EverQuest Next dev diary gives a brief look at Landmark

Wednesday, 7th August 2013 05:29 GMT By Brenna Hillier

EverQuest Next’s first developer diary, Inside the Black Box, gives a look at the work-in-progress MMO and a peek at the tools you could be using quite soon.

The developer diary is hosted by senior producer Terry Michaels, but visits with several members of the dev team. It breaks down a barrier of secrecy which has been maintained at Sony Online Entertainment for years.

What makes it particularly interesting is that you can see some of the staff working with the tools which will eventually be released as EverQuest Next: Landmark, through which players will be able to contribute directly to the MMORPG’s construction.

EverQuest Next will have destructible environments with permanent change; in-game, players will get to build and destroy scenery. There are over 40 classes, and players can multi-class. Also, it’s ridiculously good-looking.

Thanks, Erzathus.



  1. TheWulf

    I don’t know why but a lack of cubicles always makes me happy. I remember seeing Bethesda’s working area and seeing lots of stark, bleak walls separating people, and it reminded me of an accounting office. I sat there thinking ‘yeah, that’s good for creativity’ to myself. And that might explain a lot of Bethesda’s problems, right there, really.

    Well, it was either them or ZeniMax Online, not sure which, but one of them had a ridiculous amount of cubicles.

    I just can’t imagine that a working environment that obsesses over cubicles can be fun to work in. When you’re working on a game you really need to get the creative juices flowing, and that involves being able to turn around adn talk to people. If you turn around to a blank wall, then… yeah.

    So I approve of their workspace.

    #1 1 year ago
  2. sebastien rivas

    @ 1

    I agree with you. Creativity is the driving force of any game. Working place is a tool as much as a workstation to create game on is a necessity .

    #2 1 year ago

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