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Final Fantasy 14: a noob’s journey – part one

Thursday, 25 July 2013 13:24 GMT By Dave Cook

Final Fantasy 14: A Realm Reborn launches August 27 on PS3 and PC. VG247′s Dave Cook has been played the beta and charted his noob-like progress every step of the way.

I’ll admit that I never played the original Final Fantasy 14, so I’m not au fait with exactly why gamers and critics hauled it over the coals, and before I started doing these Noob’s Journey blogs last year my general experience of MMOs was limited at best.

That said, I do remember looking at a batch of pre-launch screens and thinking they were more HUD than game. If I hadn’t known better I might have mistaken the table-heavy shots for some weird fantasy DLC for Football Manager 2012.

I was this close to getting on the phone to Sega and asking what the fuck Sports Interactive was playing at. Poor GUI design aside, I had limited practical knowledge as to why Square-Enix reeled Final Fantasy 14 back in and decided to re-make it.

Since then I’ve tried to further my experience of the MMO genre. It started with my first Noob’s Journey blog on Guild Wars 2, a game I thoroughly enjoyed despite my initial concerns about getting addicted or having to spend many hours to get the most out of it.

In many ways I’m starting to better understand what makes for a solid MMO experience, although I’m certainly no expert. Going into Final Fantasy 14: A Real Reborn as a long-time fan of the series brought with it all kinds of expectations, but I quickly found them to be incompatible with the turn-based console instalments. They’re quite different.

This isn’t your regular Final Fantasy experience, but it’s certainly no slouch. I’ve spent the past week playing through Square’s beta phase on PC to try and get a handle on where the MMO succeeds and where it still needs work. This is my noob’s journey.

Arise, Noob Journeyman

See him above? That’s my character ‘Noob Journeyman’. He’s of Hyur descent – Final Fantasy 14-speak for ‘human’ – and because I’m Scottish I bracketed him into the ‘Highlander’ sub-race of tough, northern brutes. I’m a big fan of melee-class characters in any game that gives you a choice, so I decided that twatting things with swords was the best way to go

After making my character I was treated to a strange cut-scene that saw Journeyman wearing brilliant armour and a crown fighting what I can only describe as a bad bastard. I should explain that Final Fantasy 14′s world of Eorzea was largely destroyed by the dragon Bahamut when Square decided to close it.

Now, five years later, the realm has been reborn and many warriors of the old world roam the changed lands with lingering memories of their past lives in the old Eorzea. My guess is that this flash of the past is from Journeyman’s days in the old game, or maybe it’s a glimpse of the future? Fuck me this is confusing.

Anyway, Journeyman’s quest for fame and riches began at the grand city of Ul’dah, which is A Realm Reborn’s starting point. It’s a huge hub of attractions and players that reminded me a lot of Final Fantasy 12′s capital city of Rabanastre, thanks to its grand walled keeps and cobbled roads.

I was quickly accosted by a sneaky-looking punk called Wymand at the city gates who told me that if I wanted work I should head to the Adventurer’s Guild, so I did just that. Now, I think the term ‘adventure’ needs to be redefined in this context somewhat, because while I was expecting the guild to dispense exciting hunts and battles in exchange for XP and loot I had to first undergo an assortment of dull fetch quests.


Talk is cheap. Dispense adventure now please, I’m getting bored.

The next 30 minutes were spent walking around Ul’dah, ferrying objects to NPCs, putting up posters for lazy-arsed merchants, threatening people and at one point I think I irreparably broke up a squabbling couple. Journeyman was quickly becoming king of the dicks, and I didn’t like it.

It’s clear that these initial chores are there to ease newcomers into the MMO experience, but compared to the exciting opening moments of my Guild Wars 2 play-through it was tedious and slow. I just wanted to batter small creatures into pulp, but the game wasn’t letting me. When the opportunity to abuse raccoons came, things started to improve.

While I was walking around doing the work of sods, I was pleased to see just how busy the server was (I’m playing on ‘Bahamut’ if anyone’s interested). It was refreshing to see so many people giving Square’s re-make a chance, because despite my own impatience with the starting quests, I had no additional complains.

