EverQuest Next works on older PCs, needs to be “kickass” before PS4 release

Saturday, 3 August 2013 18:34 GMT By Stephany Nunneley

EverQuest Next was announced during SOE Live yesterday, and while currently only slated for PC, it may eventually make its way onto PS4.

Speaking with Shack at the event, franchise director Dave Georgeson said the team needs to make sure the PC version is “kickass” before hitting another platform.

“We need to make sure that it’s a kickass game on PC before we do anything else,” he said. “We’re going to nail down all our questions and design and everything like that so that it’s a really good game. Then we’ll talk about other platforms.”

The game is also controller-friendly, according to Georgeson, which was an accident instead of intentional.

“It was never our intent to make a controller friendly game,” he said. “But when we decided to minimize the number of buttons you can use to just one hotbar, it almost accidentally becomes controller friendly. That’ll be a cool thing if and when we get to [a PS4 version]. The fact that it doubles for controllers is just a bonus.”

Since the title uses a modified version of the ForgeLight engine, the game will be scalable for older PCs, much more so than PlanetSide, said Georgeson, due to the team “shooting for much lower system specs.”

“Our goal is to be able to allow people with 4 or 5 year old machines to be able to play,” he said.

SOE is currently accepting beta applications for EverQuest Next.


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  1. Erthazus

    That’s why we have only 8 buttons in our hotbar.
    4 for abilities and 4 for weapons.

    Casual stuff. In WoW I have 20 hotbars + Macros and I use them all the time.

    + all parkour in the game will be automatic… =/

    #1 2 years ago
  2. SlayerGT

    Yay PS4! Schweet :)

    #2 2 years ago
  3. Crussong

    @1 Could you just please.. not.. crying? The game was just announced, geez. Why already comparing to the dying WoW.

    #3 2 years ago
  4. Erthazus

    7.7 million subscription is a dying mmo? Are you high or what?

    I’m comparing because WoW was the first that tried to make more simplistic gameplay then Everquest 1 or 2.

    enough is enough. Everquest Next should be better gameplay wise then first or second but not behind them.

    #4 2 years ago
  5. sebastien rivas


    I agree and that is a great tool to utilize a keyboard over pad only. The gaming experience and mechanics can be furthered. That is a main point to RPG games that isin my opinion and experience hard to transport to consoles, yet, not unfeasable.

    cheer :)

    #5 2 years ago
  6. Phoenixblight

    Guild Wars 2, FireFall and various other games give only a handful of abilities and they aren’t on Consoles. Stop with this Console make casual games. If you thought this game wasn’t going to be on PS4 you are a fool.

    #6 2 years ago
  7. actuallyisnotafox

    oh no I completely agree, spent your time tuning it on pc then bring it over, with all the time and resources theyll have through the months and years im sure it will only get better :)

    #7 2 years ago
  8. EdgizAwesome

    Erthazus’s idea of a good game: 758 Different buttons cluttering your ui and destroying any idea of immersion, months of grinding to even be able to reach entertaining content, oh and also if you have a life you must be punished in-game. Seriously sick of the WoW kids with their stupid attitudes towards what makes a good game. If you like the way WoW does something….shut up and go play WoW.

    #8 2 years ago
  9. Kreion

    The immersion argument is pointless in MMO’s, don’t make it. The only thing you can feel immersed into is that it itself is a virtual world, otherwise you’ll be hard pressed to explain the ‘LF2M x-raid, must have achives’ to your immersion.

    Now lets look at your insult, WoW kids. Given you’re talking about old-school WoW ideas of lots and lots of farming rather than the newer stuff which is more accessible, they are going to have been playing from at least 2005. So they probably aren’t kids.

    That’s not to say that consoles are the only reason MMO’s have gone away from having a lot of buttons. The original GW only allowed you to use so many the same as GW2 and quite frankly having all those buttons on the screen isn’t necessary per say. In combat you only really need so many skills, more or less dependent on your class but you rarely need all of them.

    Still, I do think that if you are going to give people a 1-+ action bar then you should give them the choice of having all they want on the screen.

    #9 2 years ago
  10. Christopher Jack

    The whole 20 hotbars+macros thing is ridiculous. I love choice but that just seems too much. I think 12 changeable abilities is about perfect. Otherwise you’d probably be better off smashing & rolling your head against the keyboard to achieve anything.

    #10 2 years ago
  11. TheWulf

    I’ll try and keep this simple. Mostly to show how entirely ridiculous snobbish PC users can be (whom I dislike as much as snobbish console owners, both of whom are cut from the same cloth).


