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Shadow of the Eternals Kickstarter funding resumes July 25

Friday, 12th July 2013 21:08 GMT By Stephany Nunneley

Precursor Games has announced it will relaunch its Kickstarter for Shadow of the Eternals on July 25.

The developer pulled the title from the crowd funding after the firm felt it had too many “messages” surrounding the formation of a new studio, who all was involved, and failing to focus on detailing the game more.

Denis Dyack also said the “noise” over his involvement led to various misconceptions being added to an already “unclear” funding campaign.

On top of all this, Ken McCulloch, one of Precursor’s founding members and former director at Silicon Knights, was arrested earlier this month in Ontario and charged with multiple counts of involvement with child pornography.

“We learned a great deal from our first campaign and we have made substantial changes to the structure of the campaign from both community feedback and observation,” Precursor wrote on its website. “We really want to thank our community and followers for the unwavering support and patience over the past few weeks – it’s been a huge inspiration and motivator for us.

“Your feedback has been instrumental in many ways throughout the process of creating the new campaign and we can’t wait for you to see what we have in store for you all.”

The new crowdfunding campaign on Kickstarter will be restarted for less than the original $1.3 million goal, and Precursor plans to only launch a separate crowdfunding campaign if the Kickstarter is a success – unlike last time out.

If successful, the adventure is expected to launch as an episodic series on PC and Wii U.

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21 Comments

  1. KoojoPanda

    Perhaps if they put it on platforms people are excited about then it wouldn’t be such a miserable failure. This is unexciting to me as a PC gamer, and I don’t want to play a mediocre version on WiiU. How about the PS4, and self publish?

    #1 1 year ago
  2. Ali

    Not really sure if this is going to be successful. I obviously have nothing against Denis Dyack (considering it is Kotaku who tries to ruin his reputation) and I am not gonna slap em with Ken’s deeds.

    They just need to convince me, I am loving the idea of the game in general. Looks great for a kick starter game.

    I agree with @1

    #2 1 year ago
  3. Phoenixblight

    @2

    Kotaku has done nothing to ruin anyones reputation. It has and will always be Dyack. He had his company copy and paste code from another engine, he is the one that got himself banned from Neogaff, he is the one that ran his company in the ground.

    #3 1 year ago
  4. DSB

    Dyack has gone so far past the point where an apology would actually be effective that I don’t see this getting off the ground.

    It’s one thing to make mistakes, it’s quite another to try to run from them without ever accepting responsibility. That’s how you make mistakes look like crimes.

    #4 1 year ago
  5. goodolemiss

    @3
    getting banned from neogaf is extremely easy to do…and also he ran SK successfully for over 20 years. over 80% of all companies fail within the first 10 years. Businesses go out of business all the time. His success and failure are nothing new in any industry. Neither is his legal stuff. example: look at apple and samsung currently battling over stolen designs… Infringement is pretty commonplace these days. does not make it right…but your doomsday attitude adds nothing to the discusion

    #5 1 year ago
  6. Phoenixblight

    @5

    Yeah except what happened with Samsung? They had to pay for it. SK had Unreal engine went into and copied and pasted the code with the fucking comments even a student programmer wouldn’t do that shit.

    If anyone did that they would be blacklisted from the industry and that is why he can’t get a leg up from anywhere because he chose to do something and then pass it off as it was Epics fault. Not mention all his other bullshit. The guy is worse then Kotick at least Kotick is honest.

    #6 1 year ago
  7. DSB

    His failure is newer than his success, so I don’t see how that’s supposed to inspire confidence.

    And people can make all the apologies they want, but the majority of the Precursor guys came from Sillicon Knights.

    It would be an entirely different discussion if Dyack was actually capable of owning his mistakes. At this point he has drunk so much of his own kool aid, I don’t think there’s any going back.

    #7 1 year ago
  8. goodolemiss

    if you go read the public court documents it was under 500 lines of code out of some order of a million lines of code….most were the comments themselves. I highly doubt whats his fuck even knew about the plagiarism…half the reason he probably lost. all you need to do is go look.