The world’s visuals are solid, the typically ‘Final Fantasy’ music gave everything a charming veneer and the HUD no longer reminded me of the dreaded spreadsheet I do my taxes on every year. I didn’t have much to grumble about, but I still wonder how those who felt burned by the original Final Fantasy 14 feel about Square’s changes.

Cactaurs versus clutter

I know, I know. Even in the above image there appears to be a lot of HUD-chunder all over my screen, but it’s not that bad honestly, and you can even drag, re-size and minimise elements to give yourself a clearer view of what’s going on. It’s fine, honestly.

By this point Journeyman was just past level five. I had progressed from clobbering small creatures into paste and was content fighting Cactaurs out on the Western plains of Thanalan Desert. It didn’t take long for me to properly understand have the games combat worked and this is entirely to Square’s credit.

See, part of what put me off MMOs for so long – and I explained this in my first Guild Wars 2 blog – was that their scope and density really intimidated me. As a person who has to play a lot of games for his job, the thought of having to pour 30 hours into hitting rats before reaching level ten didn’t appeal to me.

I was totally wrong in my fears of course, as no traditional MMO makes you grind that hard for that long. In Final Fantasy 14: A Realm Reborn your understanding of the rules comes naturally and at a pace that neither overwhelms or confuses. Veterans of the genre might find it slow to start with but I was thankful for the chance to learn the game’s combat in such a safe, stress-free area.

Battling itself is straight forward, with both hot-bar and hot-keys for special attacks such as combo hits, healing magic and more. It felt intuitive because of its familiarity but it didn’t do anything new or striking at the outset.


I’ve killed 20 ‘Little Ladybugs’ today, how about you? Do you even lift bro?

For example, you have HP, MP and TP, which is effectively stamina used for dispensing special physical abilities. If you’ve played any RPG or MMO, you already know how all of this works. I can’t complain too much as it’s a format almost everyone readily understands, but I didn’t feel overly-enthused by the mechanics at hand.

I also yearned for the big dynamic events of Guild Wars 2. While I was perfectly happy killing a set number of creatures to fulfil a bog-standard quest objective, I felt isolated. I wasn’t a member of a group or guild, and even though there were scores of human players all around me fighting beasts I didn’t feel part of their activity at all.

In Guild Wars 2 you can engage in big dynamic skirmishes with about 30 other players and grab a share of the spoils. While you may never speak with those people there is always great incentive for players to get involved and help each other out. It also felt like you really were part of a big, world-consuming war, but I never felt that vibe during A Realm Reborn’s opening hours.

While Final Fantsy 14: A Realm Reborn runs perfectly well and does everything right, it limps along slowly at the start. I’m well aware that MMOs are massive and do come with a learning curve, so for the second part of this blog I’m keen to compare my initial experience with gameplay much further on.

So that’s exactly what I’m going to do.

Stay tuned for part two of my blog during the game’s next beta phase to find out how I get on. Thanks for reading, and if you’ve been taking part in the Final Fantasy 14: A Realm Reborn beta, feel free to share your experience with us below.

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13 Comments

  1. deathm00n

    “Veterans of the genre might find it slow to start with” This. I got bored after 2 hours of game time. Can’t exactly explain why, but I think it have to do with the quests being so uninspired in the beggining. It’s fine to use quests to teach you the mechanics of the game, but they looked too “tutorialysh” to me. They didn’t immerse me in the game world, it was just metaquests, with no other reason beside teaching you the mechanics of the game. This is something MMOs stopped doing some time ago, starting quests now have more meaning to the plot. But one thing is done well, the controls in the PS3 version are well made.

    And Dave, Ul’dah isn’t the starting city to everyone, I’ve started at the forest one wich I can’t remember the name.

    #1 2 years ago
  2. viralshag

    Does anyone know if you can use a pad on the PC version?

    Edit: Sorry, good read Dave. I’m not sure this will be an MMO for me. I can imagine being like Deathm00n and struggling to stay tuned during the “safe” starter missions.

    #2 2 years ago
  3. KineticCalvaria

    @2, you can, I used my 360 pad, it worked surprisingly well actually. Don’t think much of the game though, prefer Guild Wars 2, so does Dave by the looks of it :-).