    “Casual stuff.”

    Erth’s ‘logic’ dictates: Street Fighter II was a tremendously casual and EZ-mode game because it only had six buttons.

    “In WoW I have 20 hotbars + Macros and I use them all the time.”

    What Erth doesn’t tell you: Most of those abilities are just different ranks of the same abilities, and slight variations of the same abilities, which could be instead handled by contextual use and combos. Like in, say, a good fighting game.

    “[...] all parkour in the game will be automatic…”

    Do we have any evidence of this?


    So, you reckon the userbase dropping by over half (15 million down to 7 million) in a short period isn’t anything to worry about? Okay then.

    Though you’re going to stick your head in the sand and ignore the decline of WoW for what should be a rather painfully obvious reason to anyone: WoW wasn’t released for consoles, this will be. Therefore, WoW is the greatest thing ever, and this is awful.

    You’re a very easy person to read.

    With that out of the way…


    Couldn’t agree more. And I’m actually glad that console owners are getting MMOs, that’s awesome to me. I’ve always said that I want to see the barriers between systems come down. This fucking ridiculous stratification has to end, it really does.

    I mean, look at how people have been acting in regards to PS4 versus the Xbox One. They left their sanity at the door the moment this all started, it’s just a giant mess. But likewise, I don’t want people making comparisons with the PC, either.

    They’re just things we play games on.

    The only reason I choose PC is because I like open platforms, I enjoy being able to tinker with ini files and install mods. That’s fantastic stuff, and I really hope that one day console users will also be able to tinker with their games in such a way, and use mods.

    But yes, I’m just getting really tired of this stratification. I’m tired of having to be defensive around elitist console owning pricks, and I’m sick of having to strike down poncy, snobbish PC owning jerks.


    Pretty much. The amount of buttons in a game isn’t any indication of how good it is, and frankly, it’s a testament to outdated gaming ideals. The best kind of gaming experience, in my opinion, is something which feels intuitive and works on the fly. And honestly, I can’t listen to anyone who’d genuinely say that WoW requires more skill than TERA with a straight face. I’d just point at them and laugh, and laugh, and laugh.

    And likewise, I couldn’t listen to anyone who’d claim that TERA requires as much skill as, say, a good arena shooter (like Quake III).

    Different games require different degrees of skill. But right down there at the bottom you have WoW, a game where you stand there and press buttons. A game which could be exclusively played by pecking birds and addons. That’s hardly indicative of skill, but then you have WoW players who genuinely believe that spending hours of their life poking buttons is a valid replacement for skill.

    Frankly, it would be hilarious to see Erth play VVVVVV. Now that is a game of skill, and it only requires one button that isn’t the movement keys. One. I wouldn’t put money on him lasting any longer than 5 minutes on the easiest parts of VVVVVV. And I could easily hear him complain about how VVVVVV is a terrible game with shit controls, because he’s obviously so skilful due to being a WoW gamer, so it has to be the game’s fault.

    I’m sorry. I can’t help but make fun of anyone who claims that anything about WoW requires skill. It really doesn’t. It requires time. Time !== Skill.

    #11 2 years ago
  12. TheWulf

    All of that out of the way…

    I hope they actually allow for cross-platform servers on this. That’d be really awesome. I could then actually play a console-released MMO with some of my console owning friends.

    Down with stratification. :I

    #12 2 years ago
  13. TheWulf

    And really, I don’t mind games having a limited amount of buttons myself, I never did. The only time it ever bothers me is when the game is so easy that you can just spam the limited amount of buttons to win.

    That’s the difference between Assassin’s Creed and Street Fighter/Portal for me. Having a limited amount of inputs doesn’t mean the game is going to be bad. Having a limited amount of inputs which you can spam to win does. Another example? Prince of Persia had limited inputs, but it had manual parkour, whereas Assassin’s Creed automates the parkour based upon button spam. You don’t need lots of buttons to make a good game, you just have to make player input matter.

    So whilst I have complained about two-button spam with Assassin’s Creed, it was never that it was two buttons that bothered me, it was that you could spam them to win with immediacy that did, since you could spam them to make the game play itself. The same argument I make against WoW, since with WoW you can spam keys/faceroll/have them hit by pecking birds and use addons to play that game.

    I guess I just don’t like buttonspam-to-win games.

    I like games which require skill.

    That’s my necessity.

