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The Elder Scrolls Online will move away from repetitive grinding, says dev

Thursday, 18 July 2013 12:44 GMT By Dave Cook

The Elder Scrolls Online developer Zenimax Online Studios is keen to move its MMO away from traditional grinding and repetitive actions.

Speaking with fans over on theMMORPG.com forum, creative director Paul Sage said, “I don’t know that I agree with your assessment about it being a grind, because I enjoyed the hell out of Skyrim crafting.

“That said, we are doing things to not make it a grind, by which I mean not repetitive activity with little degrees of success, but understand some people define ‘grind’ very differently. A lot of people like low-key activities they can do while they socialize in the game. We want to make sure to have those in the game as well.”

What do you define as a laborious grind in MMOs and what could be done to address the issue in The Elder Scrolls Online? Let us know what you think below.

Thanks OXM.

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15 Comments

  1. BULArmy

    How many times we have heard that, and nothing actually happened. From Age Of Conan(still my fav MMO) to SWTOR, to yeah really almost any high profile MMO in recent years. TES Online for now just don’t feel TES game enough. I would be much more happy, if they kept the combat from the core series and just trow the massive world with players and lore. Also how can you really not have grinding when you have it to some extend in your SP games, Bethesda?

    #1 2 years ago
  2. Hcw87

    Well, SOME grind is good. Reputations for example, with big rewards when you finally max the reputation. Players need to have something to play for. No end game is the worst pitfall of an MMO.

    Bad example of grind is the Carnage quests in Rift, basically every zone in the expansion have 20-50 quests consisting of killing x amounts of enemies, with really no back story at all.

    Anyway, just by being Skyrim online gets me all exited over this. I just hope there is some kind of incentive to play when you hit the max level.

    #2 2 years ago
  3. deathm00n

    @1 Are you sure they aren’t going to keep the combat from the main series? Have you watched this? http://www.vg247.com/2013/07/18/the-elder-scrolls-online-designer-talks-consoles-shows-new-footage/

    #3 2 years ago
  4. Gigabomber

    So an elder scrolls game without grinding? Can I see a show of hands for anyone that actually believes that? Anyone?

    #4 2 years ago
  5. Ballisticon

    I actually think the Carnage quests in Rift are a good example of grinding. They are all passive quests that you don’t have to go out and spend hours doing, they just happen in the background as you do quests, rifts, etc. Of course, you can focus on them and turn them into a grind but I like ot just let them passively progress as I do things in the world. Some I get all the kills, some I don’t.

    #5 2 years ago
  6. deathm00n

    I’ve begun playing MMOs with Tibia, then Ragnarok. THAT was grinding, anything else is child play.

    And there’s still MMOs that follow the same formula.

    #6 2 years ago
  7. TheWulf

    I always feel that grind and padding are a replacement for content, but what amazes me is that some people actually buy it as a valid alternative. This, I think, proves beyond the shadow of a doubt that operant conditioning does result in addiction. Let me put it this way — if you could be playing a game with no padding and a brilliant storyline, or you could choose to kill the same mob time and time again just by pressing the same keys, which would you choose?

    I’ve mentioned before that I see the latter as being not unlike Cow Clicker, and it is. Now, Cow Clicker, as you can read there, is pretty much a parody of certain Facebook games where you are just clicking things, but I feel that this applies to MMOs, too. To be honest, I’d choose a brilliant new indie title over something like Cow Clicker, but that’s just me.

    I could be enjoying a game that treats me like I’m intelligent via both gameplay and story, like The Swapper (you have no idea how much I loved that game), or I could be cow clicking mob grinding.

    Some mainstream games aren’t innocent of this, either. But then, others are. An example of a game which has no padding? Portal, and Portal 2 only had one repeated chamber as a joke. On the other side of the coin, you had the dwarf tunnels of Dragon Age: Origins. I actually gave up on that game because of those tunnels, because I have very little tolerance for padding, and padding is never good.