    #3 2 years ago
  4. locus2k1

    @1 Gridania, and yes, depending on the class you choose that will decide your starter city to be sure you can pick up you class’ quests in their associated location.

    Although we (as in players from 1.0) will need to retread certain parts once more I personally did not get bored with ARR, it was great fun going to fight Ifrit once more, explore completely re-designed dungeons. Even when I had to go and re-earn our Retainers and Airship Passes, I enjoyed exploring the once familiar lands being welcomed with such colourful and vibrant vistas, tackling new guildleves and guildhests and dabbing into the new and improved crafting and gathering.

    The only problem I had was at the back of my mind I kept reminding myself “this will all be erased for phase 4″, but I kept on playing; according to Raptr I recorded 50+ hours, and in that time I completed the storyline available in the Beta, completed all the dungeons, leveled my GLA from 20 to 30, explored almost all of Eorzea and rejoined my Linkshell in a Free Company, making plans with them to prepare for release (Owning our own property, here we come!)

    All this and I still know its just the tip of the iceberg – new classes and jobs, more zones, dungeons and bosses to take on, more FATEs to earn seals towards The Eternal Flames, and many, many more challenges.

    I have no idea when Phase 4 official starts, but I cannot wait to re-join my fellow Linkshell and take on the what the world has for me once more :)

    #4 2 years ago
  5. Dave Cook

    @1-4 Ah see, I’m still a noob, clearly :D

    #5 2 years ago
  6. locus2k1

    @2 FFXIV ARR recognises quite a few different controller pads, a friend was able to use his Sabretooth on it :D

    #6 2 years ago
  7. viralshag

    @3 & 6, Cheers.

    #7 2 years ago
  8. deathm00n

    @Dave Sorry Dave, viral made me remember that your article is very well writen, my first comment was about the game itself.

    @2 The quests are like those of MMOs from 5 years ago: “Hey newcomer, grab those things on the ground (to learn how interacting works) for me. Then use them on the monsters (to learn how to use quests items on monsters) and kill them (to learn how the combat works)” but divided in smaller quests. For people not familiar with MMOs this may seem normal. But it’s a step back in this genre.

    EDIT: Not saying the game is all bad because of this, it might be good after the initial parts, but the subscription model is sadly going to keep me away from it, not much time to play it, seems like a waste of money paying a full month for something I will play only some hours in the weekend.

    #8 2 years ago
  9. Dave Cook

    @8 It’s OK, it’s from a newcomer’s perspective, so I won’t have seen all of the FATEs and stuff yet :) That’ll come later hopefully.

    #9 2 years ago
  10. jldoom

    You know, I’ve been waiting for this game to hit PS3 since it was announced I don’t know how many years ago. At this point I’ve sort of lost interest in this MMO, and this is coming from someone who played the hell out of Final Fantasy 11.

    It’s like @8 Deadm00n said as well, not sure if it will be worth the monthly sub now, not to mention that I’ve got Diablo 3 on pre-order and I’m just looking forward to that since I liked the way it looks like it was optimized for consoles. It looks easier to just pick up and play.

    I’ll say this though, if this had come out when announced and on time for the PS3, I’d probably be playing it right now.

    #10 2 years ago
  11. Tarawa

    so you played FF11 for a long time, while paying a sub, but now suddenly subs are bad?

    this is what I do not understand, with in the last 5 years or so, subs are evil, and every one wants f2p.

    Why is this? lost your job or something? or suddenly too cheap?

    No one who pays a sub for an MMO plays constantly during their period, they still work, do RL things, and fit the game in where they can.

    #11 2 years ago
  12. shoji

    Hurm.. so.. you weren’t aware of FATEs? which is typically the same as GW2′s Public Event.

    #12 2 years ago
  13. Dave Cook

    @12 Yes, as I explained above, the article is a document of my first hour and a bit’s impressions. I’ll get to FATE’s later, patience :)

    #13 2 years ago

Comments are now closed on this article.

