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EverQuest Next to be revealed at SOE Live 2013 this weekend

Tuesday, 30th July 2013 08:46 GMT By Dave Cook

EverQuest Next developer Sony Online Entertainment will unveil the next instalment of the series at the studio’s SOE Live 2013 event this weekend.

The event will run between August 2-4 in Las Vegas and according to the official schedule, SOE’s EverQuest Next reveal will go down on Friday, August 2 at 12pm EST.

John Smedley and Dave Georgeson will be joiend by the game’s dev team to discuss its many features. The panel will also be streamed live on Twitch, and is followed by more EverQuest Next sessions throughout the weekend.

One looks at the game’s classes, the visual style, the plot, returning and new characters, and much ore. If you want to know all about EverQuest Next then this is the time to do it.

Are you looking forward to the details? let us know below.

Thanks AusGamers.

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27 Comments

  1. JungleJack

    #HYPE! Really wonder what they have in store for us, how it looks, what changed… I’m ready. Klappa.

    #1 1 year ago
  2. DrDamn

    PS4 please :)

    #2 1 year ago
  3. KineticCalvaria

    This game needs to innovate and bring some something new to the table, if it’s just same old quest grinding its gonna die off, people have moved on from that boring generic gameplay now.

    Hoping for something interesting but I’m inclined to believe they’ll play it safe.

    #3 1 year ago
  4. backup

    @2
    Sony will bring this to PS4 no need to worry

    #4 1 year ago
  5. Erthazus

    If it will will come to the PS4.

    good bye Everquest franchise. You was cool in the past. Especially the first one but guys above never played it and want casual mmo just for them.

    mKay. your Planetside 2 is already sinking because it is a casual console POS compared to the first game.

    #5 1 year ago
  6. viralshag

    Better get used to it. I think PC only MMOs will be far and few between in future. About time too really.

    #6 1 year ago
  7. Erthazus

    Just because consoles in 2013 can now do mmo’s does not change anything except for the fact that Consoles – are new to the mmo market and it is a niche market for it right now.

    Second and the most obvious one. If mmo game want to fail Hard, they can do a crossplatform feature aka PC/PS4, Xbox, blah-blah.
    It is impossible to make a game like World Of Warcraft or Everquest 2 with 16 button layout (controller) that can’t have console/Macro’s or decent control scheme – fact.

    but you can make shitty and easy Action-Adventure POS like Dragon Quest MMO or DC Universe Online (Which failed hard) which is casual friendly in every aspect of it and “Casual friendly” is the reason right now why MMO market fails to introduce new ideas.

    If you don’t know that. You never played decent MMORPG in the past and you don’t even know what is Everquest.

    #7 1 year ago
  8. Hcw87

    @7
    Because it’s so hard for MS/Sony to allow kb/m and restrict them to MMO’s only, right?

    No.

    #8 1 year ago
  9. viralshag

    And if they want real success then they’ll open it up to all platforms like most games. Just like most ex-PC exclusive devs and games do now.

    And you don’t need 16+ button MMOs these days, the last thing that sells an MMO these day is hardly how many action bars I’m going to need.

    Sadly, for you, MMOs are for the most part played by casual gamers. You need to have a casual approach with hardcore elements, I don’t think it’s ever been different.

    #9 1 year ago
  10. Erthazus

    @8, M/KB combo is a niche market for consoles and if someone wants to play MMORPG he already know’s where to play it with better visuals and better social aspect to it.

    Even the game like World Of warcraft is very popular with mods which are impossible on consoles.

    there are a lot of things that are impossible on consoles because it is a limited computer device for a genre that is very “open” in it’s nature.

    #10 1 year ago
  11. Dragon246

    Its probably a given that its coming to PS4. It may well benefit from being on a platform that’s not as saturated in mmos like PC.

    #11 1 year ago
  12. Hcw87

    People don’t play MMO’s for their visuals. Just like competitive FPS players actually lower their graphics to get the best FPS possible, with minimal slowdown.

