Everquest was actually The First game that created that mechanic for MMO’s which is interesting (! ! !)

    #1 1 year ago
  2. KineticCalvaria

    @1, nothing wrong with AI in Guild Wars 2, it’s pretty much your typical cannon fodder enemies that are in all mmo’s.

    This does sound more and more like Guild Wars 2 the more I hear of it.

    #2 1 year ago
  3. Erthazus

    @1, Yeah. You are right but that is the problem. In GW2 you can’t hold the enemies and you can’t execute tactics at all so in the end all battles are Zerg Rush at best without any tactic.

    I like combat mechanics in GW2 for SOLO but I absolutely hate what they did with a party.

    #3 1 year ago
  4. KineticCalvaria

    @3, I get what your saying but at the same time I never really liked how easy a game would become with threat in it, at least in Guild Wars 2 everybody has to keep on their toes.

    It does lack teamwork somewhat but maybe Everquest can do a better version of it which will require players to work together.

    #4 1 year ago
  5. Stephany Nunneley

    @4 Threat mechanics can work properly and not make things “easy” if done correctly. I can’t count how many times aggro was pulled off a tank in a 6-man by a fellow hunter who wasn’t doing their job properly.

    But then again I am not sure how threat works in all MMOs, so it may make things easy in some and I just don’t know about it – so ignore me :D :D

    #5 1 year ago
  6. Erthazus

    I read the US Gamer and just (!) wow (!) how many technologies they are using.

    They are using Voxel Farm, synchronization mechanisms for less latency in the game even if you are destroying the whole world with the whole server, emergent AI with mobs… They are testing First person view + Oculus Rift.

    Something tells me that these guys are doing fantastic things with tech and not so much with the game. A lot of future proof concepts. A lot. how much Sony spent money on this game…

    #6 1 year ago
  7. sebastien rivas

    @ 1
    I kind agree with you about Gw2 but I do not want to make associate EQ_Next to Gw2. It makes me ponder and wonder what good will come out of EQ_Next so wait and see.

    Yet regarding Gw2 you can make your toon into a group support and such but the effect is so limited that you better build to either hit hard and fast or dodge/hit.

    Though you do have a kind of threatmeter in Gw2 which can be felt against big bosses. As a warrior you can get the mob’s attention, at least for some time so after it depends how hard others hit the big boss. I have never been aggro by a boss probably because my build was my own and not optimised from google.com nor from stuffed up to the throat.

    All in all, Gw2 was and still is not for me. I completely agree with your post “3″.

    #7 1 year ago
  8. sebastien rivas

    @6
    Everything sounds like great promising concepts and tech. I hope it delivers in terms of experience and gameplay and immerssion.

    #8 1 year ago
  9. Erthazus

    @sebastien rivas, “I kind agree with you about Gw2 but I do not want to make associate EQ_Next to Gw2.”

    I don’t want that either… but 4 weapon slots and 4 abilities, no holy trinity. So much of GW2 Lol. :D I hope that it will be much better.

    #9 1 year ago
  10. sebastien rivas

    @ 9

    Same here, I don;t like limitations, yet, I enjoy massive choice of mechanics and group mechanics.

    Let’s see :)

    #10 1 year ago
  11. GwynbleiddiuM

    Call me old fashioned but Holy Trinity is why I like MMOs. Even in Neverwinter being a cleric is a huge bonus while you deal a lot of damage too.

    #11 1 year ago
  12. TheWulf

    @1

    It’s also Mass Effect 3′s multiplayer. This is what people seem to forget, really, and probably conveniently so. It wasn’t the lack of the trinity that lead to GW2′s eventual downfall, it was that the AI never evolved beyond what you saw at the start of the game.

    So, as a charr, at the start of GW2 I’d just have Flame Legion troops blundering in my direction, and the gameplay did involve zerging. That’s fine, people are practising their abilities and getting to know their characters, there’s nothing wrong with that. After Guild Wars 1, however, I was expecting them to ramp up the AI difficulty, and they never did. So unlike some others, I actually found GW2 to be way, way too easy. I know some have claimed that it’s a hard game, but I genuinely didn’t find it to be, all you required was some spatial awareness and good reflexes.