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    Final Fantasy 15 doesn’t just have “open world gameplay”, it has a true open world – one continuous stretch of environment. “The world is connected by continuous land,” director Hajime Tabata told Gamespot. “If those areas were disconnected, it would feel distant from reality. You’ll find that you’ll be able to walk or drive or […]

  • Suikoden, Suikoden 2 EU PSN release date locked down

    Suikoden and its first sequel will be available via the European PlayStation Network soon. Suikoden publisher Konami has confirmed a February 4 release date for the two RPG classics. CONFIRMED! #Suikoden I & II EU #PSN release date is FEB 4TH! http://t.co/ObOIvZDJAK pic.twitter.com/aM760R2Gez — Konami UK (@KonamiUK) January 22, 2015 It’s been a long wait […]

  • Dying Light physical release set for February 20, says Gamestop Italy

    Dying Light’s physical release has been delayed, but at least one European retailer thinks it knows what’s going on. Dying Light’s physical release date is February 20, according to Gamestop Italy. According to Tmag (Italian, via Google Translate), there’s been no response from local representatives of publisher Warner Bros. Although the digital release will take […]

  • Free online multiplayer update now available for Trials Fusion

    Online multiplayer is now available as a free update to Trials Fusion. The online component includes three new four to eight player multiplayer modes on PC, PS4 and Xbox One and up to four players on Xbox 360. These are the three new gameplay modes included with the update can be found through a previous […]

  • This video for indie survival horror Monstrum features all in-game footage

    Monstrum launches on Steam Early Access January 29 and today, you can have a look at a video for it featuring all in-game footage. Developed by Team Junkfish the survival horror game set on a derelict cargo ship which combines roguelike elements, such as procedurally generated levels and permadeath thanks to AI driven predators. Monstrum […]

  • Here’s quick look at Dead Rising: Watchtower starring Rob Riggle

    A short look at the film adaptation of Dead Rising has surfaced. Transformers director Lorenzo di Bonaventura headed the project and it was directed by Zach Lipovsky. It stars comedy actor Rob Riggle as Frank West, along with Academy Awards nominated actress Virginia Madsen (Candyman, Sideways), Dennis Haysbert (24), Meghan Ory (Once Upon a Time), and […]

  • A Kickstarter for Underworld Ascendant will launch next month

    OtherSide Entertainment, an independent games studio fronted by Paul Neurath, has announced it’s developing Underworld Ascendant. Neurath is the founder and CEO of the new studio ad his resume includes franchises such as Thief, System Shock and 1992′s Underworld Underworld. The studio hopes Underworld Ascendant will “innovate and revitalize” the fantasy genre. More details will […]

  • APB Reloaded heading to PS4 and Xbox One during Q2 2015

    APB Reloaded will indeed be heading to PlayStation 4 and Xbox One during late Q2 this year, which puts its release sometime around the end of June. Reloaded Productions announced in September 2014 it was working on bringing the free-to-play PC title to consoles during the Digital Media Wire event in New York City. The […]

  • Game of Thrones: Episode 2 -The Lost Lords arrives in February – video

    Release dates for Game of Thrones: A Telltale Games Series have been announced. A new video offering a “first look” has also appeared. Below is the story synopsis, which you may want to skip if you haven’t played Episode One. House Forrester is in disarray. Their liege lord and his heir are dead, and Ironrath […]

  • The open beta for Nosgoth has gone live

    Consider this a friendly reminder: the Nosgoth open beta has started. Announced last week, the open beta can be accessed through the official website. Once you link your Steam account, just log into the service and start downloading the client. Everyone that plays the tester will receive double XP through January 28. More information is […]

  • First gameplay footage of Homeworld Remastered Collection being shown this weekend

    Homeworld Remastered Collection news and the first gameplay footage of Gearbox Software’s remake will be revealed at PAX South this weekend. The news and video will be shown during the Inside Gearbox Software panel at 10.30am CST on Sunday. It will also be streamed on Twitch. Gearbox is hoping to have Homeworld Remastered released by […]

  • Latest Final Fantasy Type-0 HD video delves more into combat

    Square Enix has released its latest Orience News video for Final Fantasy Type-0 HD, and it provides insight into character combat styles and techniques. In the video you will see the elite combat force of Class Zero going deeper into battle to improve their skills. Combat is party-based and each of the three characters in […]