    You being such a ”hardcore” PC gamer should know this. Graphics aren’t everything.

    #12 1 year ago
  13. viralshag

    Better visuals? Other than GW2, there’s hardly an MMO out there that’s exactly cutting edge in terms of visuals.

    #13 1 year ago
  14. Erthazus

    @9, “And if they want real success then they’ll open it up to all platforms like most games. Just like most ex-PC exclusive devs and games do now.”

    they already did it with mmo’s and these mmos are sinking. Planetside 2 is sinking. Every crossplatform mmo is sinking.

    “And you don’t need 16+ button MMOs these days, the last thing that sells an MMO these day is hardly how many action bars I’m going to need.”

    You are a niche then. Because Action bars for a MMO is better then Action-Adventure POS games like Terra with exception of World Of Tanks. But it’s not a mmo, it’s a Arena based multiplayer with F2P elements.

    “Sadly, for you, MMOs are for the most part played by casual gamers. You need to have a casual approach with hardcore elements, I don’t think it’s ever been different.”

    that’s why you nevr played vanilla WoW and especially Everquest. As i said it. Everquest for example was very hard. Especially the first game and it was the most popular mmo back then until WoW came out.

    #14 1 year ago
  15. Erthazus

    @13, You don’t know mmos’ End of story. For your info, Guild Wars 2 graphics wise is absolutely nothing special like the first one when they came out. Low res textures and low res models.

    Funny thing. Everquest 2 when it came out was graphically freakin impressive and only small percentage of players could max it out. Game was future proof.

    @Hcw87. “People don’t play MMO’s for their visuals. Just like competitive FPS players actually lower their graphics to get the best FPS possible, with minimal slowdown.

    You being such a ”hardcore” PC gamer should know this. Graphics aren’t everything.”

    are you high or what? I play my games mostly in 40-60 fps with the best graphics. The one who lowers graphics to “pixel model” are cybersport guys and I saw that only in one game: Quake 3 Arena that’s it.

    Do you really believe that once I will play Battlefield 4 on the PC with 64 players on it I will… make my graphical options LOW?

    Are you high man?

    #15 1 year ago
  16. viralshag

    Yeah, “back then”, when MMOs were actually popular to the masses. Rather than the almost niche genre they’ve become. You can hold on to glory days and apply it to the present all you want but sadly you’re living in the past.

    Please, point me in the direction of a better looking MMO than GW2. More people are playing on the PC with a pad hooked up to their TV. If you think MMOs aren’t going to be made with the pad/console in mind you’re deluding yourself.

    Not all will be cross-platform, pad enabled but I’m willing to bet that a lot will be made with that in mind.

    #16 1 year ago
  17. DrDamn

    @Erthazus
    I played Everquest back in the day. I spent a day playing and finished off worse than I started. I had a hot key for “TRAIN TO ZONE!!!”. I spent hours logged in stood in the lagfest market area selling my stuff. It was a tough and rewarding game, but this accessibility drive is about making the games attractive to a wider range of people, not consoles. WoW was so popular because it removed a lot of the grind and inaccessibility of EQ. WoW has continued to make the game more accessible as time has gone on. This is all on PC, console is not even involved here.

    The original EQ style is the niche, and EQ:N is not going to be like that regardless of whether it’s coming to the PS4.

    On whether you can get depth without a k/b and mouse? Of course you can. Too many associate depth with a check list of features and options. Depth is not about numbers, depth is about strategy, the ways you can approach things and do things. Depth is not 50 different guns/abilities if there is no tangible difference in use or place to use them.

    You could implement a hotbar quite nicely with the PS4 touch pad. Touch the pad and move to position and press to action. It’d get quite quick and intuitive after a while.