    A lot of buttons doesn’t mean that something requires skill. A lack of buttons doesn’t mean something doesn’t have any skill involved. And vice versa. it’s really down to how well the inputs are used. Like I said, VVVVVV is a one button game, but it’s clearly much harder than Assassin’s Creed.

    WoW is a game you can pretty much win with keyspam, and it encourages it to a degree by having so many keys to spam. But you can have keyspam with just two buttons.

    Give me a game with meaningful inputs any day of the week.

    Anyone with me on that?

    #13 2 years ago
  14. manamana

    @thewulf narcissist much? Really, try another hobby.

    #14 2 years ago
  15. Ireland Michael

    “I’ll try and keep this simple.”


    “Mostly to show how entirely ridiculous snobbish…”

    Lecturing about other people’s snobbism is snobbish.

    “What Erth doesn’t tell you: Most of those abilities are just different ranks of the same abilities, and slight variations of the same abilities, which could be instead handled by contextual use and combos. Like in, say, a good fighting game.”

    Ranked variations of most abilities were removed from the game around Cata, as well as skill ranks altogether.

    At least half the classes in the game right now also have some sort of resource management / comboing system built into their design. Making *every* class play with the exact same mechanic would be fucking stupid though.

    “But right down there at the bottom you have WoW, a game where you stand there and press buttons.”

    You beat The Twin Emperors by “just standing there”, huh? Your tank beat Naxrammas without learning the Safety Dance, did he? You beat the raid content by just standing in the fire, hmm? You completed the Healing raid boss by just “pressing buttons”? Impressive.

    “The same argument I make against WoW, since with WoW you can spam keys/faceroll/have them hit by pecking birds and use addons to play that game.”

    Unless you beat Vanilla and BC raid content when it was originally released, or Wrath and onward raids on heroic mode, I can safely say you’re talking through your ass. Heck, Pandaria *NORMAL* Mode raids are the most challenging that entry level raids have been since the Burning Crusade days.

    Solo content in WoW isn’t meant to be hard. Even then, they *have* been added challenging solo content of late, such as the Brawler’s Guild and Proving Grounds.

    As for limited hotbars vs. many hotbars, both have their advantages and disadvanges. Limiting how many moves you’re allowed to use at any one time is great for balancing and greeting diverse strategy though, for obvious reasons.

    Guild Wars 1 was one of the most balanced MMOs ever, and it never allowed more than a few buttons at any one time.

    #15 2 years ago
  16. DSB


    #16 2 years ago
  17. machy

    WoW it’s dying u know it I know it everyone knows it

    #17 2 years ago
  18. sebastien rivas

    I think we are all talking about one singular subject here.
    We are all talking about what is good immersion in a mmorpg.
    When many and myself included talk about 25+ little icons or ui on screen. It means nothing else than a singular experience that all enjoy in RPG in general which is immersion through the power of choice through lengthy line or tree of choices.

    Now, indeed, the least little buttons on screen, the better we all feel but regardless on gui pollution on screen the idea remains the same, bring us more and more choices because each and everyone of us feel unique and so our “toon” or character shall be; hence Balance or assymetric Balance.

    The complexity of choice is a decision making that involves me more into a RPG or in this case a mmorpg. One clear instance was Star Wars Online pre SOE, the difficulty at which to progress a class was such that obtaining that goal was like christmas for a young child and so as a result the story seemed much, much much deeper!
    Another instance was effectively the introduction of combo hit in Conan Of Hiboria Online when a series of succesful hits would end on a special combo hit. And boy, it felt special because I must say it… I a old keyboard spammer :)
    I also loved Everquest for their class and character diversificaction.
    And I loved Wow (in old days) for their ambient atmospheric and easy to read through quest system.
    I liked a lot the GPvP system in Warhammer.
    I loved Magestorm back in the days for its quick pace and group oriented pvp.

    Though there are elements in mmo I just cannot bear, not even a bit.
    I cannot stand waiting to form a group for a donjeon.
    I cannot stand waiting for a Raid to finally occur.
    I cannot stand having a arrow in front of me to tell me “heyy your quest is there”, what is the point in reading it then?

    Now I am pretty sure there are tons of elements I forgot to mention in the pros but these were the few.

    What about you? What do you intend to see in a mmoRPG?

    Cheer, ;)

    #18 2 years ago
  19. Erthazus

    Someone really don’t understand how gameplay in WoW works. Okay.

    Firefall gameplay is WEAK and that is because of 4 abilities and it is more action oriented game compared to WoW.

    I’m not saying that there should be million buttons, but 20 buttons in WoW makes SENSE that your character has a lot of abilities being an 80 LEVEL character.