    Padding would be like a novel writer duplicating chapter two of their book a hundred times, which you have to read before you get to chapter three. If you try to skip ahead to chapter three, you get buzzed by an electrical device built into the book. At the end of each chapter two duplicate, though, there’s a small preview line from chapter three to entice you to read a little further.

    I’m very glad we don’t have books like that.

    But we have MMOs exactly like that.

    There’s just no excuse for padding, it’s just lazy game design. The only reason I managed to tolerate it in Portal 2 was because it was a very short chamber (could be completed in under a minute), and it was meant as a self-aware jab at bad game design. In that sense, it was actually quite funny, if they’d done it again though it would have been irritating since it would have gone from self-aware joke to falling prey to what it was making fun of. Thankfully they never did.

    But they did make a good point. Why do game designers do this? I would rather pay my money for a game which is the length it is with no padding than put up with endless grinding. I’m not interested in the quantity metric at all, I’m all about quality. There have been some games of late where people have complained about them being too short. Frankly? I don’t give a shit. I don’t have enough time as it is, anyway, so a four to six hour long campaign is fine so long as it’s all unique content.

    Remember Me was short, and I loved it. Portal was short, and I loved it. Deadpool was short, and I loved it. You don’t need padding to make a good game, but weak-willed people get caught up in these addiction cycles, and they don’t even realise at that point that they’re just not having fun any more. It’s just a cycle, it’s the process of grind wherein they switch their brains off and press their buttons.

    I’m sorry, but that can never be fun. If you were fully aware of what you were doing instead of slipping into a zombie-like stupor when doing it, you would never, ever find that fun. You have too many people who’re far too good at training themselves to do that, though. It’s like self-hypnosis, they’re so convinced that what they’re doing is fun, they never stop to actually question if it is fun.

    Is it? Is it really? Why is it fun? How are you having fun? How do you quantify that fun? What about cow clicking mob grinding is fun?

    And this often leads to kneejerk reactions and people getting super defensive — MMO fans especially. They get to a point where they don’t want their illusion broken, because then they actually have to stop and look at how much of their life they wasted on that game. I had to do that for a roomie once, as I’ve mentioned before, because the situation was getting ugly. He was pretty much a drooling zombie, and that’s what grinders are, they sit there, staring at the screen for hours on end, pressing their rotations.

    When a game looks like someone doing factory work (their brain has just shut off from the monotony of it and they’re trying to not pass out), something is VERY wrong. Very, VERY wrong.

    And at the end of the day, what is padding?

    Padding is just a way to artificially extend the life of a game. But why? To what end? Wouldn’t you prefer a complete experience, with an ending, that wraps up its story and leaves you with a sense of completion? Isn’t that better? Or do you genuinely prefer “c’mon mule, just read the next chapter one more time, and you’ll get chapter threeeee!“?

    I don’t understand that.

    So, no, grind is never good.

    I suppose one reason that some might think that grind is good is that it actually allows them to feel as though they’re good and special, that there’s something that they excel at. So they’ve spent years of their life glued to a computer screen in a zombie-like, unaware state, and they have some shoulder-pads with nifty stats to show for it. Well whoop-dee-doo for that! Can’t be without those shoulder-pads, now can we? Hmmn?

    That’s what ‘easy’ in normal games are for, though. If you want to play a game casually (and even I do, sometimes), then you just use the easy difficulty and you can enjoy that. Time, however, is no metric for anything other than time. And time wasted is just that. Saying that you’ve spent months glued to a monitor doing nothing but cow clicking mob grinding doesn’t say anything other than you don’t have a life outside of the game. Not even a small one.

    I think grind is unhealthy, it’s just bad for people. Give me a short game which is all unique content over one padded up to 60 hours any day of the week.

    #7 2 years ago
  8. TheWulf

    @4

    I certainly don’t! That’s why I tend to mod the hell out of Elder Scrolls games. :P

    #8 2 years ago
  9. TheWulf

    @3

    Unmodded Elder Scrolls (and Fallout) combat is bad, anyway. However, they could make it worse. They could have us stand there trading blows for 10 minutes on a single mob, like some other MMOs I could name. You kill a mob, you move on, you kill a mob, and repeat ad nauseum. I haven’t seen anything that shows that the same formula isn’t present in this MMO.

