Nvidia’s next-gen mobile processor Project Logan “isn’t your father’s GPU,” says Epic CEO

Wednesday, 24th July 2013 20:33 GMT By Stephany Nunneley

Epic Games will be demonstrating desktop PC game content developed with Unreal Engine 4 using NVIDIA’s next-generation mobile processor, “Project Logan” during SIGGRAPH 2013 which runs through July 25 in Anaheim.

Epic showed a demonstration running OpenGL 4.3, and Project Logan features the same Kepler GPU architecture powering NVIDIA’s GeForce GTX 680, 780 and Titan video cards.

The firm has shown its Samaritan, Elemental and Infiltrator demos on NVIDIA Kepler-based GPUs before, but now it can run the same GPU architecture in a mobile chip.

“This bridges the gap between highly desirable PC game experiences and what we are already achieving on mobile devices with Unreal Engine 4 and Logan,” said Epic Games. “Mobile games soon will be built using the same architecture as PC games, following the latest standards, and using the most powerful, scalable tools.

“We think the next generation of games will be the most incredible one yet, and we’re just getting started.Today marks a new technological milestone in Unreal Engine history.”

Epic’s senior graphics programmer Brian Karis showed the firm’s Unreal Engine 4 Infiltrator demonstration at SIGGRAPH’s annual Real-Time Live! showcase on Tuesday.

“The big news here is NVIDIA’s support for the OpenGL 4.3 feature set, which brings to mobile devices the same high-end graphics hardware capabilities exposed via DirectX 11 on PC games and on next-generation consoles,” said Epic CEO Tim Sweeney. “And this isn’t your father’s GPU: NVIDIA’s mobile graphics technology is built on the same Kepler graphics architecture found in its latest generation of PC GPUs.

“It’s the same Kepler architecture on top of which we’ve created high-end Unreal Engine 4 PC demos, which have taken advantage of over 2.5 teraflops of computing performance. More than ever before, we see the opportunity for developers to create high-end games and ship them across multiple platforms on a wide variety of devices, including tablet, smartphone, Windows, Mac, PlayStation 4 and Xbox One.

“It’s all running on a chip no bigger than a fingernail, and is just a taste of what mobile Kepler will make possible.”

Below, you will find a the “Ira” tech demo posted by NVIDIA featuring real-time modeling of a human face powered by Project Logan using a 250W+ GeForce GTX Titan graphics card. It was also running on a reference tablet drawing 2-3 watts.



  1. CPC_RedDawn

    I think I speak for everyone when I say… NEXT GEN CONSOLES ARE FUCKED!!!

    Too late to the party, whilst mobile and PC graphics progress you are stuck two years behind… well done!

    #1 1 year ago
  2. xxJPRACERxx

    @1 As long as console exclusives exist, I think they’re gonna be fine. I’ve been a PC gamer all my life and it’s over for me. I’m getting a X1 and later a PS4 and I won’t look back. And for the muti-plat titles, the difference is not like night and day between PC and consoles.

    In the past the PC was great because devs were making games for it and tried to utilized all that power. Not anymore.

    #2 1 year ago
  3. CPC_RedDawn

    @2 We shall see when the next consoles are released. Its pretty bad how devs are already talking about cut backs on next gen systems. Such as BF4 having to be 720p to maintain 60fps and Forza 5 lacking any form of AA to maintain 60fps. That is not good for new consoles. Plus they are using x86/64 architecture and devs have said they will develop for PC first then port down to consoles in other words make cut backs. Exclusives will be where its at for consoles which is why I will get a PS4 and just play third party games on my PC. This new mobile chip could also give mobile and tablet gaming a massive boost. Remember this is only using 2-3watts of power and it can produce graphics like this… THAT IS INSANE!!

    #3 1 year ago
  4. xxJPRACERxx

    Oh yeah, I agree that all this computational power and only using 3 Watts is just pure magic! Unbelievable!

    #4 1 year ago

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