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Wasteland 2 to be distributed at retail by publisher Deep Silver

Thursday, 11th July 2013 15:04 GMT By Stephany Nunneley

Wasteland 2′s retail version will be distributed by Deep Silver, it has been announced on the project’s Kickstarter page.

The distribution deal outlined by inXile CEO Brain Fargo, states the agreement will allow the studio to focus on “all creative aspects of developing the game,” while Deep Silver handles the retail release and the physical good fulfillment for the Kickstarter backers.

“This is a perfect opportunity for inXile: it allows us to continue to focus all of our energy and money into the creative aspects of the game while letting Deep Silver take our game outside of the pure digital space,” aid Fargo. “This has the added bonus of allowing us to spend more of the Kickstarter funds on development while continue to retain all ownership and control.

“I’ve known the people at Deep Silver for many years and they have always been a first rate organization to deal with.”

Deep Silver will also assist in QA testing for localized, international versions of the game. The firm will not have any creative control over the RPG, as the game has already been funded through Kickstarter backers.

“We’re fully funded and free to implement our own creative vision, and directly communicate with our backers and crowdsource ideas,” reads the Q&A regarding the agreement.

“inXile always intended to use a third-party to handle these matters, as we are simply too small a studio to be capable of handling all the award fulfillment details from a practical standpoint. By finding the right partner, we gain not just time: it also frees up financial resources for us as they are more efficient at handling physical fulfillment than we would be.

“All of that time and funding saved will go right back into the game. We’ll also benefit from additional support from Deep Silver on things like international version QA.

“Deep Silver has no nterest in interfering with our promises when it comes to DRM-free release or any future plans we may have for expansions, all our previous promises on these stand. So the only real impact for our backers is that the physical goods fulfillment is in good hands.”

The deal also assures that distribution will be handled “professionally and quickly,” ensuring a “smooth experience for getting the game and goodies” in backer’s hands.

It will also allow the game to be distributed at retail so those unfamiliar with Kickstarter or who don’t use digital stores can purchase a physical copy.

All digital distribution and sales will still being handled by inXile.

In addition to all of this, the Wasteland 2 blog has been moved over to Tumblr, and shots of the HUD update have been posted to the Kickstarter page as well.

You can click through the links in this article for information on all of it.

Wasteland 2 is slated for northern autumn on Linux, Mac and PC.

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29 Comments

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  1. DSB

    Did they declare that they were gonna sign with a publisher during the Kickstarter?

    Seems kinda pointless to me to give money to a developer only to have that developer pass the money on to a publisher.

    At least unless it’s clear that you’re just helping them with a pitch.

    #1 9 months ago
  2. Bam007

    No, don’t do it! Look what they are doing with Saints Row IV. Look what they did with Dead Island: Riptide and Metro: Last Light. They are no better than THQ!

    #2 9 months ago
  3. Sciva

    Didn’t Fargo say that no publisher wanted the type of games he was making? What a load of bull. No doubt the game will be on steam and shops for £30-40 (which seems to be a fad for a couple of publishers from Europe atm)

    #3 9 months ago
  4. Tavarish

    @1 Fuck you are talking about? inXile bares all costs of development of the game. DeepSilver just gives help with localization QA and helps to produce physical goods for backers. Hardly jumping ship to join “evil publisher as non-independent developer”.

    @2 What drug you on or did you even read update? inXile maintains 100% creative freedom / independence of development and DeepSilver just prints physical goodies for backers, maybe to retailers and helps with QA of translated versions of the game.

    @3 Publisher has to put down 0 dollars for development of Wasteland 2 so Fargos point is still true. DeepSilver came aboard just because they don’t need put anything down for development itself of “risky” game.

    #4 9 months ago
  5. actuallyisnotafox

    @2 deep silver arent that bad, metro was damn good, even better than the original. saints is eh, it was in the works before silver took over. and dead island well to me i see it as a way to finish off rather than leave it blank were the last left off, although it could of been done better, it was kinda okay.

    #5 9 months ago
  6. DSB

    @4 So they’re doing that for free then?

    No, they’ll be taking profits that should’ve gone to inXile. Unless it’s advertised, I don’t think people are backing Kickstarters just to line publishers pockets.

    I think they’d much rather see the profits end up with the people who actually create games.

    #6 9 months ago
  7. Tavarish

    @6 You really live in some fantasy land if you actually think that independent indie studio like inXile can produce physical goods for backers without help of 3rd party. Hell, even overlord of digital distribution called Valve needs help of 3rd parties in many things.

    Backers have paid X €/USD/caps to inXile in return for game and Y set of physical goods. Now inXile pays Z amount of USD’s to DeepSilver per each Y set and they produce them. Then inXile or DeepSilver can mail those goods to backers. Funny how that shit works.

