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Xbox SmartGlass not “popular” or “responsive” enough – Ancel

Thursday, 18th July 2013 00:08 GMT By Brenna Hillier

Rayman Legends won’t support Xbox SmartGlass, despite its apparently compatibility the Wii U’s Game Pad-exclusive features.

Speaking with Shack News, series creator Ancel said it wouldn’t be possible to recreate the Wii U version’s features on Smartglass.

“It’s not as responsive as we need,” he said.

On top of that, “It’s not very popular today,” he added.

Ancel said that getting the second-screen play to work on the Wii U game Pad was a challenge in and of itself; he said it worked much better with a stylus, but that doesn’t feel “natural”. Ubsioft Montpelier vowed to ensure it wrung responsiveness out of the touchscreen with digits alone.

“I think most of the kids now are more comfortable with tablets, they use their fingers. We did some special developments to interpolate what the player is doing,” he said of this process.

Rayman Legends is coming to PlayStation 3, Vita, Wii U and Xbox 360 in late August and early September and will include levels from Rayman Origins.

Thanks, CVG.

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5 Comments

  1. Francis O

    The Wii U Gamepad is the actual controller you use the whole time playing the game. Smartglass has no buttons and the player would have to switch back and forth between the two for platforming and Murphy sections.

    Not all tablets are supported and many games don’t even use Smartglass. It would be a waste of time to implement it.

    #1 1 year ago
  2. The_Red

    Well, judging by the abysmal quality and responsiveness of Kinect, it’s no wonder the other hyped input method from MS is also kinda shitty.

    #2 1 year ago
  3. DrDamn

    Got to agree on both of his points. Smart Glass will be fine for media control and some game interaction, but not this sort of thing. Also agree with his second point about the WiiU screen. Really wish they’d gone capacitive. I find the screen too hit and miss with fingers.

    #3 1 year ago
  4. Fin

    It’s been pretty laggy when I’ve used it on 360 w/iOS.

    Wonder how the Vita’ll work for PS4.

    #4 1 year ago
  5. DrDamn

    @4
    Recent remote play stuff PS3/PSV has been very good – much better than earlier PS3/PSP stuff I tried. With PS4 there needs to be much more natural integration – which they have indicated there is. Dedicated PS4 hardware to suppprt it and both systems designed with the other in mind should mean technically it’ll work very well.

    The bigger issue is then take-up and realistic user base. It’ll likely just be the Sony studios pushing proper interaction (remote play will be in everything but camera games).

    #5 1 year ago

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