    #17 1 year ago
  18. zonkerman

    Conversations here appear a bit silly to complain of PS4 and no keyboard or mouse. The PS4 has USB ports so there is a very good chance that Sony will support a wireless keyboad and mouse which would work with the transmitter plugged into the USB ports. I think the bigger problem for the game if it were on a console would be the limitation of your TV screen resolution. There’s no comparison to resolution of today’s HD TV to a really good PC Video card and monitor running at something like 2650×1440. Unless perhaps if you can afford one of the new ultra HD TVs but who knows if those will take off. I like playing an mmo on a PC with a high res monitor because it allows you a whole lot of room to place all those extensive display options like buttons, icons, stat windows, group windows, etc. and yet still have plenty of room to see the game you are playing without covering the playing field.

    #18 1 year ago
  19. Erthazus

    @viralshag, “More people are playing on the PC with a pad hooked up to their TV.”

    show me statistics of this bullshit and then we will talk.

    “Please, point me in the direction of a better looking MMO than GW2. ”

    Firefall, Terra, Lineage Eternal. Guild Wars 2 graphically looks unimpressive. Yes, it is not awful because designers did most of the job but technically it’s not impressive.

    “If you think MMOs aren’t going to be made with the pad/console in mind you’re deluding yourself.”
    you are deluding yourself being a stupid console fanboy. That’s for sure. If the game is made on a console and then ported to the PC then sure. That’s true.

    but most of the MMO games are not going this way. Just because Planetside 2 did this (SOE is owned by Sony that makes POS4) does not make it a standard.

    “Yeah, “back then”, when MMOs were actually popular to the masses. ”

    they are popular to this day. WoW is still the most played MMO with subs, World Of Tanks, Runescape, Guild Wars 2 and so on and on.
    Inf fact, MMO’s are The Most Popular genre on earth right now.

    #19 1 year ago
  20. Erthazus

    @DrDamn, great comment. I agree with you. But when WoW launched it was actually hard for the most of users and it was really interesting back then.
    Everything else about the WoW “casuall friendly” future I agree completely but there is still a big chunk of content that is still hard for most of the users. Like Raids.

    #20 1 year ago
  21. viralshag

    @19, Show me stats of the assumption being false. All I can say is I doubt that one of the biggest distributors of PC games, Steam, wouldn’t introduce a Big Picture mode for nothing. It’s becoming the norm for almost all PC games (where applicable) will have pad support as default.

    What’s funny is FireFall and Tera are games that are pad compatible. Along with DCUO, TSW, Planetside 2, Dust514, Defiance and Star Trek Online to name a few MMOs off the top of my head.

    And I game on the PC more than anything else actually, and I happily use a pad for most of it. You just sound like a sad PC fanboy who’s losing his hardcore platform to the masses of people like me. Gutted for you.

    #21 1 year ago
  22. DrDamn

    @Erth
    But think about what makes an MMO for you? Then give me a solid reason why that has to be done with a K/B + Mouse. I think the PS4 touchpad could come into it’s own in this sort of application. You can still have the vast majority of what makes a current MMO good with a PS4 pad and some good customisation.

    #22 1 year ago
  23. sebastien rivas

    @ 14

    I agree, challenges is a necessity in mmo but also by which it should not especially/only constitute creating a RAID or full group to overcome a hurdle.
    in my humble opinion, the more tree skills, the more gameplay mechanics, the more combo finisher, the more little icons to be on screen the better I feel.
    1)I do not want to be the same as others, hence I feel unique.
    2)Making a decision upon multiple choices is a basic rule of RPG from day 1 of it’s creation and it works well because “I think so I am”.
    3)The more diversity, the more enchanting it gets. Although there need to be strong visual consistency.

    If anything MMO should take vision into not complicating choices but multiplying choices to create this diversity that no one think s/he wants but truly personalize the played character.

    Right now I play a MMO that is more of an arena. I hear player talk time to time and something stomped me one day whereas one was saying meh all class are not the same, a couple are strong regardless of the skill tree and others you have 1 or 2 specific builds at which you can survive.
    I am firm believer of assymetric balance but to me either way the devs did not understand what they were creating or the purpose of this solution still escapes me.
    I for one do not look online for best build etc… but I must say that by assymetric balance I mean where conditions occur suc as A beats B, B beats C, C beats A. It has nothing to do with A kill B etc… but encouraging play styles.