    So where I was hoping GW2 would go with its AI, it never did. I had that hope because GW1′s AI is good. Also good is the AI of Mass Effect 3′s multiplayer. Does ME3 have a trinity? Noap! Not even remotely. So what makes the multiplayer of ME3 so compelling and fun? Good AI. The AI in ME3′s multiplayer knows how to flank, how to trick you, how to setup traps, how to use the environment against you, and more.

    For example, the Cerberus AI specifically knows how to setup smoke bombs at choke points to cover the entry of their units. For example, Cerberus can hit you with a smoke bomb, whilst an Atlas fires missiles from behind the smoke shield, a cloaked Phantom uses the distraction to sneak in, and a sniper starts trying to pick you off from behind. The AI is actually fairly smart and it’s a joy to watch, sure, eventually you get how the AI works and you begin to anticipate their tactics, but until you’re fully acclimatised it can be hard, and even then when you’re operating like a well oiled machine, they can still trip you up with a well placed smoke bomb and engineer turret.

    So it’s the AI that makes the difference, not the holy trinity. And the downfall of GW2′s AI was that it never ended up being as good as ME3′s. You really need foes which are intelligent.

    Even in Guild Wars 1, you had crowds of foes which were smart. You’d have ranged characters that would run for high perches to rain things down on you from above, you’d have buffers, debuffers, and controllers hanging at the back of a crowd, you’d have ranged magic users sidling up behind the close quarters combat guys for protection, and the aforementioned mêlée guys would actually try and distract you by trying to splitting the players into groups so that they could pick off the weakest members, or by trying to flank the party. I remember being amazed at being flanked by low levelled opponents in the first campaign of Guild Wars.

    AI provides the challenge, without good AI there’s only zerging. Even if you have the trinity, it’s just an excuse for bad AI. And if I were given the choice between a system that was an excuse for bad AI, or actually having good AI and casting aside now unnecessary excuses? I’d choose the good AI.

    #12 1 year ago
  13. TheWulf

    @9

    It’s incorrect to make the assumption that more abilities results in a less skilful game. As I’ve pointed out before, VVVVVV is essentially a one-button game, but it’s a one-button game that would leave you crying for your mother. And I’d advise you to stay away from “I wanna be the guy: Gaiden” because of your views on skill. Your opinions regarding skill and mine actually differ.

    Your opinion of skill is that time is the same as skill. My opinion of skill is that… well, skill is skill. In other words, a WoW player only needs time to get the best gear, then it’s facerolling from there on out. Whereas someone who plays games like VVVVVV and Street Fighter II actually require honest to goodness skill.

    Skill is about games with meaningful inputs, where each button actually does something that matters, and you have to know how to use it well. You can have variety by binding different skills to the limited amount of buttons you have, but skill is about using the resources you have well, and not being a walking god like you are in WoW.

    Let me give you an example. I know of a guy who beat veni vidi vici on his sixth try, and edge games on his second try. Now, that’s skill. That’s honest to goodness skill, the real kind, not having a level 100 character with tier 10 armour or what have you.

    You can have variety and meaningful inputs, but if you have too many inputs then the inputs stop being meaningful because the game essentially turns into facerolling. That’s why a raid will never require skill in the way that VVVVVV does, or even in the way that ME3′s multiplayer on platinum does. I can actually solo ME3′s gold difficulty occasionally and I consider myself on the lower echelons of skilful gamers, so I’m not really sure where you are.

    I don’t think that having an addon that says “PRESS BUTTON 43 NOW!” and then pressing button 43 actually amounts to skill. That sounds more like busywork.

    If the small pool of buttons in Everquest Next are meaningful inputs and not just there for button-spam, then it doesn’t matter if they’re limited.

    #13 1 year ago
  14. Kreion

    I am cautiously optimistic about this game, but at the same time a lot of what they’ve said was bought up when GW2 was coming out. Personally I liked the game, but even then I still didn’t put much time into that game after capping.