    #19 2 years ago
  20. Jaclie

    The amount of complete ignorance about current wow that is being spewed forth in the comments breathtaking.
    @17 People like you have been saying that since late burning crusade, shhhh you just sound stupid.
    @The Wulf- What is your definition of short? Cause wow Peaked out at 12 million, not 15, and that was around 2008-9 – They came into mists at 10, dropped to 7.7 now when it is nearing the end of an expansion cycle, Which Happens EVERY DAMN TIME, Near end of an expansion, less users.
    “What Erth doesn’t tell you: Most of those abilities are just different ranks of the same abilities, and slight variations of the same abilities, which could be instead handled by contextual use and combos. Like in, say, a good fighting game.”
    Good try, that shit went away if I remember right, mid wrath. so again 08 – 09.
    If you want to sound smart about something, get some current facts about that something, otherwise you sound foolish.

    @19…err it goes up to level 90 now

    @8 “months of grinding to even be able to reach entertaining content”
    I take it that it has been Years since you played the game, if ever.

    @1 —- 20 bars. I take it that you don’t really play because with the 5 bars readily available on the default UI you can already hold 60 abilities, and Macros are designed so you need Less buttons not more. If you used some addon to make Even more bars, you would need Every ability available, And macros for them all and some mounts and some trinkets and loads of useless things to fill all those buttons.
    in my single target rotation I use 7 buttons. (I use 3 for Aoe rotation)
    There are a fair amount of situational abilities. Cooldowns, oh shit buttons and the like.

    It is an older game now. With 4 expansions, Of course there will be some button bloat.

    Different games take varying degrees of skill.
    More buttons, less buttons have nothing to do with that.

    #20 2 years ago
  21. Ireland Michael

    @70 Indeed. With maybe a few exceptions (Affliction Warlock, holy shit overkill!) most DPS rotations can easily be fitted on a single bar. Everything else is mostly situational.

    It’s easy to tell who the people with genuine complaints about WoW are, and the people who are hating just for the sake of hating and being negative. I’m not going to claim the game is perfect, but it sure it sure as hell is in a far better place right now than it was in Cata. Cata made me quit the game for a good year.

    Good point about the drop off near the end of the expansion. I didn’t even think of that. Didn’t the end up Cata drop to about 8 million, before jumping back to the 10 million range? And this content is coming out faster than ever, so we might be seeing the next expansion as early as Christmas.

    #21 2 years ago
  22. viralshag

    Another pad controlled MMO… well I NEVER saw that coming!

    #22 2 years ago
  23. dcarnage

    Quite the change from everquest 2. Most endgame players run with this many skills/spells/macros on their hotbars.

    #23 2 years ago

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    Not long until now until the third part of the Arkham trilogy is released – here’s a new trailer showing some interesting team-ups. Update: According to publisher Warner, the game will feature a “dual-play” mechanic that allows players to switch between Batman and his allies – Catwoman, Robin, Nightwing – during combat. It’s not quite […]

  • GTA 5 PC mods: falling whales, North Yankton unlocked and a cat rampage

    So how are those GTA 5 PC mods coming along? Quite nicely if we take a look at a batch of new mods for the game. It seems the community is having a fair bit of fun accessing restricted content and messing around with the local wildlife. Let’s start with a look at what happens […]

  • Manhunt is the best GTA 5 movie you’ll see today

    Created using the Rockstar Editor from GTA 5 on PC, this movie by AbsolutePab is pretty effin’ delicious. The three minute Manhunt action movie was created by the same guy behind this short inspired by The Purge and The Graffiti of Los Santos documentary. You should subscribe to AbsolutePab on YouTube. You really should.

  • Halo 5 Guardians getting limited edition Xbox One console

    Thinking of buying a new Xbox One? You might want to wait until October 27. Because Microsoft is planning to release a limited edition console alongside the game, as confirmed by 343 Industries studio head Josh Holmes. @juliocurt There is a limited edition console coming, yes. It hasn’t been revealed yet, but it’s pretty sweet. […]

  • Silent Hills is officially dead

    Konami’s collaboration with Del Toro is over, playable demo to disappear on Wednesday. Update 2: Konami has published a statement earlier confirming that it’s no longer working on Silent Hills. “Konami is committed to new Silent Hill titles, however the embryonic ‘Silent Hills’ project developed with Guillermo del Toro and featuring the likeness of Norman […]

  • Call of Duty: Black Ops 3 Zombies will be “totally unique, mind-blowing”

