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Sony knows indies don’t need consoles – The Room dev

Wednesday, 10 July 2013 23:31 GMT By Brenna Hillier

Indies can make “serious money” without console manufacturers, according to Fireproof Games co-founder Barry Meade, and Sony has made it clear it knows this.

“Developers now have an option that they didn’t have before. You can make serious money by never publishing a game on a console,” Meade said in an interview during Develop Conference.

“I hope that [platform holders] take that to heart and realise what that means for them. I think Sony, certainly from what they’ve been saying publicly, seem to be letting that be known, that they’re aware of this, and they’re trying to do something about it. I really hope they follow through.”

Meaded said Sony’s wooing of indie developers is good news for everyone in the industry, not just the Japanese giant itself.

“Sony have been trying for quite a while now – ever since the reveal of the [PlayStation 4] hardware – making it known that they want to be a very publisher-friendly and developer-friendly platform. That’s awesome,” he said.

“If they follow through on that, then that’s great for everybody, because there’s so much happening in the mobile space, and on PC. It’s where all the risks are being taken at the moment, it’s where all the new stuff is coming from.

“The more Sony can bend towards that long term, the better for them. The better for everybody.”

Fireproof Games is best known for The Room, an award-winning iOS adventure. More of his thoughts on the industry and the place of indies within it can be heard in the video below.

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20 Comments

  1. melonbuster1

    It’s like the early 2ooos with the .coms.it will crash. And the systems will still be there

    #1 2 years ago
  2. ImNoHero

    Phones = easy to buy and cheap, maybe won’t shine and sell because there are too many games.

    PC (Steam) = reasonable price, there are not too much indie games so that gives indie developers the chance to shine, maybe won’t reach a lot of people cause PC gamers aren’t a lot as much as console gamers or casual phones gamers.

    Consoles (PS4) = reasonable price, they can easily reach to millions of people, maybe won’t shine if Sony didn’t do something like ‘GreenLight’ on Steam.

    Consoles aren’t super important for Indie developers, but it can get you a lot of money too.

    #2 2 years ago
  3. MCTJim

    Indies are a novelty just like the tablets and smartphone they appear on. They dont need consoles. Very few indies make it big and those that do, turn a profit.

    #3 2 years ago
  4. Phoenixblight

    @3

    They actually turn a profit much quicker than a triple A studio and they aren’t going anywhere. Not sure where this hate for indies is coming from but they have more passion and drive then most triple A studios do.

    #4 2 years ago
  5. noamlol2

    indie’s are unimported to console users

    AAA titles are.

    #5 2 years ago
  6. manamana

    @5 *sigh* the most innovative games come from indies, don’t forget that. People often only see the graphical fidelity and totally lost track of fun or gameplay in gaming …

    #6 2 years ago
  7. mistermogul

    Poor old Nintendo have been forgotten again.

    They have been making a real effort to get indies on board with the Wii U yet gamers and indies never mention them!

    Nintendo had a deal with Unity before Sony, have been giving away free dev kits and totally relaxed their development rules but there is the wide belief that nothings changed.

    #7 2 years ago
  8. MrWaffles

    Nintendo needs to make a big money investment promoting indies on their platform. If you let a dev think their game will born and die behind menus, without ever getting marketing support then they won’t even try to get it on the console (considering the smaller userbase).

    Sony is winning indies because they are investing into some heavy PR to sell their platform to indies, but to sell the users the indies they are working with.

    Now, imagine if Microsoft released app-store like commercial showcasing indie games (super meatboy for example). They’ll go nuts, users will know they exist, and MS wouldn’t have to deal with badpress from indies on a weekly basis.

    -Waffles

    #8 2 years ago
  9. MCTJim

    @4 no hate for indies, I just stating that few actually turn a decent profit and that they dont need consoles.

    I do stand by my statement that tablets and Smartphones are a novelty..a toy for 90% of the public.

    #9 2 years ago
  10. DrDamn

    @9
    And consoles aren’t toys? Who are you trying to kid?

    #10 2 years ago
  11. bradk825

    As I understand it MS doesn’t allow self-publishing because it doesn’t allow them to properly categorize the game and they want parental controls to work on all aspects of the system. I am not 100% sure on the details but I think that’s what I read.

    If I didn’t have kids I wouldn’t give a shit about parental controls. But I do have kids and I don’t want them being able to download games that would be rated M.

    #11 2 years ago
  12. MCTJim

    @10 not the point of my comment. Tablets and smartphone are novelties is my comment and that is where the market is..consoles are not.

    #12 2 years ago
  13. MCTJim

    @11 parent controls are for each account on the xbox..you can enable that for seperate accounts when they are created for under 18 ers

    #13 2 years ago
  14. DrDamn

    @11
    Why would self publishing not allow them to categorize the game? That makes no sense. They test the game to check it conforms to standards, why can’t they categorize it themselves?

    #14 2 years ago
  15. DrDamn

    @13
    What do you mean by novelty? New? Unique? Transitory? I assume more transitory but Indie development has been around from the start – it’s what made gaming. Bedroom coders with the first computers.

    #15 2 years ago
  16. MCTJim

    @15 Transitory. Not meaning the indie devs, but the tablets and smartphones.

    they are allowing self publish now in ref to 11..but no sure when its actually starting.