    I feel like I’d need more to draw me into another MMO, but still this has a lot of interesting features. If it can actually be pulled off or not is another matter…

    #14 1 year ago
  15. Puggy

    I don’t know… maybe I am getting old and grumpy, but I have heard These lines way too often. Even sounds a bit like SWTOR with all their we Need no trinity, everyone can be everything talk at first. And if you do not need any special build or role combination to finish any content, wouldn’t it choices in that area won’t matter? Or does it merely mean you can have A lot of different hybrids, still you will need a certain combination of builds to actually finish content?

    With MMOs, you always best wait for them to be actually available. This one does sound a lot like the old GW2 soup, which did not catch me. We will see sooner or later I assume.

    #15 1 year ago
  16. Vice

    As much as I hate holy trinity, I agree that GW2 was a total mess pve-wise. It’s really good in pvp though, if you don’t have to worry that much about unkillable tanks or super annoying healers.

    #16 1 year ago

Comments are now closed on this article.

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    Many EA digital games are being offered at considerable discounts on Xbox One right now. The latest EA sale is pretty good, offering sales on many AAA titles. It’s only available on Xbox One, with extra savings for Xbox Live Gold subscribers. The list below covers prices for Gold Subscribers. Plants vs. Zombies: Garden Warfare […]

  • Grim Fandango Remastered reviews round-up, all the scores

    Grim Fandango Remastered is a classic game brought into the new generation, so it’s time for everyone to know how great it is. The reviews for Grim Fandango Remastered have started popping up and as per usual, we’ve collected a few of them below. Grim Fandango Remastered is, as the name suggests, a remastered version […]

  • The Witcher 3: latest build is 1080p on PS4, 900p on Xbox One

    The recent preview build of The Witcher 3: Wild Hunt was running at full-HD resolution on PlayStation 4 and 900p on Xbox One. German website Gamestar attended the recent preview event for The Witcher 3 and examined the three versions that were on offer, PC, PS4 and Xbox One. Here’s the quote, courtesy of Google […]

  • Joystiq is likely to close – rumour

    AOL is rumoured to be closing its video game site, Joystiq. Re/code is reporting that AOL is likely to close its video game site Joystiq soon, according to “various sources.” The move is part of a company-wide restructuring that will affect Joystiq and other “under-performing content properties.” Joystiq is one of the most renowned sites […]

  • The Last of Us movie will be “pretty faithful” to the game

    The Last of Us will bring many of the same elements to the big screen as the small one, according to writer Neil Druckmann. Although The Last of Us will have to be adapted in various ways to make the transition from lengthy interactive adventure to cinema-friendly story arc, Druckmann is hoping to keep the […]

  • Microsoft is fixing Xbox One’s slow controllers

    Xbox One control pads have many charms, but quick start up is not one of them. The Xbox One controller currently takes up to five seconds to connect to your console after switching on, which is an eternity for someone with an attention span as short as mine. Luckily, Microsoft is working to fix this […]

  • Lucius 2 releases on Friday the 13th (of course)

    Lucius 2 has a really fitting release date. Lucius developer Shiver Games has produced a follow-up to the dark tale of an evil child, and it’s coming your way on February 13 – which just so happens to be a Friday. Lucius 2: The Prophecy will set you back $20, and release through Steam. As […]

  • Saints Row 4: Re-Elected PS4 recalled in Australia, incorrect content to blame

    Saints Row 4: Re-Elected has been recalled in Australia due to a mysterious manufacturing issue. An Australian PR representative said that the retail PS4 version of Saints Row 4: Re-Elected has “a serious manufacturing issue” and has been recalled nation-wide. Here’s what we were told (emphasis mine): “A manufacturing issue has caused an incorrectly classified […]

  • The Whispered World follow up now coming to PS4, too

    Deadalic’s gorgeous-looking adventure Silence has been confirmed for a fourth platform. Originally announced for Mac and PC with an Xbox One port one revealed at a later date, Silence is now on its way to PS4 as well. All versions are due later this year. Silence is Deadalic’s first multi-platform release and in my mind […]

