Nvidia’s Project Logan gets new mobile GPU tech demo

Wednesday, 31st July 2013 09:46 GMT By Dave Cook

Nvidia’s Project Logan mobile processor has received a new tech demo showing off a lush island running on a tablet, and it discusses the Kepler GPU housed within the chip-set.

If you missed the initial Project Logan and facial tech demo you can get up to speed on the specs behind it here.

The new clip shows a rendered island running on a tablet in real-time, and shows a Nvidia developer cycling through wireframe mode and discussing how the company is making high-end visuals on mobile a reality.

What do you think? It’s not quite Crysis but it’s getting there.

Thank GamesHQMedia.



  1. MrWaffles

    I’m happy with cheap-o android tablets, so I couldn’t care less.

    I just wonder how long it will take this tech to reach the mid-end sub-$200 tablets.

    #1 1 year ago
  2. TheWulf

    The cool thing about this is that you don’t actually need a high-end card to have decent tessellation, which is the magical thing about it. They even say that in the video, too.

    This is why I’m amazed that current and next gen consoles still don’t have proper hardware tessellation, to be honest. If they did, we’d see it, but games which have it on the PC don’t have it on the consoles (like Arkham City and Saints Row the Third).

    It’s one of my favourite graphics technologies because you don’t need high-end hardware to make use of it, and it’s the only graphics technology in the past five or so years that’s made a difference to game aesthetics.

    Plastic skin, overly complex shaders, nauseating motion blur, HDR, heavy handed depth of field, and bazillions of particles only serve to make things ugly. I mean, HDR, motion blur, and heavy handed depth of field only serves to make me feel like my character in game has horrendously bad sight. Sometimes it’s so bad that it’s like a ‘being drunk’ simulator.

    And that’s all the next gen consoles have. The PC has had those forever and I usually turn them off. The most important technology, tessellation, is just unused. Consoles just aren’t capable of hardware tessellation. They can do software tessellation to a lesser degree, in a half-arsed way, as Gran Turismo does, but proper hardware tessellation continues to elude consoles.

    This baffles me.

    You can see in this video how much of a massive difference to aesthetics tessellation makes. It’s no small thing. Really, for those who haven’t watched it yet, you should watch the video. Ultimately though, what does this mean? It means that games on Android tablets will soon look better than XBox One and Playstation 4 games, because the graphics hardware is designed more sensibly.

    I find that most people, most sensible people, find that particle spam is distracting, shader over-use is visually obfuscating, and the rest of the affects make you feel drunk/half blind. I know plenty of people with high-end computers who turn those effects off.

    Those effects are kind of like vibration. You’ll have some people who’ll enjoy playing games where the controller turns your wrist bones to milk, but after a while the novelty wears off and it just gets annoying, and you’ll be turning vibration off as the vibration actually negatively impairs your precision and actually does you physical harm.

    And the same with motion blur and depth of field in games, that can actually make you myopic by tricking your eyes into thinking that they’re horribly out of focus. This is something they’re figuring out only now and that’s kind of sad, because it should be obvious. If you’re constantly tricking your eyes into thinking that they’re out of focus, then that’s going to cause eye strain. And having to strain to see stuff past seas of pointless particles and shaders? Well, I hope you want to go blind! 8D

    That’s what I don’t understand with console hardware manufacturers.

    Hey, we’re building the Playstation 5. Do you think we should maybe cut back on the junk that actually harms people, and perhaps put in tech that will actually improve our games aesthetically?

    Nah. Console gamers are retards. They want games where you can barely see what you’re doing! They want more particles! More shaders! More blur! They want games that look like they have myopia, while drunk, and having a stroke! They don’t want their games to look better. They’re not into aesthetics and that shit.

    I don’t understand, sometimes.

    But yeah. Long story short? Soon mobile games are going to be looking way better than console games. Why? Because it seems that the people working on mobile devices seem to understand what makes for a good graphical experience. Imagine that.

    I’m sorry, this is just a pet peeve of mine. Really, the ‘next gen’ of consoles cold have been next gen simply by having tessellation along with a better CPU and more RAM for better AI. What do they do? Now your games will have you thinking you’re having a stroke!


    I dunno. People are dumb.

    #2 1 year ago

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