    They may have copied stuff, but they didn’t steal unreal engine wholesale. its in the public documents.

    I was also referring to the part where apple wholesale jacked samsungs tech. you know…the most recent lawsuit.

    I wasn’t really trying to go to bat for whatever his name is…im just saying this witchhunt people have thrown down the gauntlet over is really stupid.

    #8 1 year ago
  9. Phoenixblight

    @8

    Stealing some and stealing all is the same thing. Quit trying to downplay it. He did it. A thief is a thief. Whether he knew about or not is irrelevant as he is/was the studio owner. He has to know about every single aspect about the dealings of what his studio does that or employ people that do both of which he failed at.

    #9 1 year ago
  10. goodolemiss

    he failed at business..thats all

    #10 1 year ago
  11. Phoenixblight

    Not to mention the last few games have completely bombed. The only game they had success at was Eternal Darkness which for all we know was because they were working with Nintendo which Nintendo is known for getting involved with their second party titles. SO somehow Eternal Darkness a single game overwrites all their present choices? Doesn’t work like that. They aren’t relevant anymore as we can see with Xmen and Too Human. Hell I would argue they weren’t relevant before that.

    #11 1 year ago
  12. AmeriToast

    Should not be called athletes, I could get behind professional gamers but not athletes.

    #12 1 year ago
  13. Ali

    @9 Oh, are we really getting the whole “Kotaku is a reliable source ” thingy ? Because if you really don’t have anything other than Kotaku’s claims, then I am not really bothering myself.

    #13 1 year ago
  14. Phoenixblight

    @13

    You mean besides public information through the court. Naw I have nothing :P

    Also I don’t read anything from Kotaku. I actually read Game developers magazine and gamasutra, there is also gam biz too. Take your pick.

    #14 1 year ago
  15. Ali

    @14,
    I just remembered their battle against Epic which turned against them XD Well, I am not really sure how to put this, but only time will tell. If the game is an honest redeeming restart for them then why not, the guys have done some great work.. grated that was ages ago, but it still means that they have the potential to do something good here.

    #15 1 year ago
  16. Clupula

    @8 – If there’s a million dollars in cash at a bank, and I just steal $500 of it, am I not going to go to jail?

    #16 1 year ago
  17. salarta

    Yes, demand an apology from Dyack and punish the whole company over Dyack still having a job in the industry after he’s already been thoroughly punished through the loss of his own company, his reputation in tatters (of his own making), and having to take a lower position in a new company.

    Meanwhile, rush out to buy the latest game from Gearbox after their not paying 3D Realms properly for the license of Duke Nukem, lying to Sega about Aliens: Colonial Marines and ripping them off by transitioning funds for that game to work on their own properties, the DLC whoring, etc. Also, support strong female characters in video games by purchasing games made by sexist hacks that deliberately turn once strong female protagonists into childish sex objects, all while deliberately lying to the public about the content of those games to get them to boost sales. Oh, and let’s not forget, EA’s online pass service for used games is so much worse than banks wrecking the economy and kicking families out of their homes! They are most definitely the worst company in America for causing minor frustrations for the entertainment needs of people that are well-off enough to afford video games. If we were dealing with the ea_spouses issue here then it’d make some modicum of sense, but that hasn’t been a problem for more than half a decade.

    If this generation of games has taught me anything, it’s that the majority of today’s consumers suck ass and love to ruin good things, largely for selfish, egotistical and petty reasons.

    #17 1 year ago
  18. InsaneZucchini

    @1 1) They can self-publish on the Wii U as well. The Wii U eShop is said by some to be the closest of the three systems out to being anywhere near as indie developer friendly as steam. Nintendo has been going out of it’s way to make it as accessible as possible. The deal they made with Unity allows any licenced Wii U developer to get a Unity Pro License free. Indie Devs can set their own prices and host sales when they choose and update their games for free. Getting those patches and games certified is apparently faster than on PS3 or 360. It also supports Javascript, html5, and CSS apps, to make it even more enticing for devs. They’re even looking into making a deal with Scirra to make use of Construct 2 for more options for indie devs.

