Driveclub developer Evolution Studios has posted a huge Q&A on its PS4 racing sim, together with information on its blend city and countryside play, the teams aim to get you behind the wheel of luxury supercars, and how it will benefit from the DualShock 4′s share function.
Posted on PS Blog EU, the Q&A covers many aspect of Driveclub’s gameplay, with insight from Evolution’s Paul Rustchynsky.
He explained that you needn’t be a racing pro to contribute points towards your Driveclub’s success, as other challenges will all help your crew rise up the rankings.
Rustchynsky said, “Events called Face-offs see you rated on your cornering and drifting ability as well as your top speed, elements that don’t necessarily mean you’ll get the best overall time but will help your buddies up the scoreboard. You don’t have to rock up and be Top Gear’s The Stig, you can still have fun in challenges.”
These events won’t just take place on tarmac, but over a variety of country tracks as well, as Rustchynsky continued, “Everyone loves driving at Silverstone, but we wanted somewhere different. We’ve been able to call on our WRC heritage a little bit. We’ve got these nice long stages which are going up through the crowds in the mountains. There’s a mix of circuits and point-to-point races as well.”
Players will be able to break away from the tarmac and tear around the Scottish Highlands and other countryside locations in search of points and glory. “There might be a little arcade twitchiness when you begin playing it, but then you start to feel a real connection with the road,” Rustchynsky continued, as he explained the feeling of different terrain types beneath a player’s wheels.
“Underneath it all there’s a very advanced simulation for the tyres, the suspension and so on, but we don’t want to overload players with all that data. We just want them to have fun.”
He added that each car model takes about six months to finish and with that much detail you’ll want to show off your ride using the PS4′s ‘Share’ function. “We use it all the time around the office,” Rustchynsky confirmed. “It’s amazing just how useful it is in development. Every little thing, every perfect drift around a corner, we just hit the Share button without even thinking about it.”
What do you make of Driveclub so far? Could it give Forza 5 a run for its money? let us know below.