Camelot Unchained developer City State Entertainment has made three hires, and pledged to keep fans and backers in the loop with regular production roadmaps.
Writing in a Kickstarter update, founder Mark Jacobs said that City State Entertainment is aiming for one or two week production cycles at the moment, stretching to one month when progress is a little further on.
Beginning this week, the team plans to release a roadmap showing what it’s working on for the coming cycle, sort of like Sony Online Entertainment did for Planetside 2.
This week’s goals include a first pass for a new race, networking code, a new server loop and patching system, among other goals.
Jacobs said the roadmaps will become “fancier” when the team has a full time producer on board at the beginning of Auguist; that’s alwo when the new gameplay engineer and community manager take up their duties. These three new staffers will be introduced at a later date.
As well as this business update, City State Entertainment released a new batch of concept art showing hamadryads; hit the link above to check them out and read a few accompanying notes.
We’re excited about Camelot Unchained for a number of reasons, not the least of which is its pedigree; Jacobs was behind Dark Age of Camelot and Warhammer: Age of Reckoning, and has a lot of really interesting ideas about what makes a good MMO.
Camelot Unchained is only the MMO’s working title; the real name will be revealed closer to its December 2015 release.