    If inXile on top of that produce retail copies of Wasteland 2 in co-op with DeepSilver more power to them. Even when DeepSilver would take a cut, just like Steam will take cut when they put Wasteland 2 there, will cash flow in.

    #7 9 months ago
  8. DSB

    @7 I’m not challenging their right to do it, or the fact that it may be convenient for them, I’m just saying it’s dishonest if they didn’t advertise it beforehand.

    People deserve to know if their money is going to a third party or the developer.

    #8 9 months ago
  9. Tavarish

    @8 All kickstarter money went to the developer (inXile) and now developer is paying 3rd party for help to produce physical goods and QA of localized versions. They had calculated before hand, roughly, how much it costs to produce said physical good packages and DeepSilver agreed to those prices.

    What is dishonest about it? Money that was given to them via Kickstarter is used to develop game and to guarantee high(er) level of end product(s).

    You can be sure that all Kickstarter indies use 3rd parties as help when it comes to production and delivery of physical goodies that are part of donation tiers. They just are shush about it. inXile decided to be open about this and I respect them for it.

    #9 9 months ago
  10. hives

    @DSB – Yes, Deep Silver will take profits. But without them, inXile would’ve spend money on publishing retail copies, maybe they would spend more than they would earn from those boxes…

    I don’t see any problem here. DS won’t see a penny from digital version i guess.

    #10 9 months ago
  11. DSB

    @9 Ugh, bullshit semantics.

    Whether inXile touches it first makes absolutely no difference when it ends up at Deep Silver either way.

    @10 It’s possible, but there’s no way to know without seeing the numbers.

    #11 9 months ago
  12. Tavarish

    @11 Now you just start to sound like very naive person who have no grasp about what shit like producing physical goods in very large scale requires. Also using DeepSilver as middle man most likely pushes costs of physical good bundles down because publishers tend to have very extensive networks to needed businesses and get discounts etc. Which leaves more cash for development of game itself.

    Besides by that logic inXile should scrap all physical goods plans and just tell backers that “Sorry, we can’t deliver goods because we can’t produce them independently and it would be betrayal to do business with 3rd parties as yours money would end in theirs hands! We are so sorry!”

    #12 9 months ago
  13. Phoenixblight

    @9

    THere was nothing on the kickstarter saying anything about the physical game it was going to be digital so yes inXile is being deceitful. The entire reason why people support kickstarter is to not give money to a publisher and since this was not listed in the kickstarter, I would feel cheated.

    #13 9 months ago
  14. Tavarish

    @13 So you didn’t read tiers for backers? There is physical goods promised.

    #14 9 months ago
  15. Phoenixblight

    @14

    They are handling the distribution of the game. Says so right at the top. My friend who had a successful kickstarter as well is not using a publisher to handle the physical goods. Its the normal BS PR of Fargo.

    #15 9 months ago
  16. Tavarish

    @15 So?

    You will rip into every Kickstarter indie that goes to Steam, and Steam pretty much requires publisher if you don’t greenlight, and gives Steam 30% cut of sales?

    Backers get what they payed for and inXile gets more sales, everyone wins. If you feel cheated because you kickstarted old school RPG that you get for way less than retail price while game has attracted interest of publisher that is willing to retail it even when most likely never makes profit from it then feel free to feel cheated.

    #16 9 months ago
  17. Phoenixblight

    “You will rip into every Kickstarter indie that goes to Steam, and Steam pretty much requires publisher if you don’t greenlight, and gives Steam 30% cut of sales?”

    THats retail and so far all the kickstarter games have gone through greenlight. I don’t care about them taking 30% of sales as that is a retailer. The game was going to be sold and they have to go through a retailer for that.

    They are using kickstarter money for a publisher. THats is where I have the issue.

    #17 9 months ago
  18. Tavarish

    @17 How they are using kickstarter money for publisher? Explain that to me in detail because I must be moron for not seeing it in that article.

    All I see is deal where DeepSilver has rights to print and distribute final version of physical goodies and game which creation is 100% in hands of independent inXile. They will save a lot cash and time, that can be used to developed game itself, when DeepSilver plays ball with manufacturers of goodies etc.

    As far I can tell inXile pays 0 dollars to DeepSilver from “kickstarter chest” for this deal to happen and exist. Also it’s very unlikely that DeepSilver will never make profit, or by very small margin, if they push Wasteland 2 into full retail release.

    #18 9 months ago
  19. Phoenixblight

    Kickstarter money made the game the publisher will take the money from the game unit sold to pay for distribution. As DSB said “bullshit semantics”. Deep Silver will be taking a profit all of the units sold. They wouldn’t be retailing the physical items for free or hope for a profit. Get flipping real.