  • Mythbusters to tackle DOOM this weekend

    DOOM is the subject of the next episode of Mythbusters. Having been airing for over ten years now, Mythbusters has pretty much run out of myths to bust, which is why we find ourselves in 2015 with an episode dedicating to answering the question “could DOOM be real?” Bethesda has rveealed that the January 31 […]

  • Destiny hosting a Bungie Bounty – go go go

    Destiny players have a chance to take down Bungie employees in return for one of the most exclusive vanity items in the game. Destiny’s Bungie Bounties usually feature guests from the community, and today’s event is no exception. Joining Bungie community manager David “Deej” Dague are several members of Bungie.org, the developer’s most staunch fan […]

  • Elite: Dangerous developer issues lay-offs

    Elite: Dangerous team Frontier Developments has had to let staff go. At least 15 staff have been laid off from the developer’s Halifax studio. According to an investor update, this decision will allow Frontier to focus its efforts at its primary studio in Cambridge, England. “With its business emphasis now on two major self-published franchises, […]

  • Dragon Age: Inquisition tavern songs free for a limited time

    Dragon Age: Inquisition tunes can be yours for the bargain price of zero cashmoney. The tavern songs from Dragon Age: Inquisition will be made available for purchase from various digital distributors sometime after February 9. Until then, though, you can have them for free – including their sheet music. To take advantage of this generous […]

  • Even the Five Nights at Freddy’s 3 teaser is frightening

    Five Nights at Freddy’s 3 is probably going to be just as tense and uncomfortable as its two prequels. This teaser for Five Nights at Freddy’s 3 is the first we’ve heard of the project since creator Scott Cawthon confirmed it is in the works. The third entry in the series is now up on […]

  • 6.6 million Xbox consoles shipped last quarter

    Xbox One and Xbox 360 console sales were strong last quarter, although Microsoft isn’t talking hard numbers yet. Microsoft shipped 6.6 million Xbox 360 and Xbox One consoles to retailers in the quarter ending December 31, the company revealed in its latest financial briefing. This figure wasn’t broken down by platform, and Microsoft didn’t supply […]

  • Homeworld Remastered Collection: five minutes of b-roll footage

    We may not have proper, uncut gameplay footage of the Homeworld Remastered Collection, but we have the next best thing. Homeworld Remastered Collection was confirmed to release on February 25. Gearbox has only showed a trailer, but no extended gameplay demos. There was however a b-roll video showing at PAX South, and we’ve embedded it […]

  • Grim Fandango Remastered looks sharp in these new screens

    Grim Fandango will come back from the dead with the Remastered edition, and it’s looking great. Grim Fandango Remastered has a few new screens available to prove that even old games can look stunning with the right remaster, especially ones with an already well-defined art style. Have a look at them below and get excited. […]

  • Battlefield Hardline: beta weapons, maps, modes, progression system and more

    The Battlefield Hardline beta will include a third new map and a new game mode, on top of what’s already announced. You may remember last week DICE started a community mission for all Battlefield 4 players. The goal was to reach 2 billion points playing Rush mode. That goal has been achieved and as a […]

  • Dying Light launch trailer is one last display of its forte

    The launch trailer for Dying Light is here one day ahead of the game’s release. Techland and Warner Bros. have put out the launch trailer for Dying Light. The trailer is a short reminder of the game’s main selling points: free-running, weapon crafting, drop-kicking zombies. Reviews should start to come out tomorrow for the game […]

  • Watch The Witcher 3 developers stream new gameplay on Twitch

    The Witcher 3 developer CD Projekt RED is hosting a Twitch live-stream to show off brand new gameplay footage and answer some fan questions. The live-stream will start at 7:00pm GMT, 2:00pm EST, 11:00am PST. It will show off plenty of new footage, some of which was shown only to the press so far. The […]

  • Finally, some screens for Final Fantasy 15

    Patience is a virtue and we finally have our hands on a few gameplay screens from Final Fantasy 15. There’s not a lot of them, but they show the impressive lighting and they’re all gameplay as far as I can tell, so take a look. There is no release date for Final Fantasy 15 as […]