    Welcome back Treyarch’s “own unique brand of mind-fuckery” to Call of Duty. Call of Duty: Black Ops 3 developer Treyarch has said Zombies mode in this year’s game will be completely different to the campaign and multiplayer games. Speaking at a briefing last week, studio head Mark Lamia said players should expect something entirely different. […]

  • Meet the specialist classes of Call of Duty: Black Ops 3 multiplayer

    Hands-on impressions of four new classes and their special abilities shaking up Call of Duty multiplayer. What’s exciting about this year’s Call of Duty is that we were able to get hands on with three different multiplayer maps and four of the new classes this early in development. Although the number of maps is still […]

  • Here’s the PC specs for Call of Duty: Black Ops 3

    The PC specs for Call of Duty: Black Ops 3 have been confirmed well ahead of the game’s November 6 release. Releasing the specs over six months before the game is due highlights how far along the game is in development. The specs are designed with low end and high end builds in mind. Get […]

  • Open beta for Call of Duty: Black Ops 3 ahead of Nov 6 release date

    Call of Duty: Black Ops 3 will offer an open beta to every player who pre-orders the game. The open beta is for the three supported formats – PC, Xbox One and PS4 – there is no version of Black Ops 3 for PS3 or Xbox 360. Solid details for the beta are yet to […]

  • Call of Duty: Black Ops 3 brings back 4-player co-op campaign

    This year’s Call of Duty campaign is designed specifically for four players to experience together. Let’s get boots on the ground, soldier. Don’t call it an Exo skeleton. Call it the Direct Neural Interface. Okay, it’s a little less catchy, but the DNI biotechnology in Call of Duty: Black Ops 3 will feel familiar to […]

  • Call of Duty: Black Ops 3 – watch the first official trailer here

    Here’s the first full trailer for Call of Duty: Black Ops 3, due for release on November 6. Anyone who pre-orders the game will get access to the open beta. The game will be released on PS4, Xbox One and PC. You can read hands-on impressions of the multiplayer here, check out early info on […]

  • Dota 2 International Compendium out next week, three annual championships added

    Valve has announced its adding three, yearly Dota 2 championships to its eSports roster along with the new that a new International Compendium will launch next week alongside a balance update for MOBA. The firm said it was adding three extra championships to the schedule as it recognized there was “room for improvement” on a […]

  • Dungeons 2 is now available on PC, Mac, Linux – watch the launch trailer

    Dungeons 2, the dungeon-crawling strategy sequel to Realmforge Studios’ Dungeons, has been released on Steam by publisher Kalypso. It can be yours for $39.99 on Steam and is available for Windows, Linux, Mac and SteamOS. The first game was released in 2011 and heavily influenced by Dungeon Keeper. A boxed version will arrive in North […]

  • This Mortal Kombat X “hidden character intros” video is rather humorous

    YouTuber Maximilian Dood mad has created a Mortal Kombat X video featuring “hidden” character intros centering around Scorpion and Sub-Zero. Some of the dialogue is rather funny, and we particularly liked the affectionate line uttered by Sub-Zero at one point. Just something fun for your Saturday. Enjoy.

  • Art of the Catch creator sheds more light on why he pulled the Skyrim mod off Steam

    The creator of Skyrim mod Art of the Catch has taken to Reddit to explain why he pulled the paid mod off Steam Workshop. Yesterday, it was revealed Chesko had pulled the fishing mod off Steam Workshop, after mod creator Fore stated he didn’t endorse Chesko charging for the mod because it used his his […]

  • Tripwire adds clause to Killing Floor 2 EULA banning paid mods

    Tripwire Interactive has updated its EULA for Killing Floor 2 stating that any mods players create for the game must be distributed free-of-charge. The end user agreement update, via PCgamesN, went live a couple of days after Valve announced it would allow mod creators to start charging for their creations. Bethesda is the first company […]

  • Five Nights at Freddy’s 3 recreated in LittleBigPlanet 3 is rather eerie

    LittleBigPlanet 3 players have created some really interesting content with the game’s level builder, but sometimes, the creations go beyond cute and bright and venture into the realm of creepy, as is the case with this Five Nights at Freddy’s 3 build. Created by TheLittleBigPlanetShow, the rather ominous level can be played with up to […]

  • Final Fantasy 14: Heavensward benchmark trailer shows off flying mounts, more

    Square Enix has released a rather nice benchmark video for Final Fantasy 14: Heavensward showing a battle, flying mounts and some of the new environments. Heavensward is the first expansion for Final Fantasy 14 and is slated for release on June 23 for PC, PlayStation 3 and PS4. The mac version is being handled by […]