    #16 2 years ago
  17. DrDamn

    @16
    But @3 “Indies are a novelty just like …”

    #17 2 years ago
  18. TheWulf

    @2

    The only problem is that while the potential is there, the proprietary systems inhibit the potential, because console manufacturers don’t know how to properly advertise games and with a proprietary system (even one like iOS), you can only see their store.

    On the PC, Super Meat Boy made more in a couple of days than it did in years on the consoles. You can ponder about why that is, but it’s simply the nature of the best. On the PC, there’s way more indie exposure, and a larger audience which appreciates indie titles.

    And there’s not just that, but you have to consider the demographics. It seems that consoles mostly sell mainstream games, and a lot of this is because console consumers tend to prefer the mainstream. They want a simpler kind of game — they want something where they can come home, switch their brains off, and enjoy some therapeutically mindless violence. That’s what they want.

    Consider that demographic — and then consider a game like The Swapper. The Swapper is, to wit, an elegantly handled, high-brow discussion about existentialism with the player, disguised as a fun to play game. Is that what console owners want? Statistics say no, whereas on the PC they say yes. So there are demographic concerns, too.

    @3

    That’s a really stupid thing to say, really, and I’ll be more than happy to enlighten you as to why. If you care to listen.

    Compare a trans fat-laden burger with a five-course meal at a michelin star restaurant. Yes, the multi-national burger place is definitely going to make more gross, but the michelin star restaurant is going to make enough profit to happily keep them in business.

    Furthermore, indie titles aren’t novelties, they are a conveying medium of novelty — there’s a difference. This, again, is where the food analogy comes into play. A mainstream game is often a thing with lots of explosions, murder, and such a badly written plot that it would make anyone actually thinking about it curl up foetal. Such as it has been for the past decade or so for the gaming mainstream.

    So referring to a mainstream game as a ‘novelty’ rather than a conveying medium of novelty is ingenuous. That would be like dismissing and writing off a five-course meal at a michelin star restaurant as a novelty.

    There’s a reason that indie games tend to get accredited as art by many journalists and critics, and that’s because they revolve around what a small group of people want to see created, rather than shareholders. If you have a shareholder controlled gaming experience, then you end up with the likes of Call of Duty, which is fine, if that’s what you want, but you can’t subsist on a diet of nothing but that without brain damage. Same way you can’t live on burgers without damaging your body.

    This is why I want to sway more of the mainstream over to appreciating indie games. My plea is no more different than “Put down the burger. This food here is far more interesting, tasty, provocative, exotic, and exciting, and it won’t give you a heart attack.” aimed at junk food consumers.

    Ideally I’d say ‘read a book occasionally’ too, but… baby steps. Baby steps.

    @5

    This is true, and I do feel it needs to change. Slowly, over time, and in moderation. No immediate change is necessary, but it does need to change.

    The sad part is really that mainstream gamers just don’t know what their missing. Much in the same way as a burger fan doesn’t know what they’ve been missing until they’ve eaten good food. I’m not ashamed to admit that I hit that turning point in my life a good while ago, and before that I was just raised on junk.

    So I decided to change it sometime over a decade ago — and I had no idea how amazingly diverse taste-wise a salad could be. And that just ruined junk food for me, junk food tastes vile, now.

    The same applies to entertainment. Yeah, mindless ‘turn your brain off’ stuff can be fun, but there’s stuff out there which is so much more fun. And it really is the salad vs. burger debate, but for the brain. Mainstream games will lose a little of their lustre when you realise how innovative, clever, and passionate indie games can be by comparison.

    @9

    It doesn’t surprise me that you’ve been living under a rock. Do you think Steam Greenlight would be even half of the success it was if there weren’t enough Steam indie success stories to actually make it desirable?

    Just let that percolate for a bit. It’s hard to permeate a mainstream mind with simple truths, sometimes. But again, it’s like trying to convince a burger fan that a salad actually can taste better. There’s all sorts of apologism, fallacies, and outright delusions to try to convince themselves that their self-told lies are actually truths.

    Consider Greenlight. You are wrong.

    The math here is veeery simple.

    @12

    This new technology is just a fad, it’ll blow over.

    That was sad about the radio, the television, the mobile phone, and pretty much every form of new technology right up until the Internet.

    Still, it might be perfectly legit to dismiss emergent and widely adopted technologies as fads, who knows? I mean, dismissing the Internet as a fad has never made anyone look silly. Not at all.

    I’m sorry, but there’s a point where I can’t take a person seriously any more. You passed that point.

    I don’t think I’m going to say any more than that. You are a very silly person.

    #18 2 years ago
  19. MCTJim

    @17 they are, the devs are not…its kinda hard to really get what I mean across on a forum, but basically in the end, they dont need consoles :thumbs:

    @18 I see your points, but I still stand on what I see from the past and past experiences. Your comparing a multi billion dollar business to a guy in his basement making angry birds..they are novelties…take away the smart phone and tablet and they are no longer in business.

    #19 2 years ago
  20. DrDamn

    @19
    Ah the games you mean? That confused me. An indie is the developer. An indie title or indie game is the game. Got you.

    Indies don’t need consoles, but consoles need them and the right sort of console platform can be good for them. An Indie game isn’t a type of game in terms of genre and content. Indie is about the dev and the cost. A lot of indie games sit nicely on mobile platforms, but by no means all of them. A lot will sit better on PCs and consoles.

    #20 2 years ago

Comments are now closed on this article.

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    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. Videogamer.com spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]