  • Here’s 15 minutes of gameplay from The Witcher 3: Wild Hunt in 1080p

    The Witcher 3 has a new direct-feed, 1080p video available that’s 100% gameplay. Would you like some gameplay of The Witcher 3 in beautiful 1080p? Why, of course you would! The gameplay below shows combat, conversations, travelling. In short, it’s a small sample of everything the game will offer. If you’re looking to learn much […]

  • Two Mortal Kombat X characters to be revealed this week

    Mortal Kombat X will get not one, but two character reveals this week. Mortal Kombat creator Ed Boon has been at again on Twitter, teasing all kinds of reveals over the past few days. Firstly, Boon tweeted this image, which at first glance appears to show a character holding a bow. However, further examination by […]

  • Planetside 2 successfully claims the Guinness World Record for biggest FPS battle

    The Planetside 2 community has successfully organised an online battle involving over 1000 players, breaking the previous Guinness World Record. The event, which was organised by Planetside Battles was pitched to the community last week. 1,158 players have answered the call, smashing the record for “Most Players Online in an FPS Battle.” The previous 999 […]

  • Microsoft aiming for Xbox One-to-PC streaming to function while you watch TV

    Streaming Xbox One games to PC while you watch TV on the console through the HDMI pass-through is something Microsoft is hoping to achieve when the service launches with Windows 10. Microsoft’s Phil Spencer has been on Twitter answering fan questions following last week’s Windows 10 event. One interesting bit that came out of those […]

  • Everything we know about The Witcher 3: Wild Hunt

    The Witcher 3: Wild Hunt is sure to be one of the biggest RPGs of the year, due for release in May on PC, Xbox One and PS4. Delayed since its target release of 2015, CD Projekt Red’s latest game takes the series to a true open world environment, and charges the player with tracking […]

  • Battlefield Hardline beta date leaked – rumour

    According to an email sent to some YouTubers, the upcoming beta for Battlefield Hardline is scheduled for February 3. The date for the Battlefield Hardline beta is believed to be February 3. It comes from an email that’s been sent by Ronku to various YouTubers reminding them of the starting date, February 3. Ronku is […]

  • The history of The Witcher: beyond the Road With No Return

    We take a look at The Witcher franchise, from the original short stories to its blockbuster video games. The world was first introduced to Geralt through a set of short stories called The Witcher (English translation) written by author Andrzej Sapkowski. The first short story was published in the Polish fantasy and science fiction magazine […]

  • Bringing The Witcher 3: Wild Hunt to life

    In The Witcher 3: Wild Hunt, CD Projekt RED takes a whopping enormous map and fills it with stuff you actually want to see and do. Do you remember back before Oblivion came out there was a lot of chat about how much more lifelike and realistic the NPCs would be? Rather than just hanging […]

  • The big Witcher 3 questions answered: delays, playing as Ciri, and why enemies don’t scale

    Spending some time with The Witcher 3 level designer Miles Tost we were able to put some of our immediate questions to him after playing the game for over 4 hours. “That sense of improvement doesn’t happen if the monsters around you remain the same strength, there’s no sense of achievement.” Tost is a relaxed […]

  • The Witcher 3 sets a new generational standard for graphics

    The Witcher 3: Wild Hunt is the new standard in outrageously pretty. “The Witcher 3 is more than just eye-candy. Destiny, once the loveliest thing I had ever looked upon, has been outclassed.” The Witcher 3 is even better looking than the screenshots would have you believe, and until you see it in motion, running […]

  • The Witcher 3: hands-on with the RPG of the year

    Getting to know a bawdy hero; Geralt of Rivia’s third outing is accessible, untamed, and dripping with story. Warning: some spoilers are inevitable. “The Witcher 3 is horror and violence. It’s charming, witty and cheeky. Like Geralt, it knows what it wants and it’s going to grab it with both hands.” The Witcher 3: Wild […]

  • Borderlands: The Pre-Sequel gets Lady Hammerlock DLC tomorrow

    The Lady Hammerlock DLC for Borderlands: The Pre-Sequel will be released on PS3 and Xbox 360 tomorrow, January 27. The new playable character comes with three skill trees and the action skill Cold As Ice. If you haven’t bought the season pass for Borderlands: The Pre-Sequel you can download the DLC for $9.99, you lucky […]

