Call of Duty: Ghosts won’t have branching missions

Wednesday, 17th July 2013 08:30 GMT By Dave Cook

Call of Duty: Ghosts won’t be taking the less-linear route of Black Ops 2′s branching missions and choices, as developer Infinity Ward has plumped for the standard corridor format once more.

Speaking with OPM, Infinity Ward’s Mark Rubin said, “We don’t have the same branching system [Treyarch] do, obviously. But there is basically this way that, when you are in a mission, you might find something, if you grab it, then something opens up later in a different mission, or something happens later in that mission, that wouldn’t have happened if you didn’t do them”.

He added that these mystery items will pop up “several times throughout the whole campaign”, so just like our source PCGamesN suggested, it’s probably intel – mobile phones, laptops and the like.

What do you make of the above?



  1. Aullah

    So its not enough its not going forward, but it actually goes backwards…

    #1 1 year ago
  2. alterecho

    Will they allow us to turn?? Or is it just forward, backward and strafe?

    #2 1 year ago
  3. Fin


    Dude have you played a Call of Duty game? Of course you can turn, don’t be an idiot.

    #3 1 year ago
  4. alterecho

    I was being sarcastic.

    #4 1 year ago
  5. Fin


    I know, I was showing you up for being a tool.

    #5 1 year ago
  6. alterecho

    @5 Looks like you have a problem appreciating a pun.

    #6 1 year ago
  7. Lengendaryboss

    So the Dog and Fish AI is the true innovation this year, i wonder what they’ll surprise us with next year.

    #7 1 year ago
  8. ps3fanboy

    @7 legendarychump, stick to your yearly fifa you tool…

    #8 1 year ago
  9. Fin


    It wasn’t a pun, a pun is a play on language.

    #9 1 year ago
  10. Lengendaryboss

    Stick to licking Sony’s ass, you Sony loving tool.

    #10 1 year ago
  11. alterecho

    You still didn’t get it, i see.

    #11 1 year ago
  12. bradk825

    If the comments are to be believed, there are lots of tools.

    All that aside, I like games where the gamer has some control over the story, and I also like games where the storyteller is in control of the story. They are both valid ways of doing it.

    I don’t consider this moving backwards, because I don’t consider a branching story to be moving forwards. Branching stories have been around a long time, and sometimes developers opt for them, sometimes they don’t. There are a lot of great games out there were the gamer does not get to impact the outcome of the story.

    My main concern for the next CoD is multiplayer being done right and what kind of co-op options there will be.

    #12 1 year ago
  13. Dahak


    #13 1 year ago

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