    I agree with @ 20
    Wow at the begining was sufficiently hard but I assume Vivendi must have stepped in by waiving a report of a social studies to include 8 to 12 years old; therefore dumbed down and so I left a while after because I have no patience for Raids and already so little to form a group for a dungeon.

    Cheer everyone,

    Yeaahhh Everquest coming back soon :)

    #23 1 year ago
  24. viralshag

    @22, I think the problem comes from some people thinking you do actually need something like 4 action bars with 12 buttons each which just isn’t the case in my opinion.

    In most cases even when you do have that option, a lot of the game still revolves around a rotation that still fits onto one action bar. More skills and talents do not make a game more fun. EDIT: In the sense of what you use at one time – like #23 said, I’m all for a big variety of classes/talent trees that can add diversity between players and their style. (Rift being a good example.)

    While I’m not the biggest fan of GW2′s combat, they proved you can have a minimal approach and still achieve a lot of fun.

    #24 1 year ago
  25. Erthazus

    @viralshag, “Show me stats of the assumption being false.”

    Asking that question is like asking stats about “K/M on consoles”. Because 99% of people play on the PC using MOUSE and Kyboard. That’s the standard and not a lot of games have controller support and not a lot of them will have in the future on the PC because Controller is a niche market for the PC user like M/K is a niche market for consoles.

    Big Picture Mode is a future proof strategy. The same strategy as consoles moves more towards PC side of infrastructure.

    god damn, console fanboyism is over 9000.

    “What’s funny is FireFall and Tera are games that are pad compatible. ”

    Because they are Action type of games. Games like Firefall for example have only 4 action BARS. (4). and it’s simple mechanic already destroyed the game. A lot of people are ging away from it.

    I turned the game off after 2 hours in to it because gameplay was simple as fuck.

    “Along with DCUO, TSW, Planetside 2, Dust514, Defiance and Star Trek Online to name a few MMOs off the top of my head.”

    DCUO, Defiance, ST O and TSW are weak MMO’s. Dust 514 is still in development like Eve Online and we will see how it will go in the future.

    Fact is that Action games with MMO spec is just urgh.

    “And I game on the PC more than anything else actually, and I happily use a pad for most of it. You just sound like a sad PC fanboy who’s losing his hardcore platform to the masses of people like me. Gutted for you.”

    I don’t. Games like Rome:Total War 2, Civilization 5, Company Of heroes 3 and so on proves that PC gaming is alive (even casual POS like Diablo III sold over 14 million units proves that) and PC will continue to have fantastic games, it’s just I don’t want franchises like Everquest to be ruined especially from those people who (!) NEVER PLAYED IT FROM THE START (!)

    #25 1 year ago
  26. viralshag

    I never said PC gaming is dying so don’t get defensive. But if you think the PC isn’t becoming more “casual” to cater to more living room/TV/pad users then you’re just being blind for the sake of it.

    You only have to look at the number of games that support pads now in comparison to a year or two ago to see that it is more and more becoming the norm.

    If you really think that’s false then as I said earlier, you’re just being blind for the sake of it. Why would Valve “future proof” something if they didn’t think there was a future for it?

    Just face it, pad use on the PC is becoming more and more popular. Obviously for games where a KB/B is needed, like TW and Civ, it’s a different matter. That would be like someone complaining about not having a fork to eat soup with.

    And you can throw around the console fanboy nonsense all you like but you just sound like a PC fanboy every time you do. There’s enough people on VG that have me on Steam to know where I do my gaming so you might as well drop that bollocks.

    #26 1 year ago
  27. elem187

    I couldn’t think of anything worse than a MMO on a games console without having a different controller..

    The only console where a MMO could work well would be the Wii U which would be able to mimic the quickly pressed macro’s you have on keyboard/mouse combos.

    I played Everquest on PS2, and it was a NIGHTMARE to play a spell caster.

    #27 1 year ago

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