    Wii-U-Developer-Reaction

    every wii u eshop developer gets a free unity liscence

    “It is very close to what Apple and Steam are doing at the moment and very indie friendly,” -Mikael Haveri
    Read more at http://venturebeat.com/2012/11/27/nintendo-wii-u-eshop-indie-developers/#7olLwDXPPJXVkxry.99

    http://www.neogaf.com/forum/showthread.php?t=530832

    GDC-13-Nintendo-supports-HTML5-with-web-framework-for-Wii-U

    ex-vigil developer explains why he now believes wii u is super awesome

    nintendo in talks with scirra for construct 2 exporter

    2) Yes the Wii U is currently selling poorly, but it’s not a bad system. The Shadow of the Eternals would be no less a “mediocre version” on the PS4. The Wii U already has 1080p 60fps games coming out soon, what more do you need? That’s all PS4 and Xbox One will be putting out for awhile. They might be able to make games for 4k tvs but it’s not worth the investment because almost no one has one. We won’t see those anywhere near launch. It’s ignorant statements like yours that make the Wii U sound worse than it actually is.

    3) Precursor Games, has already received Nintendo’s blessing on Shadow of the Eternals, you see, they own the patent on the Sanity system that was in Eternal Darkness: Sanity’s Requiem. Without Nintendo’s permission they won’t be able to use that, that’s probably part of why it is coming to the Wii U and not PS4 or Xbox One.

    #18 1 year ago
  19. polygem

    all i can say: i LOVE eternal darkness and i really really liked the gameplay they´ve shown for this. i´d love to see this happening.

    #19 1 year ago
  20. DSB

    @15 I believe in second chances, but I don’t see how Dyack hasn’t been offered the exact same chance to redeem himself as everybody else.

    It would really be as easy as apologizing, taking responsibility, and then committing himself to starting over.

    Instead he’s decided that no apology is needed, he’s decided against accountability, and now he wants gamers money to make his new game.

    It just doesn’t add up. You can’t just expect that people will trust you if you try to cut and run.

    @17 I don’t think anyone objects to Dyack making a living in the games industry or anywhere else, but I think plenty of people will simply choose not to back a game made by a studio that picks him as a top executive and figurehead.

    He can make all the games he wants to, but if he wants people to trust him enough to give him their money, then I think some honesty and accountability would go a long way.

    He has every opportunity to solve this by apologizing and making himself accountable. So far, he just doesn’t want to.

    I don’t have to trust EA, Gearbox or anyone else, because their games aren’t made with my money, and so I have every opportunity to judge the games themselves on their merits, before I spend a dime on them.

    #20 1 year ago
  21. HUcast

    @17 I ignored your Gearbox two wrongs make a right rant and instead I’ll focus on Dyack and PG.

    Let’s pretend for a moment that all this controversy Dyack firmly planted himself in dosen’t exist and look at it from a purely business aspect.

    When was the last time Dyack had his name on a game that was worth the plastic it was pressed on? That would be Sanity’s Requiem which was released in 2002.

    From 2003 to present Dyack and has yet to release a game that was above mediocre, wasn’t plagued with massive issues, or both.

    Now let’s go even further, back when SK was working with SSI. SSI made some of the best strategy/rpg’s of the 80′s. The Gold Box series is still considered to be some of the better D&D games released. When they got together with SK, the games were subpar at best.

    So what we really have is a company that managed to make two good games in the 19 years they’ve been around. Blood Omen and Sanity’s Requiem.

    Considering his track record with games he’s been involved with hasn’t exactly been amazing, it’s not hard to see why Dyack is losing ground. There is simply no realistic reason for me to fund any program he belongs to on the off chance that this game -might- be good.

    Dyack has been supported by the gaming community and the Canadian government for years. Gamers aren’t looking to lynch Dyack. They simply have other avenues to take and they’re taking them. If Dyack fails or succeeds in the industry it’s on him, not us.

    #21 1 year ago

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