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Street Fighter: Ono doesn’t want to “stop Street Fighter’s main numbered series at four”

Saturday, 27th July 2013 22:05 GMT By Stephany Nunneley

Street Fighter maestro Yoshinori Ono said he would like to see more games created in the Street Fighter series, and even develop new ones for next-gen, but as with all gaming, it costs money.

Speaking with 4gamer, Ono said he doesn’t want to “stop” Street Fighter’s “main numbered series at four.”

“Realistically speaking, developing a title for next-gen consoles requires a huge amount of staff members, and a large sum of money,” he said. “The issue of money also applies to everyone else, as it’ll be required to invest in a new console, game, and arcade stick.”

There’s always the possibility of creating a new game, but make it free-to-play like the creators of Tekken Revolution, Dead or Alive 5 Ultimate, and Killer Instinct are doing. While Ono thinks its a grand idea, you have to be able to recoup costs with that as well.

“If you look at fighting games as a competitive sport, one might say the more players, the better,” he said. “Going F2P lowers the hurdle of needing money to start, which I believe is one the ideal parts about it.

“On the other hand, knowing whether a company can guarantee [recovering] the development cost is something to which I don’t currently see an answer. So, I’d like to think about it a little more after seeing how well Harada (Tekken series producer) and Hayashi (Dead or Alive series producer) handle it.

“For Fighting games, we’re always thinking about finding ‘something’ which can be acquired by paying money. If can find that, I believe things would go smoothly.”

Ono said one of the ways Capcom tested this, was the release of Gems for Street Fighter X Tekken.

The latest in the Street Fighter series, the Ultra Street Fighter 4 update, will add five new characters to Super Street Fighter 4: Arcade Edition and come as a standalone release on PC, PS3 and Xbox 360.

It’s expected sometime next year, and there are no plans for a release on PS4, Wii U or Xbox One.

Thanks, Siliconera.

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5 Comments

  1. Osric

    “Well, Ono, command your people to make a fully complete (feeling) game with all the goodies since launch so your team can focus on moving on to the next number.”

    #1 1 year ago
  2. MegaGeek1

    I want to see SF move away from the polygons for next gen. With current technology at their disposal they should have no problem developing amazing looking HD artwork and bring the series back to what we all love. Same goes for MvC.

    Since I’m on the subject, I’d like to see Mortal Kombat move away from polygons too. Its been 21 years since the original game came out, just imagine how realistic the game could look if they used actors and the same art direction as the originals. It could probably be so realistic that they would have to scale the violence down.

    #2 1 year ago
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    #3 1 year ago
  4. KTF26

    @2
    they used anime style artworks for street fighter iv
    with ammmaaaazing gameplay

    #4 1 year ago
  5. Clupula

    @2 – I kinda hate every suggestion you just made, especially for MK. Toning down the violence should never be an option for MK. And the MK9 graphics were probably the best graphics ever in a fighting game.

    I do think we should stick to 2.5D gameplay. Even Guilty Gear is moving away from sprites.

    I don’t have anything against sprites and I think BlazBlue is gorgeous, but they are able to do so much more with polygons.

    #5 1 year ago

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