  • Something really cool happens when you finish Resident Evil HD *spoiler*

    Those who finish Resident Evil HD will be met with a really nice surprise at the end. If you wish to find out what it is on your own, DO NOT head below the break. You have been warned. According to images posted by Reddit user omeganemesis28, a thank you message from Resident Evil creator […]

  • Metal Gear Solid 5: The Phantom Pain release date “should be” announced soon

    A release date for Metal Gear Solid 5: The Phantom Pain “should be able” to be announced soon, according to the latest Kojima Station webcast. New information on the game will also be announced at the Taipei Game Show on January 31, per Game Spark (thanks, Gemtasu). “I know you’ve all been eagerly await for […]

  • Punch-Out!!, more Throwback offerings arrive on Nintendo US eShop

    Nintendo has updated the North American end of the eShop with Punch-Out!!, Citizens of Earth and Part Two of the Throwback Sale. Here’s the entire update: Nintendo eShop releases Punch-Out!! (originally for Wii) – also 50% off until January 29 Citizens of Earth – introductory price of $11.99 until January 27 Breezeblox (Wii) Midnight (Wii […]

  • The Witcher Battle Arena has arrived on the App Store and Google Play

    The Witcher Battle Arena, CD Projekt RED and Fuero Games’ mobile MOBA, has been released. In Battle Arena, two three-hero teams fight it out as they try to capture and hold conquest points. The game features “no pay-to-win elements”, instead it contains a “player-friendly monetization system.” Every item and functionality can be unlocked entirely through […]

  • Second wave of Star Wars titles arrive on GOG, third wave next week

    The second wave of Star Wars titles will arrive on GOG.com today with more coming January 27. Today you can pick up the following: Star Wars: Rogue Squadron 3D (digital distribution premiere) Star Wars Rebellion (digital distribution premiere) Star Wars Empire at War: Gold Pack On January 27, the final three games of this wave […]

  • If Microsoft is serious about PC games, Xbox One should be the real Steam Machine

    Forget the magic space goggles. Maybe Valve doesn’t have the wherewithal to realise PC gaming’s TV dream, but Microsoft holds all the keys. If Microsoft really wants to get into PC gaming full-time, it needs to get around the table with Mr Newell and its platinum chequebook. “It’s time for us to talk about gaming […]

  • Hyperdimension Neptunia Re;Birth 1 releases on Steam next week

    Hyperdimension Neptunia Re;Birth 1 will be released on Steam for PC next week. The PC version of the was announced earlier this month and contains upgraded graphics, runs in 1080p, and has both Japanese and English audio. It will release on January 28 for $14.99. Fairy Fencer F and Hyperdimension Neptunia Re;Birth 2 also coming […]

  • Take a look at the controls and special abilities in The Order: 1886

    The Order: 1886 has a new trailer available that highlights the game’s controls and reveals the two special abilities the main protagonist has at his disposal. The game uses a similar control scheme to other shooters, but just in case you wanted to see more gameplay, we’ve got just the thing. The most interesting parts […]

  • These elderly people are better at GTA 5 than you’d expect

    Do old people get video games? Namely something known for its violence like GTA? Well, you’re about to find out. The latest REACT production sits a few elderly men and women in a room and lets them play GTA 5. The results are not what you’d expect, they start off getting a feel for the […]

  • More major Microsoft titles will be coming to PC

    Microsoft will bring more of its franchises to PC. Following on from yesterday’s big Windows stream, Microsoft has released a full recap on Xbox Wire. In the blog post, the firm hid a small bit of news revealing that Fable Legends will not be the only title to come to PC. “Today we announced that […]

  • Someone is attempting to recreate Dark Souls’ Lordran in Minecraft

    Lordran, the land of the ancient lords will soon be explorable in Minecraft thanks to a passionate modder. Davweed is a talented modder attempting to recreate the entire world of Lordran in Minecraft. Lordran is the land where the entire Dark Souls game is set. The goal is to make it a 1:1 scale of […]