  • Have a look at some Xenoblade Chronicles X gameplay

    During yesterday’s Xenoblade Chronicles X Nintendo Direct showcase, many details pertaining to the Monolith Soft title were announced, and quite a bit of gameplay was shown. The Wii U-exclusive contains real-time menu-based combat and four-player online questing along with diverse environments and the ability to use Skells, which are transforming mechs. These mechs are called […]

  • Here’s a look at The Elder Scrolls Online running on Xbox One

    The Elder Scrolls Online has a limited public beta test running this weekend on PS4 and Xbox One, and Eurogamer has been playing around in it. Have a look at the Khajiit sorcerer below in the Xbox One version. There isn’t an NDA in place for the beta, so expect to see more videos as […]

  • Call of Duty: Black Ops 3 leaks reveal Zombie progression system, four-player co-op, more

    More Call of Duty: Black Ops 3 details surfaced overnight thanks to a leaked pamphlet with information pertaining to Zombies XP progression, four-player co-op and more. Posted on NeoGAF, the pamphlet the shooter will contain a new movement system, a Specialist character system for multiplayer, tailored maps, “cinematic arena-style play,” and complete character customization. The […]

  • Gears of War Remaster in the works for Xbox One, according to testers – report

    Overnight, a rumor surfaced claiming a remastered version of the original Gears of War was coming to Xbox One. According to playtesters, it isn’t a rumor at all. Polygon first broke the story, citing a source who showed the site sreencaps of the Locust invasion with updated visuals. Screenshots of the multiplayer showing improved lighting […]

  • GameStop promo outs Call of Duty: Black Ops 3 for November, pre-order for access to beta

    Call of Duty: Black Ops 3 will be released in November, according to what appears to be a leaked GameStop store promo posted on Kotaku. The exact date is November 6, which isn’t a surprise to anyone. On the promo, it notes that those who pre-order will be granted beta access for PC, PlayStation 4 […]

  • Call of Duty: Advanced Warfare Double XP and Elite Bonus weekend has kicked off

    Call of Duty: Advanced Warfare players can earn Double XP along with Elite Bonus on all platforms. There is even Double XP and Double Weapon XP on offer for Black Ops 2. The dry run is over. Prep for the Sunday reveal of #BlackOps3 begins now. 2XP/2XweapXP is live. — Treyarch Studios (@Treyarch) April […]

  • Atlus makes “minor edits” to Dungeon Travelers 2 in order to avoid AO rating

    Atlus has announced it has made “minor edits” to four in-game images contained in Dungeon Travelers 2 to avoid an AO rating by the ESRB. According to a press release from the company, localization sometimes require changes to content in order for it to be “understood en masse,” which is why it worked closely with […]

  • Battlefield Hardline is 40% off through Origin this weekend

    The standard edition of Battlefield Hardline on PC is 40% off this weekend through EA’s Origin service. The Digital Deluxe Edition is also 40% off and includes various Battlepacks unavailable in the standard version. You can also pick up the Battlefield Hardline Ultimate edition for 23% off, which comes with all four planned expansions through […]

  • Submerged is an exploration-adventure game coming to multiple platforms

    Submerged is the latest title in development from Uppercut Games, and the exploration-adventure game is coming to PlayStation 4 and other platforms this year. The game takes place in a flooded city which Miku and her wounded brother Taku have reached by boat. Miku needs to find a safe place for her brother to rest […]

  • These screenshots for The Witcher 3: Wild Hunt show superb attention to detail

    Some gorgeous new screenshots for The Witcher 3: Wild Hunt have surfaced, and a couple are wallpaper worthy. Especially the one with the horse, but as you’re well aware, I’m horse crazed. The images below in the gallery have been scaled to fit properly, but if you head over to NeoGAF you can bask in […]

  • Namco kicks off Humble Store partnership with Dark Souls 2: Scholar of the First Sin

    Namco Bandai has started offering its PC titles on Humble Store, and this includes the recently released Dark Souls 2: Scholar of the First Sin. Other titles include Dragon Ball Xenoverse, and Project Cars. “In Japan, the Bandai Namco Group companies are known for supporting different charity programs and we are very happy to be […]

  • World of Tanks: 2,000 Bonus codes to give away

    Already have a World of Tanks account? We’ve got 2,000 codes for players to top up their Gold and Premium days. This weekend sees the World of Tanks Grand Finals take place in Poland, and we’ve got a bunch of game codes to give away to celebrate. Each Bonus PC code offers 150 Gold and […]

