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Fez made 105,000 sales in Steam Summer Getaway Sale

Monday, 15th July 2013 00:29 GMT By Brenna Hillier

During its 50% off sale last week, indie 2.5D platform puzzler Fez was purchased over 105,000 times.

These sales were made over a two day period, when the award-winning game’s price tag was knocked down to $5.

Polytron boss Phil Fish is quite excited about the sale, understandably.

“Ok, so our first Steam summer sale is over and it was BANANERS,” he said on Twitter. “We sold 105k units in 48 hours.

“We sold more copies in the first 24 hours of the sale than we had on Steam in the first three months since release. And over the course of the full 48 hours, we sold more than we had in our first month on XBLA. It’s been fuckin’ NUTSO.

“Thank you cheap people everywhere.”

Thanks, Joystiq. Twitter links: 1, 2, 3, 4, 5

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15 Comments

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  1. Max Pain

    Grats !

    thought there are some flaws with the game that made me stop playing it..

    there is no fast travel..

    I don’t want to go though multiple levels not knowing how I got there and getting lost on the they there.. its a really confusing game to move in..

    I know there is portals but i just want to click on the level i want to travel to..

    #1 9 months ago
  2. actuallyisnotafox

    this boads well for other games on the steam sale, especially games that need sales like that with next gen come up :p

    #2 9 months ago
  3. TheWulf

    Steam sales… great for developers, great for consumers! I love hearing about success stories like this. Where was that guy who was going on about how the vast majority of indie titles are failures? I’d like to insert his foot into his mouth for him.

    #3 9 months ago
  4. DSB

    You should never get too attached to any kind of business, but I will always be thankful to Steam for saving Introversion. Which they apparently did twice.

    #4 9 months ago
  5. Cobra951

    @1: You need to learn to use the map. Figuring out how the pieces interconnect is part of the game’s challenge.

    #5 9 months ago
  6. TheWulf

    @2

    I don’t really understand how the next gen has any relevance to the PC. We are always the next gen, all of the time, we are the next gen now and for the next X number of next gens. When the next, next gen rolls around, we’ll be chuckling at this proprietary brand system and shaking our heads.

    The PC has its own economy which is very different than the one on consoles. You don’t have competition on a console — you have a monopolistic marketplace driven by the proprietary nature of the system. You can’t add another marketplace because the brand holders wouldn’t permit another marketplace, they’d just use brand loyalty to turn people into consumer zombies, willing to consume anything that X brand puts out. So rather than looking for a good deal, they just look for their brand. That’s not good consumerism, and that encourages monopolistic behaviour, it helps companies to think of us like walking wallets.

    A PC owner, accustomed to open systems, doesn’t want that. They want to see multiple marketplaces competing with each other to give them the best deal, and that’s how it should be. So, on the next gen consoles, you’ll have games costing… what… sixty quid, I think? PC games will cost half that due to the competition so you’d get two games for the price of one on a console. Then consider sales, where those same games have gone for ten pounds or less.

    I think the only way that the consoles could become relevant is if someone built a proper open platform console and beat out Sony and Microsoft with it, creating a new paradigm for consoles, where good consumerism is practised rather than thoughtless brand consumption. Plus, if consoles were to become open platforms, they’d also benefit from lovely things like free games and mods, so that’s nifty too.

    I look at stuff like Steam Workshop and see how far ahead the PC is and… really, there’s just no risk. A proprietary system can’t offer the kind of wonderful atmosphere that exists on the PC, one where everyone is competing for the money of the consumer with better deals, superior service, greater functionality, and so on. Whereas on a proprietary system, everything can lag years behind, with no need to change.

    Look at how long the NXE took to come to the 360. Before that, the 360 was in dire need of a facelift, it was horrible. But Microsoft didn’t need to spend money to improve their UI because they were already holding their customers hostage by having turned them into brand zombies.

    Sure, this UI is bad, but we’re Microsooooft, yo!

    And this isn’t connsole hate, it’s just my distaste for proprietary systems. I feel the same way about Apple (I’m an Android person, myself).

    So the point is is that consoles really have nothing to offer, at all. Games will continue to be relevant on the PC because they aren’t segmented into ‘generations,’ PC evolution is a smooth line, continuing at its own pace. It doesn’t stall for most of a decade, then take a bit of a leap, only to stall again. So the graphical fidelity that’s going to be on the next generation is still going to be subpar compared to half-decent computers anyway (the consoles don’t even have proper tessellation).

    And I’m not even a graphics fidelity fetishist (though I’m sure that some PC gamers are).

    To be honest, I can see this as a period where the consoles lose out a lot to the Steambox movement. The whole Steambox thing is a paradigm shift, really, and a good one. You can build a PC for the same price as an XBox One and have far superior hardware (with tessellation), and you can enjoy the benefits of an open platform (mods, free games, market competition) whilst still having a box in front of your TV, and a gamepad in your hands.

    And yes, that’ll be a ‘console,’ that’ll be the best kind of console. And console fans will be able to enjoy what we PC users have been able to enjoy forever, now. Plus, the PC is a full multimedia device — no matter what Microsoft does with the XBox One, it’s not going to be able to keep up with the PC in that regard. The PC already has all the multimedia you could possibly want.

    So if anything, I can see people buying computers as an alternative to the console. A computer can sit in front of a TV and do everything a console can, except with lots of added benefits. And by not being a brand loyalist, you can instead start looking for better deals, rather than mindlessly consuming everything put out by X brand.

    I think the Steambox system is the intelligent way forward for console fans. It’s the true next generation.

    #6 9 months ago
  7. TheWulf

    @4

    Yes. But the thing with an open platform is that if one ever falls through, there will be many other services to take its place. Competition does demand this. Whereas if, say, Microsoft’s console division were to ever fall through, then you’d be stuck with a useless piece of plastic that would see no further development.

    Proprietary means that Microsoft/Sony are required as gatekeepers to their respective realms. Valve isn’t a gatekeeper, they’re just a provider. One of many.

    #7 9 months ago
  8. backup

    on other side 100 millions downloaded through torrents lol

    #8 9 months ago
  9. Christopher Jack

    Can someone ban backup, all he does is enter every article bitching about PC gamers being pirates.

    #9 9 months ago
  10. backup

    @9
    truth hurts

    #10 9 months ago
  11. Asgaro

    @10 Singleplayer games don’t necessarily get pirated on PC to the point it isn’t viable…
    Skyrim broke Steam concurrent users records when it released: http://www.pcgamer.com/2011/11/12/skyrim-reaches-nearly-250000-concurrent-steam-users-on-day-one-topples-mw3/

    And your witch hunt doesn’t seem logic, considering Steam gets more popular by the years. That means pirates move to Steam, or new PC gamers immediately follow the legal route. Either way, it’s a good thing for the PC platform!

    #11 9 months ago
  12. backup

    @11
    don’t care if it broke steam concurrent users records

    just compare those steam users with millions PC gamers downloaded through torrents

    ratio might be less .01 lol

    #12 9 months ago
  13. Nikaas

    @12

    lol since when pirated copy equals lost sale?

    the most retarded thing to think

    btw where is the number of torrent illegal downloads?

    then divide it by like 20 and you will get potential sale loss :P

    team meat said that they estimate their sale loss cos of piracy to be around 5%

    #13 9 months ago
  14. OwnedWhenStoned

    #13 That’s what he does best.

    #14 9 months ago
  15. Cobra951

    “since when pirated copy equals lost sale?”

    @13: The games industry has been pushing this fiction for years. It’s not surprising that some people recite it as gospel.

    #15 9 months ago