  • Elite: Dangerous is getting Community Goals with update 1.1 – all the details

    Patch 1.1 is Elite: Dangerous’ first major update. Developer Frontier has detailed Community Goals, the big change coming with the patch, and more. We were told last week that big additions are coming with patch 1.1, due in February. Today, we learn in more detail what those features are. Namely, what the developer is calling […]

  • Sunset Overdrive, Skyrim and Dead Rising 3 highlight this week’s Deals with Gold

    A new week, a new set of deals for Xbox Live Gold subscribers and we’ve got the full list. Major Nelson posted the deals which are live now and run through Monday, January 26. Highlights include Sunset Overdrive, Dead Rising 3, Skyrim, Final Fantasy 13-2 and more. Check the full list below. Xbox One Dead […]

  • Survarium: 10,000 FREE Premium account keys to give away

    We have 10,000 codes to give away for MMOFPS Survarium, granting the player a Premium account for 24 hours along with 5,000 Silver coins. Each key gives the player a Premium account for 24 hours along with 5,000 Silver in-game currency. A Premium account gives you 50 percent more experience, income and reputation for 24 […]

  • “I don’t like people thinking we’re doing underhanded, dirty shit,” says Evolve dev

    Despite what it looks like, Evolve developers did not intend to give out the wrong signals when it comes to the game’s DLC plan. Evolve creative director Phil Robb spoke to Destructoid in an interview that was conducted late last year about the studio’s approach to DLC, map packs and more. Robb’s idea is that […]

  • Clock Tower spiritual successor Night Cry gets first screens

    Night Cry is coming along nicely and today we get our first look at it. Ever since the announcement of Project Scissors (at the time) last September, and then the name change to Night Cry, we’ve been waiting to see what the game looks like, especially since it’s developed with mobile platforms in mind. Today, […]

  • Tekken X Street Fighter is still happening, 40 people working on it

    Tekken X Street Fighter is definitely not vaporware. A team of 40 developers is currently working on it, according to director Katushiro Harada. Harada was interviewed by Polygon. In the interview, he touched on many topics, one of which is the status of the seemingly-never-coming-out Tekken X Street Fighter. “It’s very difficult to talk about,” […]

  • From Game of Thrones to Borderlands: all of Telltale’s adventure games rated

    Telltale Games has an impressive back catalogue of licensed adventure games to its name, and we have opinions about all of them. Note that this rundown doesn’t include bundles, the non-adventure games or games published by Telltale but created by other developers. It’s also got a fair bit of speculation in it, since at least […]

  • There is probably a new Battletoads game coming

    If you’ve watched last night’s Windows presentation you knew you recognised that logo on Phil Spencer’s t-shirt. Wearing a t-shirt with a logo of an upcoming game is an antic we’ve come to expect from Xbox boss Phil Spencer now. Based on that, we wouldn’t be alone in predicting that a new Battletoads game is […]

  • Here’s a short, 60fps trailer for DmC: Definitive Edition

    DmC: Definitive Edition has a new video available that shows the game running at 60 frames-per-second. Capcom has put out a short new trailer for the Definitive Edition of DmC: Devil May Cry that takes a look at different stages and boss fights. The video begs to watched in 1080p60 quality, if your connection can […]

  • Xbox One to PC streaming targeting 1080p, 60fps

    Microsoft has revealed that it’s looking to achieve 1080p resolution at 60 frames-per-second when the Xbox One game streaming launches later this year. The question of what final resolution and framerate Xbox One game streaming will operate at was on a lot of people’s minds when the demo was shown. Thankfully, Microsoft’s Mike Ybarra has […]

  • Microsoft is looking at offering PC to Xbox streaming

    Having announced Xbox One to PC streaming as part of its Windows event last night, Microsoft said that making the process a two-way street is on the cards. Microsoft’s Phil Spencer sat down to do a group interview following the Windows event and talked a little bit about the firm’s plans for streaming, including a […]

  • Watch John Romero play Doom

    John Romero made DOOM, and now you can watch him play it, dropping many a delightful gem of insight regarding one of the most important shooters of all time. This video was organised by Double Fine as part of its Devs Play series, a thing I only just discovered and now want to marathon all […]

