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Wasteland 2 to be distributed at retail by publisher Deep Silver

Thursday, 11 July 2013 15:04 GMT By Stephany Nunneley

Wasteland 2′s retail version will be distributed by Deep Silver, it has been announced on the project’s Kickstarter page.

The distribution deal outlined by inXile CEO Brain Fargo, states the agreement will allow the studio to focus on “all creative aspects of developing the game,” while Deep Silver handles the retail release and the physical good fulfillment for the Kickstarter backers.

“This is a perfect opportunity for inXile: it allows us to continue to focus all of our energy and money into the creative aspects of the game while letting Deep Silver take our game outside of the pure digital space,” aid Fargo. “This has the added bonus of allowing us to spend more of the Kickstarter funds on development while continue to retain all ownership and control.

“I’ve known the people at Deep Silver for many years and they have always been a first rate organization to deal with.”

Deep Silver will also assist in QA testing for localized, international versions of the game. The firm will not have any creative control over the RPG, as the game has already been funded through Kickstarter backers.

“We’re fully funded and free to implement our own creative vision, and directly communicate with our backers and crowdsource ideas,” reads the Q&A regarding the agreement.

“inXile always intended to use a third-party to handle these matters, as we are simply too small a studio to be capable of handling all the award fulfillment details from a practical standpoint. By finding the right partner, we gain not just time: it also frees up financial resources for us as they are more efficient at handling physical fulfillment than we would be.

“All of that time and funding saved will go right back into the game. We’ll also benefit from additional support from Deep Silver on things like international version QA.

“Deep Silver has no nterest in interfering with our promises when it comes to DRM-free release or any future plans we may have for expansions, all our previous promises on these stand. So the only real impact for our backers is that the physical goods fulfillment is in good hands.”

The deal also assures that distribution will be handled “professionally and quickly,” ensuring a “smooth experience for getting the game and goodies” in backer’s hands.

It will also allow the game to be distributed at retail so those unfamiliar with Kickstarter or who don’t use digital stores can purchase a physical copy.

All digital distribution and sales will still being handled by inXile.

In addition to all of this, the Wasteland 2 blog has been moved over to Tumblr, and shots of the HUD update have been posted to the Kickstarter page as well.

You can click through the links in this article for information on all of it.

Wasteland 2 is slated for northern autumn on Linux, Mac and PC.

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29 Comments

  1. DSB

    Did they declare that they were gonna sign with a publisher during the Kickstarter?

    Seems kinda pointless to me to give money to a developer only to have that developer pass the money on to a publisher.

    At least unless it’s clear that you’re just helping them with a pitch.

    #1 2 years ago
  2. Bam007

    No, don’t do it! Look what they are doing with Saints Row IV. Look what they did with Dead Island: Riptide and Metro: Last Light. They are no better than THQ!

    #2 2 years ago
  3. Sciva

    Didn’t Fargo say that no publisher wanted the type of games he was making? What a load of bull. No doubt the game will be on steam and shops for £30-40 (which seems to be a fad for a couple of publishers from Europe atm)

    #3 2 years ago
  4. Tavarish

    @1 Fuck you are talking about? inXile bares all costs of development of the game. DeepSilver just gives help with localization QA and helps to produce physical goods for backers. Hardly jumping ship to join “evil publisher as non-independent developer”.

    @2 What drug you on or did you even read update? inXile maintains 100% creative freedom / independence of development and DeepSilver just prints physical goodies for backers, maybe to retailers and helps with QA of translated versions of the game.

    @3 Publisher has to put down 0 dollars for development of Wasteland 2 so Fargos point is still true. DeepSilver came aboard just because they don’t need put anything down for development itself of “risky” game.

    #4 2 years ago
  5. actuallyisnotafox

    @2 deep silver arent that bad, metro was damn good, even better than the original. saints is eh, it was in the works before silver took over. and dead island well to me i see it as a way to finish off rather than leave it blank were the last left off, although it could of been done better, it was kinda okay.

    #5 2 years ago
  6. DSB

    @4 So they’re doing that for free then?

    No, they’ll be taking profits that should’ve gone to inXile. Unless it’s advertised, I don’t think people are backing Kickstarters just to line publishers pockets.

    I think they’d much rather see the profits end up with the people who actually create games.

    #6 2 years ago
  7. Tavarish

    @6 You really live in some fantasy land if you actually think that independent indie studio like inXile can produce physical goods for backers without help of 3rd party. Hell, even overlord of digital distribution called Valve needs help of 3rd parties in many things.

    Backers have paid X €/USD/caps to inXile in return for game and Y set of physical goods. Now inXile pays Z amount of USD’s to DeepSilver per each Y set and they produce them. Then inXile or DeepSilver can mail those goods to backers. Funny how that shit works.