  • A limited edition 20th Anniversary PS4 just sold for $128,000

    Sony has just auctioned one of its limited edition 20th Anniversary PS4 consoles for over $128,000. The model had the serial number 00001, according to the Wall Street Journal. “We appreciate all who participated in the auction and are surprised at the highest bid price, which was higher than our expectations,” said a rep for […]

  • Here’s Killer Instinct’s new Omen and Golem fighters in action

    Microsoft has revealed Killer Instinct Season 2′s fighter Omen in a new trailer. Stick around for the end of the video and you’ll also get a peek at another new fighter, Golem. Omen is a bonus character and as such isn’t available as part of the main season roster. He’s available for free to Ultra […]

  • Digital copies of Far Cry 4 are being deleted from Uplay

    Ubisoft appears to be deleting copies of Far Cry 4 bought through digital third-party retailers. According to the Ubisoft support forums, copies of the game acquired via G2Play and G2A are being removed from Uplay. Users had not been given any warning by publisher Ubisoft that the game will be removed, although it is now […]

  • Gearbox wants “badass” talent for the next Borderlands

    Borderlands 3 may not have been announced at PAX this weekend, but studio boss Randy Pitchford is currently recruiting for the next game in the series. We are recruiting for next Borderlands. This is the big one. Industry badass? E-mail me: heyrandy@gearboxsoftware.com pic.twitter.com/ZG9dLytX1B — Randy Pitchford (@DuvalMagic) January 26, 2015 A recruitment push would suggest […]

  • Destiny: less grind, fairer economy in House of Wolves DLC

    Destiny developer Bungie has said it aims to lessen the grind in House of Wolves, and it won’t repeat mistakes it made with rewards in The Dark Below. Gear rewards will be fairer, according to lead designer Luke Smith in a Neogaf thread. For example, buying from a vendor should not invalidate gear rewarded for […]

  • Halo: The Master Chief Disaster

    Over two months since release and Xbox One’s big Christmas game is still a turkey, says Rich Stanton. “The game has now been available for two-and-a-half months, including the blockbuster Christmas season, and by any reasonable standard it doesn’t work.” Halo: The Master Chief Collection launched worldwide on November 11, 2014. Intended as something of […]

  • Homeworld Remastered Collection dated, first gameplay footage released

    Homeworld Remastered Collection has a release date, and as promised, the gameplay footage of Gearbox Software’s remake has been released along with the news that Homeworld Shipbreaker development continues. The video was shown during the Inside Gearbox Software panel earlier this morning at PAX South. Last year, Gearbox had said hoped to release the title […]

  • Clock Tower spiritual successor Night Cry has landed on Kickstarter

    The Kickstarter for Clock Tower spiritual successor, Project Scissors, recently announced as Night Cry, has launched. A teaser directed by The Grudge director Takashi Shimizu was released for the game earlier this month, and the full short film can be viewed below. Shimizu is also creative director on the project and Silent Hill creative and environment […]

  • Toukiden Kiwami mission trailer released, pre-order bonuses detailed

    Pre-order bonuses for Toukiden Kiwami have been announced for PlayStation 4 and Vita. Here’s the pre-order bonus list for each participating retailer: North America GameStop – Armor inspired by new slayers Reki and Soma’s costumes and classic armor from Toukiden‘s six original NPC slayers. Amazon – 2 exclusive pieces of armor: a set of Tenko […]

  • More Final Fantasy Type-0 HD, Final Fantasy 15 info doled out by Tabata

    Final Fantasy Type-0 HD director Hajime Tabata took part in a Reddit AMA yesterday, and answered a variety of questions pertaining to the game and Final Fantasy 15. According to Tabata, the first playthrough of the game will last around 40 hours, but “the real fun” starts from the second playthrough which contains new events. […]

  • This video gives you an idea of what Borderlands Online is like

    A video for Borderlands Online, the China-exclusive title from 2K, Shanda Games and Gearbox, has been released. Posted on MMO Culture, the video was released to announce the “technical test” which started today. Borderlands Online is an instance-based online shooter, and will probably never reach western shores. Still, you can have a look anyway.