  • World of Speed has gotten fairly pretty over the past year

    World of Speed has produced a new trailer, showing off the racing MMO’s progress over the past year. Announced one year ago, World of Speed is looking pretty damn shiny now. Check it out in this trailer, which introduces the Mountain Spiral Road location and teases several yet to be revealed. World of Speed comes […]

  • Minecraft user data leaked in plain text – change your passwords

    Minecraft users should change their passwords and those of any accounts using the same log-in details. Minecraft’s user data servers have apparently been compromised, with user names and passwords leaked online in plain text. 1,800 Mojang accounts were affected. The news comes via German source Heise and The Guardian and has been treated quite seriously […]

  • Resident Evil: The Final Chapter will commence filming in August

    The sixth Resident Evil movie is back on track. Resident Evil: The Final Chapter will begin filming in August, having been delayed to accomodate star Milla Jovovich’s pregnancy. In a Facebook post, Jovovich said she’s currently being very mindful of gaining enough weight to ensure a healthy birth for her second child, without the risk […]

  • Nintendo bosses “do not really understand modern gaming”, says former executive

    Former Nintendo executive Dan Adelman has provided frank insight into the Japanese platform holder’s inner workings. Adelman, who was one of Nintendo’s most important developer liaisons, left in August 2014. One of the first things he did was say that Nintendo had issued a gag order on his social media use, and shortly thereafter called […]

  • Sony’s 10% apology discount doesn’t apply to pre-orders

    Sony has updated the terms and conditions of its apology discount to exclude pre-orders. PSN members have been offered a 10% discount voucher as an apology for downtime over the holidays due to DDoS attacks. In an update to the PlayStation Blog announcement post, Sony clarified that you can’t use this for pre-orders. So. That […]

  • 343 to beta test Halo: The Master Chief Collection matchmaking fix

    Halo: The Master Chief Collection is still broken, believe it or not. The next Halo: The Master Chief Collection update is, like most of the others so far, designed to resolve the shooter collection’s ongoing matchmaking woes. 343 Industries is determined to get it right, apparently, as it’s gone so far as to elect to […]

  • Here’s the release schedule for Star Citizen’s story and first-person modules

    Star Citizen lead Chris Roberts has shared release windows for several modules of the space simulation sandbox. Star Citizen was the focus of a BAFTA Masterclass presentation yesterday, during which Roberts outlined the game’s current development milestone goals. Polygon captured the details. The first person shooter, planetside and social elements on the game are expected […]

  • Destiny: Crota’s End Hard Mode has already been beaten

    Destiny’s toughest challenge got extra tough today, but a troop of willing Guardians stepped up to the line of duty. Destiny developer Bungie has verified the identities of the first Guardians to beat hard mode for the Crota’s End raid, which launched earlier today. Bungie User Research has confirmed the World First finishers for the […]

  • All maps and modes for Battlefield Hardline detailed

    A third map and mode has been announced for Battlefield Hardline which means all modes and maps have been revealed. The new mode is Crosshair, a second competitive mode in which a former criminal “turned state’s witness” is on the run. His former buddies, who are criminals, are trying to kill him and the cops […]

  • Alien: Isolation has sold over 1 million copies

    Alien: Isolation has sold over 1 million copies, Creative Assembly and SEGA announced today, and probably in joyous fashion, although PR mails never denote the writer’s mood. The quote included from creative lead, Alistair Hope does sound as though he is super pleased with the milestone. “It has been fantastic to watch the reviews come […]

  • Fable Legends launching on PC alongside Xbox One with cross-platform play

    Fable Legends was announced for PC today during Microsoft’s Windows 10 event, along with the news it would contain cross-platform play with Xbox One. The game will allow you to play with up to four of your friends online across both platforms. A video from the team at Lionhead, which goes into more detail, was […]

  • Parkour pioneer David Belle acted as a consultant on Dying Light

    It has been announced that actor, stunt coordinator and leading pioneer of Parkour, David Belle, consulted on Dying Light in order to bring authentic parkour to the game. According to a press release sent over by Techland, the development team worked with Belle to “verify the depiction of parkour” in the game as well as […]