    #19 9 months ago
  20. Tavarish

    @19 That is pretty much same logic as DSB uses. By that logic no single kickstarted game should go to A) Steam B) GOG C) GMG D) Retail through anything E) etc. because those all take cuts from sales so they maintain profit margins.

    Limiting possible success of game because someone takes cut of sales is just ludicrous in my opinion, kickstarted or no. Especially when even more kickstarter funds are released into development of started game itself and game is what you paid for in the end.

    “This game is kickstarted and can’t be made accessible for larger audience because it would require Satan corporations called publishers!” -logic just don’t fly for me.

    TL:DR; What it matters what they do with final product IF all got funds are used towards kickstarted product(s), developer maintains full creative freedom (independent development) through out of development and backers get everything they paid for with no extra costs?

    #20 9 months ago
  21. Phoenixblight

    “That is pretty much same logic as DSB uses. By that logic no single kickstarted game should go to A) Steam B) GOG C) GMG D) Retail through anything E) etc. because those all take cuts from sales so they maintain profit margins.”

    Retail is different that is a must if you want to sell the game. Publishers take a portion of the top then the retailer then the rest goes to the developer. I know you seem to be having a hard time grasping this.

    #21 9 months ago
  22. Tavarish

    @21 And you seem to live in some fantasy land where developer gets 100% cut from sold copies if they stay away from publishers. No matter what outlet you use or with who developer will never see 100% of cut if they don’t setup own store and even then they lose part of income. There is always someone taking cut from transactions.

    #22 9 months ago
  23. DSB

    @12 You’re completely avoiding the point.

    The point is they’re not telling people how much of the money they paid to inXile is actually going to a publisher.

    Would people pay 50 dollars for a physical copy if they knew that a hypothetical 20 of those dollars would be going to Deep Silver? I doubt it, but the very least they could do would be to inform them of it.

    Also, very large scale? 20,000 copies?

    You really don’t need a major operation to pull that off, although obviously it does take work.

    And for that matter, there’s no shame in sub-contracting, but arguably when you’re funding your game primarily on good faith, which in my opinion is the heart and soul of Kickstarter, you should be up front about where that money goes, and how much you’re spending.

    @20 Again, you’re completely distorting the point.

    The eventual profits are inXiles to do with as they want, backers have no stake in that. The sales are always going to be inXiles to do with as they want, so if they want to give away 30% to a digital service, that’s none of their backers business.

    The actual Kickstarter money however, should be handled with a lot of care.

    #23 9 months ago
  24. Phoenixblight

    @22

    WHere did I say that developers should get 100%. Point me specifically to where I stated that. You are really just grasping.

    #24 9 months ago
  25. Tavarish

    @23 You must gotten aneurysm from DoubleFines utter fuck up with theirs DoubleFine Adventure thing then. That has been insane case of miss use of available funds and careless spending.

    They are not telling how much Kickstarter money is going to DeepSilver because there isn’t any of it going to Silver? I think they made that point clear many times in that article. Well okey, they have to pay them X USD / physical good package that are manufactured for backers (with no extra cost for backers) so maybe they should give that number out, but I don’t see how it would be relevant.

    That said I still fail to see actual “We give DeepSilver 500 000 USD of yours money that you gave us via Kickstarter!” -part.

    #25 9 months ago
  26. DSB

    @25 “They are not telling how much Kickstarter money is going to DeepSilver because there isn’t any of it going to Silver?”

    So you’re supposing that Deep Silver will be manufacturing and distributing 20,000 boxed reward copies of their games for free?

    Or merely charge them the cost of production and distribution with no cut for themselves?

    … And you call me naive?

    #26 9 months ago
  27. Tavarish

    @27 Check this out for shit and giggles, also theirs Kickstarter page: https://pay.reddit.com/r/Games/comments/1i374o/wasteland_2_to_be_published_at_retail_by_deep/

    #27 9 months ago
  28. DSB

    @27 Fair enough, that’s starting to make sense. But how do you explain this?

    Q: Is Deep Silver getting a cut of non-kickstarter digital sales?
    A: Deep Silver gets money for sales from copies they distribute. They do not get any money from the Kickstarter budget nor any money from digital sales.

    Are they saying that inXile are actually paying out of pocket for Deep Silver to fulfill their rewards, rather than taking it out of the Kickstarter money?

    Because if that were truly the case, then I’d have no problem with it. I just have a hard time imagining that being the case.

    #28 9 months ago
  29. Tavarish

    @28 This can be reach as hell, but what if DeepSilver agreed to manufacture backer goods for no extra cost as long they got publishing rights for retail copies?

    I know that is reach and half, but we have seen crazier shit go down in video game industry.

    #29 9 months ago