Watch Dogs developer Ubisoft has said the PS3 and Xbox 360 versions of the game will not have any trimmed-down mechanics when compared to the PS4 and Xbox One editions. There’s no mention of the Wii U however.
In a blog entitled, ‘The secrets behind watch dogs’ next gen experience’, Ubisoft discussed the finer points of the game’s ‘Disrupt’ engine, confirming that it took four years to develop and stressed that while it was engineered for next-gen formats, there is no compromise in content between current and next-gen editions.
Watch Dogs senior producer Dominic Guay explained, “We knew we would have next-gen hardware coming out before we ship. But we started off knowing we wanted to support PS3 and Xbox 360.
“On current-gen systems we may need to cut down the number of people on the street a little, but it’s still the same game. You don’t get the same sense of the crowd, but it allows us to scale certain bits and keep the same experience.”
Animation director Colin Graham added, “Players are going to know they aren’t getting a bad experience if they play Watch Dogs for the current gen, but the next gen is the real HD experience. You can zoom in another level. You can have better shaders, better simulation on the wind or the water, more particles, better atmospherics… Basically anything you can get with more computing power.”
The blog concludes, “So have no fear if you plan on playing Watch Dogs on the PS3 or 360. There are no trimmed-down mechanics to make you feel as though you are missing out on the core experience.
“Watch Dogs is truly a next-gen game – not just in terms of offering cutting edge graphical performance on the next generation of consoles, but also when it comes to the gameplay, the immersion and the seamless online experience. And that’s due in large part to a great foundation: the Disrupt Engine.”
What do you make of the above? Do you believe there will be little in the way of compromise between Watch Dog’s current and next-gen builds? Let us know below.