    If inXile on top of that produce retail copies of Wasteland 2 in co-op with DeepSilver more power to them. Even when DeepSilver would take a cut, just like Steam will take cut when they put Wasteland 2 there, will cash flow in.

    #7 2 years ago
  8. DSB

    @7 I’m not challenging their right to do it, or the fact that it may be convenient for them, I’m just saying it’s dishonest if they didn’t advertise it beforehand.

    People deserve to know if their money is going to a third party or the developer.

    #8 2 years ago
  9. Tavarish

    @8 All kickstarter money went to the developer (inXile) and now developer is paying 3rd party for help to produce physical goods and QA of localized versions. They had calculated before hand, roughly, how much it costs to produce said physical good packages and DeepSilver agreed to those prices.

    What is dishonest about it? Money that was given to them via Kickstarter is used to develop game and to guarantee high(er) level of end product(s).

    You can be sure that all Kickstarter indies use 3rd parties as help when it comes to production and delivery of physical goodies that are part of donation tiers. They just are shush about it. inXile decided to be open about this and I respect them for it.

    #9 2 years ago
  10. hives

    @DSB – Yes, Deep Silver will take profits. But without them, inXile would’ve spend money on publishing retail copies, maybe they would spend more than they would earn from those boxes…

    I don’t see any problem here. DS won’t see a penny from digital version i guess.

    #10 2 years ago
  11. DSB

    @9 Ugh, bullshit semantics.

    Whether inXile touches it first makes absolutely no difference when it ends up at Deep Silver either way.

    @10 It’s possible, but there’s no way to know without seeing the numbers.

    #11 2 years ago
  12. Tavarish

    @11 Now you just start to sound like very naive person who have no grasp about what shit like producing physical goods in very large scale requires. Also using DeepSilver as middle man most likely pushes costs of physical good bundles down because publishers tend to have very extensive networks to needed businesses and get discounts etc. Which leaves more cash for development of game itself.

    Besides by that logic inXile should scrap all physical goods plans and just tell backers that “Sorry, we can’t deliver goods because we can’t produce them independently and it would be betrayal to do business with 3rd parties as yours money would end in theirs hands! We are so sorry!”

    #12 2 years ago
  13. Phoenixblight

    @9

    THere was nothing on the kickstarter saying anything about the physical game it was going to be digital so yes inXile is being deceitful. The entire reason why people support kickstarter is to not give money to a publisher and since this was not listed in the kickstarter, I would feel cheated.

    #13 2 years ago
  14. Tavarish

    @13 So you didn’t read tiers for backers? There is physical goods promised.

    #14 2 years ago
  15. Phoenixblight

    @14

    They are handling the distribution of the game. Says so right at the top. My friend who had a successful kickstarter as well is not using a publisher to handle the physical goods. Its the normal BS PR of Fargo.

    #15 2 years ago
  16. Tavarish

    @15 So?

    You will rip into every Kickstarter indie that goes to Steam, and Steam pretty much requires publisher if you don’t greenlight, and gives Steam 30% cut of sales?

    Backers get what they payed for and inXile gets more sales, everyone wins. If you feel cheated because you kickstarted old school RPG that you get for way less than retail price while game has attracted interest of publisher that is willing to retail it even when most likely never makes profit from it then feel free to feel cheated.

    #16 2 years ago
  17. Phoenixblight

    “You will rip into every Kickstarter indie that goes to Steam, and Steam pretty much requires publisher if you don’t greenlight, and gives Steam 30% cut of sales?”

    THats retail and so far all the kickstarter games have gone through greenlight. I don’t care about them taking 30% of sales as that is a retailer. The game was going to be sold and they have to go through a retailer for that.

    They are using kickstarter money for a publisher. THats is where I have the issue.

    #17 2 years ago
  18. Tavarish

    @17 How they are using kickstarter money for publisher? Explain that to me in detail because I must be moron for not seeing it in that article.

    All I see is deal where DeepSilver has rights to print and distribute final version of physical goodies and game which creation is 100% in hands of independent inXile. They will save a lot cash and time, that can be used to developed game itself, when DeepSilver plays ball with manufacturers of goodies etc.

    As far I can tell inXile pays 0 dollars to DeepSilver from “kickstarter chest” for this deal to happen and exist. Also it’s very unlikely that DeepSilver will never make profit, or by very small margin, if they push Wasteland 2 into full retail release.

    #18 2 years ago
  19. Phoenixblight

    Kickstarter money made the game the publisher will take the money from the game unit sold to pay for distribution. As DSB said “bullshit semantics”. Deep Silver will be taking a profit all of the units sold. They wouldn’t be retailing the physical items for free or hope for a profit. Get flipping real.