    Like I said, it’s just like a more elaborate version of Cow Clicker. We could have spectacle fighter-like combat systems in an MMO, or even good brawler systems, or the combat could be like a twitch FPS! This could happen, but it’s just going to turn out to be another Cow Clicker.

    And that is what I hate about MMOs.

    #9 2 years ago
  10. TheWulf

    @2

    Something to play for?

    How about…

    - Seeing what happens next in an engaging story;
    - Being invested in the world/characters enough to continue;
    - Keeping the game fresh with new gameplay ideas/mechanics;
    - Seeing the outcome of choices you’ve made;
    - Making the level design/areas visually unique from each other;
    - Or introducing elements from other genres to mix it up a bit?

    See, this is my contention, here. What did you have to ‘play for’ in a game like The Walking Dead? What did you have to ‘play for’ in a game like Beyond Good & Evil? What did you have to ‘play for’ in Super Mario Bros. 3?

    I think this idea that you need vertical progression, BIGGAR NUMBARS, and grind to actually make a game engaging is bullshit. You’ve just been programmed to think that way by the games you play.

    I suggest playing some other kinds of games.

    #10 2 years ago
  11. Hcw87

    @10
    Guild Wars 2 had most of that, yet it was missing heavily in its end game content, which made 80% of the playerbase stop playing and move over to other games.

    Regardless what you think games should be about, it would never work in an MMO.

    https://www.youtube.com/watch?feature=player_embedded&v=lKQpCsWyh2A#at=314

    I found this video to really describe the current situation of MMO’s.

    Also fun fact for you:

    -Player A spends 1 hour grinding mobs to raise his reputation with a faction in some random MMO
    -Player B spends 1 hour playing Zelda
    -Player C spends 1 hour watching TV

    None of those players are more ”zombie-like” than the others, because if each of them is having fun with what they’re doing, it doesn’t matter what kind of activity they’re doing.

    #11 2 years ago
  12. deathm00n

    @TheWulf Have you thought that the MMOs games you are against, simply are games that you don’t like and that’s why you play them looking for flaws that aren’t really flaws, but game mechanics for that genre? I don’t like racing games that much, but I will not ask them to remove brakes and make big curves because I just wish to see speed, because speed is what makes a good racing game in my opinion. It’s the same thing you are doing here, grinding, hotbars and levels are what make an MMORPG an MMORPG, a lot of people simply don’t want these mechanics to go away. I like them, might be I’ve fallen into a Cow Clicker? Yes. But still I’m enjoying it, and that is what matter, as long as I’m not addicted (and I’m not, last time I played the MMO I’m playing right now was 2 weeks ago) and happy with the game, I don’t see the problem.

    @11 “-Player A spends 1 hour grinding mobs to raise his reputation with a faction in some random MMO
    -Player B spends 1 hour playing Zelda
    -Player C spends 1 hour watching TV

    None of those players are more ”zombie-like” than the others, because if each of them is having fun with what they’re doing, it doesn’t matter what kind of activity they’re doing.”

    What I was trying to say, but you did it better.

    #12 2 years ago
  13. Hcw87

    @12
    The thing is, TheWulf is generalizing an entire genre, making every MMO player seem like a zombie. Also, he seems to struggle with a superiority complex.

    #13 2 years ago
  14. lookingglass

    Paul Sage hit it right on the head when talking about how different this game will be than Skyrim, replying that this is also the first multiplayer, fully persistent Elder Scrolls game and things have to change to accommodate that.

    Before this interview I was playing it safe and not getting too excited. The interview screwed me as I am now in full blown hype mode. A lot of new info came out, some great clarifications were made, and some info I’ve missed apparently was consolidated. I’m too excited… Damnit

    #14 2 years ago
  15. Rosseu

    Guild Wars 2 tried it, and I still found it boring. Grind is still there.