  • Mad Max contains Top Dog camps with boss fights

    Mad Max will have bases which vary in difficulty, some of which are considered a “finale” for a particular region and feature a boss fight. Speaking in the latest issue of GamesMaster via GamesRadar, the game’s producer John Fuller said this allows players to tailor their experience by deciding how much of a challenge they […]

  • Just Cause 3 gameplay trailer reveal coming next week

    Mark your calendars for Tuesday, April 28, because you won’t want to miss the gameplay reveal of Just Cause 3. Avalanche tweeted the date along with a teaser, as seen below. The box art has also made an appearance. Keep an eye on the game’s YouTube page, and we’ll be sure to post the video […]

  • First paid Skyrim Steam Workshop mod has been pulled

    Valve’s new incentive which allows modders to charge for their creations hasn’t been live for 24 hours yet, and already, one mod has been pulled. The mod in question was Chesko’s Fishing Mod for Skyrim, which the creator pulled after a community member questioned whether Chesko had permission from the creator of the character-idle animations […]

  • Resident Evil HD Remaster has sold over one million copies worldwide

    The HD remaster of Resident Evil has sold over one million copies worldwide since its January 20 release, Capcom has announced. The company attributed the sales milestone to producing a “great product” along with excellent word of mouth and praise from fans. In February, Capcom said Resident Evil HD Remaster was its fastest-selling digital title […]

  • The Crew: the Raid Car Pack and Raid Live Update now available for download

    The Crew players can now download the Raid Car Pack which is the last of four themes car packs. The Raid Live Update is also available, and it contains six new tuning specs. The car pack contains three new cars: the 2012 Cadillac Escalade, the off-road 2011 Volkswagen Touareg NF and the McLaren F1 supercar. […]

  • Geralt is very professional in the latest Witcher 3: Wild Hunt TV spot

    The Witcher 3: Wild Hunt has a new TV spot that’s short and to the point. The latest Witcher 3 trailer comes in the form of TV spot. It’s all CGI, and it looks good. If you’re more into gameplay trailers, the latest one will serve you well. The Witcher 3: Wild Hunt is out […]

  • Steam roguelike sale is live, offers deep discounts on a stellar collection of titles

    If you’re into challenging, procedurally-generated, and infinitely-replayable games, Steam’s current sale will hook you up. Steam is hosting a sale on roguelike games. Plenty of titles in the genre are on sale for upwards of 75% off. Highlights include Risk of Rain at 75% off, Don’t Starve at 66% off, Spelunky at 75% off, FTL: […]

  • Resident Evil: Revelations 2 finally gets online co-op in Raid Mode on Xbox One

    Resident Evil: Revelations 2 has been patched to support online play in Raid Mode on Xbox One. The Xbox One version of Resident Evil: Revelations 2 lacked online support in Raid Mode for a long time. Until today. A new patch has been released to bring that version in line with the rest of them. […]

  • A section in Killing Floor 2′s EULA about cyberbullying is riling up some fans

    Killing Floor 2 has recently got into a bit of trouble with some fans due to a clause in its EULA that gives the developer the right to revoke a user’s license without prior notice. The Killing Floor 2 EULA – just like many others found in modern games, has a section dedicated to cheating […]

  • World of Tanks: 2,000 free tanks and in-game cash to giveaway

    To celebrate the World of Tanks grand finals this weekend we’ve got some great freebies to give away to new players. We have 2,000 PC invite codes to giveaway, with each one offering new accounts a T2 Light Tank, 100 Gold and 1 Days Premium worth around €8.00. All you need to do is enter […]

  • Marvel announces partnership with Telltale, first game due in 2017

    Marvel and Telltale have entered into a partnership that will allow the developer to work on a new game series, due in 2017. Telltale has announced that it has partnered with Marvel Games, Marvel Entertainment’s video games division, for the development of a new game series. No indication was given as to what the new […]

  • Destiny: Bungie is not saying no to a player trading system

    Bungie has not completely ruled out the idea of bringing a trading system to Destiny. Destiny does not offer any way for players to trade items amongst themselves. But ever since the game’s release, players have never stopped asking Bungie to add one in. While the developer does not have a satisfying answer, it’s still […]

  • Destiny: Xur location and inventory for April 24, 25 – MIDA Multi-Tool edition

    The weekend Exotics market run by Xur: Agent of the Nine is now open for business. Destiny’s bizarre vendor, Xur, has arrived at the Tower. Xur is your man if you’re looking for Exotic armour or weapons. Not only that, but he will also let you exchange your old Exotic gear for new, upgraded versions. […]