    #19 2 years ago
  20. Tavarish

    @19 That is pretty much same logic as DSB uses. By that logic no single kickstarted game should go to A) Steam B) GOG C) GMG D) Retail through anything E) etc. because those all take cuts from sales so they maintain profit margins.

    Limiting possible success of game because someone takes cut of sales is just ludicrous in my opinion, kickstarted or no. Especially when even more kickstarter funds are released into development of started game itself and game is what you paid for in the end.

    “This game is kickstarted and can’t be made accessible for larger audience because it would require Satan corporations called publishers!” -logic just don’t fly for me.

    TL:DR; What it matters what they do with final product IF all got funds are used towards kickstarted product(s), developer maintains full creative freedom (independent development) through out of development and backers get everything they paid for with no extra costs?

    #20 2 years ago
  21. Phoenixblight

    “That is pretty much same logic as DSB uses. By that logic no single kickstarted game should go to A) Steam B) GOG C) GMG D) Retail through anything E) etc. because those all take cuts from sales so they maintain profit margins.”

    Retail is different that is a must if you want to sell the game. Publishers take a portion of the top then the retailer then the rest goes to the developer. I know you seem to be having a hard time grasping this.

    #21 2 years ago
  22. Tavarish

    @21 And you seem to live in some fantasy land where developer gets 100% cut from sold copies if they stay away from publishers. No matter what outlet you use or with who developer will never see 100% of cut if they don’t setup own store and even then they lose part of income. There is always someone taking cut from transactions.

    #22 2 years ago
  23. DSB

    @12 You’re completely avoiding the point.

    The point is they’re not telling people how much of the money they paid to inXile is actually going to a publisher.

    Would people pay 50 dollars for a physical copy if they knew that a hypothetical 20 of those dollars would be going to Deep Silver? I doubt it, but the very least they could do would be to inform them of it.

    Also, very large scale? 20,000 copies?

    You really don’t need a major operation to pull that off, although obviously it does take work.

    And for that matter, there’s no shame in sub-contracting, but arguably when you’re funding your game primarily on good faith, which in my opinion is the heart and soul of Kickstarter, you should be up front about where that money goes, and how much you’re spending.

    @20 Again, you’re completely distorting the point.

    The eventual profits are inXiles to do with as they want, backers have no stake in that. The sales are always going to be inXiles to do with as they want, so if they want to give away 30% to a digital service, that’s none of their backers business.

    The actual Kickstarter money however, should be handled with a lot of care.

    #23 2 years ago
  24. Phoenixblight

    @22

    WHere did I say that developers should get 100%. Point me specifically to where I stated that. You are really just grasping.

    #24 2 years ago
  25. Tavarish

    @23 You must gotten aneurysm from DoubleFines utter fuck up with theirs DoubleFine Adventure thing then. That has been insane case of miss use of available funds and careless spending.

    They are not telling how much Kickstarter money is going to DeepSilver because there isn’t any of it going to Silver? I think they made that point clear many times in that article. Well okey, they have to pay them X USD / physical good package that are manufactured for backers (with no extra cost for backers) so maybe they should give that number out, but I don’t see how it would be relevant.

    That said I still fail to see actual “We give DeepSilver 500 000 USD of yours money that you gave us via Kickstarter!” -part.

    #25 2 years ago
  26. DSB

    @25 “They are not telling how much Kickstarter money is going to DeepSilver because there isn’t any of it going to Silver?”

    So you’re supposing that Deep Silver will be manufacturing and distributing 20,000 boxed reward copies of their games for free?

    Or merely charge them the cost of production and distribution with no cut for themselves?

    … And you call me naive?

    #26 2 years ago
  27. Tavarish

    @27 Check this out for shit and giggles, also theirs Kickstarter page: https://pay.reddit.com/r/Games/comments/1i374o/wasteland_2_to_be_published_at_retail_by_deep/

    #27 2 years ago
  28. DSB

    @27 Fair enough, that’s starting to make sense. But how do you explain this?

    Q: Is Deep Silver getting a cut of non-kickstarter digital sales?
    A: Deep Silver gets money for sales from copies they distribute. They do not get any money from the Kickstarter budget nor any money from digital sales.

    Are they saying that inXile are actually paying out of pocket for Deep Silver to fulfill their rewards, rather than taking it out of the Kickstarter money?

    Because if that were truly the case, then I’d have no problem with it. I just have a hard time imagining that being the case.

    #28 2 years ago
  29. Tavarish

    @28 This can be reach as hell, but what if DeepSilver agreed to manufacture backer goods for no extra cost as long they got publishing rights for retail copies?

    I know that is reach and half, but we have seen crazier shit go down in video game industry.

    #29 2 years ago

Comments are now closed on this article.

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    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]