    #15 2 years ago

Comments are now closed on this article.

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  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]

  • This Overlord video teases four new faces of evil

    A new Overlord game is in the works, going by the previous teasing and this video – which teases the possibility of four-payer co-op. Or just four characters to choose from. We don’t know just yet – all we know is the team is asking you to “join the fellowship.” A new entry in the […]

  • GTA movie will star Daniel Radcliffe as Rockstar’s Sam Houser, the BBC confirms

    The GTA movie Game Changer will star Daniel Radcliffe as Rockstar co-founder and president Sam Houser, theBBC has confirmed. The BBC also confirmed Bill Paxton will play Jack Thompson, a role Paxton already confirmed last week when speaking with Deadline. Here’s the synopsis per the BBC: “Conceived for an adult audience, this special 90-minute drama […]

  • Take a look at Etrian Odyssey 2 Untold’s Classic Mode

    Etrian Odyssey 2 Untold’s Classic Mode has received a trailer today. Etrian Odyssey 2 Untold will come with two modes, Classic and Story. Classic Mode was trailered today and in it, you’ll get to make your party by choosing from 13 classes. You’ll be able to customise them too using the character creation tool. Revamped […]

  • Shovel Knight: Plague of Shadows to come with new challenge mode

    Shovel Knight’s upcoming expansion Plague of Shadows will bring with it a new challenge mode. Shovel Knight developer Yacht Club Games has revealed the challenge mode, one of the new additions coming to the game with the free Plague of Shadows expansion. “Are you more into digging than distillation? Already have your Feats book long […]

  • Nvidia releases complete graphical guide for GTA 5

    Those with GeForce cards will be happy to know that Nvidia has released a comprehensive graphical tweaks guide for GTA 5. Nvidia usually produces graphical guides for the big AAA games, and GTA 5 is no different. Their guides offer in-depth coverage of each in-game setting, how much they affect framerate, if they can be […]

  • Cthulhu voodoo: why Bloodborne is the best Lovecraftian game

    Sherif Said tackles Bloodborne’s links to Lovecraftian horror, explaining why you should face the madness and immerse yourself in its lore. Spoilers inside. No other game could commit to its themes so religiously without feeling the need to compromise its vision and veer towards accessibility. Bloodborne stands tall above any game that dares attach itself […]

  • WWE 2K15 is coming to PC this year

    WWE 2K15 will make its way to PC this spring. WWE announced that WWE 2K15 will make its debut on PC in the spring. The game will be based on the PlayStation 4 and Xbox One versions, both of which came out in November. MyCareer and 2K Showaces modes are included, as well as all […]

  • GTA 5 PC: new mod adds snow to GTA Online

    If you’re looking to get some snow in your GTA Online, someone figured out a way. Modder ECB2 created a mod that works with GTA Online on PC. The mod is called “Snow in GTA Online” and it does what it says on the tin. YouTube channel imperfectplayers captured a video showing it in action. […]

  • Deals with Gold: Call of Duty edition

    Xbox Live Deals with Gold for the week of April 20 are now live with mostly Call of Duty games. Various Call of Duty games are on sale on Xbox One and Xbox 360 through Xbox Live this week. Indie games Never Alone and We Are Doomed managed to sneak in as well. With the […]

  • Mortal Kombat X: PSN sign in problems fixed in new patch

    Patch 1.03 is now live for Mortal Kombat X and it brings an end to the aggravating sing in issue encountered by some users on PS4. Mortal Kombat X 1.03 patch has been released. The patch fixes bug CE-34878-0, which affected the PlayStation 4 version. The bug caused users to have to log in and […]

  • GTA 5 PC: new patch fixes Windows Media Player issue, getting stuck in the clouds

    GTA 5 has received a new patch on PC to fix issues caused by the lack of Windows Media Player and getting stuck between online matches. Patch 335.1 is now available to all owners of GTA 5 on PC. The strange issue that affected those who didn’t have Windows Media Player installed, has been fixed. […]