  • Warcraft movie delayed yet again

    The Warcraft movie will no longer hit theatres in March 2016. The release date of the Warcraft movie has been pushed back by three months. The movie was expected in March 2016, but Legendary Pictures announced yesterday that it is now due on June 10, 2016. No reason was given for the delay. This is […]

  • Destiny: Iron Banner returns on April 28

    Destiny’s Iron Banner PvP event will return this Tuesday. Bungie has announced that the Iron Banner, it’s once-every-few-weeks PvP event, will make a return with next week’s weekly reset. It was initially due this week, but because of the recent Crucible changes that were implemented with patch 1.1.2, Bungie wanted to wait and see. That […]

  • Deus Ex devs take the piss out of Black Ops 3

    Deus Ex developers have been having a bit of a laugh at the expense of Call of Duty’s official Twitter account. You would be forgiven to think that yesterday’s Call of Duty: Black Ops 3 ‘Ember’ teaser was part of an ad campaign for a Deus Ex game, with all the biohacking, wearable tech, augmentation, […]

  • Bungie weekly update: Commendations begone

    Destiny’s weekly update is here to determine the fate of all those Commendations you’ve been earning in the past few months. Bungie started off this week’s update with a recap of the details revealed during the recent livestream. There wasn’t really anything on this front that they haven’t talked about already. With the exception of […]

  • This GTA 5 trainer lets you play as almost anything and it’s the best thing ever

    Want to play GTA 5 as a monkey, a cat, a fish, a deer or some other non-human thing that we eat or keep as a pet? ScriptHook has you covered. Not only can you play as critters, it change other game values, according to an explanation from PC Gamer. These values include making changes […]

  • EA Sports moves Rory McIlroy PGA TOUR release date to July

    EA Sports has announced Rory McIlroy PGA TOUR will be released in July. Originally announced for June, the golf game will now release the same week as the Open Championship at St. Andrews, on July 14. EA also provided some more color on gameplay features such as the ability to customize the game by borrowing […]

  • Jason Voorhees joins Mortal Kombat X in May, Kombat Pack owners get first dibs

    Jason Voorhees will arrive for Mortal Kombat X players in May, NetherRealm Studios announced today during the latest Kombat Kast. Jason will be shown for the first time on Monday, May 4 during a special Kombat Kast. According to EventHub which watched the livestream, the developer will also show off the character’s move and Variations. […]

  • The Witcher 3: Nvidia heads to Poland for a behind-the-scenes look – video

    A video for The Witcher 3: Wild Hunt has been released, taking you behind-the-scenes with CD Projekt RED. Nvidia’s GeForce crew went to the firm’s studio in Poland to talk with the game’s executive producer John Mamais, who provides a look at the PC version of the upcoming RPG. CD Projekt, according to the video […]

  • Microsoft notes decline in Xbox unit sales for Q3 FY15 to 1.6 million

    Microsoft reported its Q3 FY15 earnings today, citing growth in Xbox Live usage as one of the contributing factors to the firm’s reported revenue. However, the firm noted a decline in units sales for its Xbox consoles during the quarter. Microsoft Q3 2014 (yoy comparison) Microsoft Q1 fiscal 2015 Microsoft Q2 fiscal 2015 The firm […]

  • Powerplay is a new feature included in the Elite: Dangerous May update

    The next update for Elite: Dangerous is coming next month and it includes a new feature called Powerplay. According to Frontier Developments, Powerplay allows players to participate in an ongoing battle that “enhances every aspect” of the game. Players can become allies with a number of galactic Powers and guide their strategy, pursue objectives in […]

  • Facebook says it’s “too early” to discuss large-scale shipments of Oculus Rift

    Facebook has said it is “too early” to discuss large-scale shipments of Oculus Rift as the VR headset is still in the development stages. Speaking during a call to investors, Facebook CFO David Wehner said the company had nothing to announce regarding the amount of stock it expected to ship. “We have not announced any […]

  • Battlefield Hardline’s first patch and rental server program hits next week

    Battlefield Hardline’s first patch has a release date for both consoles and PC. PC & Console patch and RSP for Consoles coming April 28th. Fixes include TDM spawns and more: — Battlefield (@Battlefield) April 23, 2015 The update will include fixes to Punkbuster, Nvidia DirectX drivers, TDM spawns, contains weapon balance tweaks and […]