Wasteland 2 duplicate playthroughs a “virtual impossibility”

Wednesday, 31 July 2013 22:42 GMT By Brenna Hillier

It’s extremely unlikely that two players will have the same experience in Wasteland 2, inXile has claimed.

Speaking to Rock, Paper, Shotgun, inXile founder Brian Fargo pomised that choices really matter in Wasteland 2. It’s not just cosmetic reactivity, he said; that’s a “magician’s trick” where you end up “getting the same thing” whatever you choose.

“It’s not that. It’s a virtual impossibility for two people to have the exact same experience of the game,” he said.

Project lead Chris Keenan said inXile isn’t “shy” about “shutting off entire levels of gameplay”. “We really wanted to make that happen,” he said.

InXile president Matt Findley said these potentially shut off sequences are quite a substantial portion of the game’s content.

“We have so many sequences. About half the game, most people will never see,” he said.

“We’re not afraid at all to create content that’s off the critical path or can be closed off permanently.”

“You can shoot or kill anybody in the whole game. That in itself [is huge],” Fargo added.

“If someone joins your party, you can kick them out, kill them, whatever you want. There’s whole sequences you’re not gonna see later because you offed the guy. We just deal with it. There’s no replacement – no NPC that joins you and acts just like him functionally. He’s out. You’re just not gonna see it.

“On the biggest level, there will be areas that will be completely different. Gone, destroyed. There’s not one just like it to make up for it. It’s just gone.”

Wasteland 2 was recently delayed; it will go into beta in October, after which inXile will be able to set a new release date.

Thanks, PCGamesN.