  • Halo 3: ODST and Relic remake come to The Master Chief Collection in May

    Halo 3: ODST and Halo 2′s Relic map remake are coming to Halo: The Master Chief Collection next month. 343 Industries has announced that Halo: The Master Chief Collection owners will get Halo 3: ODST campaign and the Relic remake in the next content update, due in May. And as promised, the April update has […]

  • Rockstar says Social Club wasn’t hacked, account details leaked from other websites

    Following a number of reports from users who had their Social Club accounts hijacked, Rockstar has confirmed that the service has not been hacked. Over the last couple of days, a few users on Reddit and Rockstar Twitter support started reporting getting kicked out of their GTA Online sessions and seeing an error telling them […]

  • That Destiny: House of Wolves teaser is packed with new intel, Reef reveal at 11.00am PST today

    The new Destiny: House of Wolves social space was revealed more fully than you might believe in today’s teaser. A teaser for a Destiny: House of Wolves’ new social space went live earlier to advertise today’s full reveal. But resident Destiny expert Arekkz went over the teaser with his very fine-toothed comb and turned up […]

  • Star Wars Battlefront content not shaped by DLC plans, says producer

    Star Wars Battlefront may have DLC on the cards already, but DICE hasn’t built the game with extra content in mind, apparently. Star Wars Battlefront releases on November 17, and then on December 8, before the launch of the new movie, it’ll receive a slab of tie-in DLC. This early, pre-meditated content drop is a […]

  • We’ll finally get a look at Sniper: Ghost Warrior 3 at E3 in June

    CI Games will show off Sniper: Ghost Warrior 3 at E3 in June, according to the event’s official website. The Lords of the Fallen developer confirmed the game was in the works back in December as a AAA “production effort”. It is set during a modern day conflict in Eastern Europe and players will be […]

  • Ultima 7 Complete, Wing Commander 3, others added to Humble Origin Bundle 2

    The Humble Origin Bundle 2 has been updated with four more titles. The new titles are for Windows only and are SimCity 2000, Wing Commander 3: Heart of the Tiger, Wing Commander 4: The Price of Freedom and Ultima 7: The Complete Edition. All can be yours if you pay above the current average, which […]

  • Don’t Starve Together has been updated to inlcude Reign of Giants expansion

    Don’t Starve Together has been updated and now includes “the vast majority” of the Reign of Giants content. Players who currently own Don’t Starve on Steam will get Don’t Starve Together for free when it exits Early-Access. During Early-Access, current owners of Don’t Starve get 2 copies of Don’t Starve Together through the Frontier Pack […]

  • Xbox Live Gold Members can play NBA 2K15 for free this weekend

    NBA 2K15 is free to play this weekend on Xbox Live for Gold Members in celebration of the NBA Playoffs. All Gold Members can play the basketball game for free starting at noon PDT April 24 through 12.01am Monday, April 27. Should you decide you want to purchase the game, your progress will carry over […]

  • Trine 3: The Artifacts of Power hits Steam Early Access and is 10% off

    Trine 3: The Artifacts of Power has finally arrived on Steam Early Access and until April 28, you can knock 10% off the list price. After that, the title will run you $19.99/€19.99/£14.99. There’s also a three-pack available if you want to buy some friends a gift. It will run you $44.99 with the 10% […]

  • You can now grab Killing Floor 2 through Steam Early Access

    Killing Floor 2 is now available through Steam Early Access. Players who purchase Killing Floor 2 during Early Access for $29.99/₤19.99/€26.99 will given free content which carries over to the full release and even more content upon release. The Early Access version of the game contains the following, per Tripwire: Three non-linear levels – The […]

  • Destiny: House of Wolves livestream will reveal The Reef social space tomorrow

    A Destiny Twitch stream will take place tomorrow and provide a sneak peek at the House of Wolves expansion. The stream takes place at 11am PDT/2pm EDT tomorrow and will show The Reef social space along with a look at new Vendors. House of Wolves contains new Strike missions, The Prison of Elders three-player arena […]